Games blogs

325 Games blogs that 15 or more Hacker News people shared, 2006 to 2026.

325 blogs

The Startup (Medium)

medium.com/swlh

The Startup was a Medium publication with articles from many authors on programming, startups, and technology.

Top post: Making Advanced GUI Applications with Godot

ProgrammingStartupsGames
1.2Kpeople
2015Group · 3 months ago

Fabien Sanglard

fabiensanglard.net

Fabien Sanglard writes detailed code reviews of classic game engines such as Doom and Quake, and has published books on them.

Top post: The Game Engine Black Book: Doom

GamesProgrammingRetro Computing
525people
2009Personal · 3 months ago

Penny Arcade

penny-arcade.com

Penny Arcade is a long-running gaming webcomic by Jerry Holkins and Mike Krahulik, with news posts and commentary.

Top post: Greater Internet Fuckwad Theory

GamesCulture & Society
471people
2007Group · 3 months ago
S

Simon Tatham

chiark.greenend.org.uk/~sgtatham

Simon Tatham, a programmer and author of PuTTY, publishes software, a puzzle collection, and essays on C programming and bug reports.

Top post: Simon Tatham's Portable Puzzle Collection

ProgrammingGamesOpen Source & Linux
363people
2008Personal · 3 months ago
T

The Digital Antiquarian

filfre.net

Jimmy Maher writes long histories of computing and video games, covering the IBM PC, Windows, SimCity and text adventures.

Top post: Sitemap

HistoryGamesRetro Computing
280people
2011Personal · 2 months ago

Neal Agarwal

neal.fun

Neal Agarwal makes playful interactive web projects, such as Infinite Craft, The Password Game, Size of Space, and The Deep Sea.

Top post: Perfect Circle

GamesDesign & UXWeb Development
267people
2019Personal · 3 months ago

Inigo Quilez

iquilezles.org

Inigo Quilez, a computer graphics researcher and Shadertoy creator, writes on shaders, distance functions, fractals, and demoscene techniques.

Top post: Distance Functions in 3D Space

ProgrammingMathGames
210people
2009Personal · 4 months ago

Fabian Giesen

fgiesen.wordpress.com

Fabian Giesen, a game and demoscene programmer at RAD, writes on graphics pipelines, low-level optimization, compression and data structures.

Top post: A trip through the graphics pipeline (2011)

Systems & PerformanceProgrammingGames
200people
2011Personal · 3 months ago

Red Blob Games

redblobgames.com

Amit Patel's site of interactive visual explanations of algorithms and math for game development, such as pathfinding, hex grids and noise.

Top post: Hexagonal grids for games

GamesProgrammingMath
199people
2012Personal · 2 months ago

Unity Blog

blogs.unity3d.com

Unity's official blog, where the game engine's developers write about scripting, performance, garbage collection, and platform features.

Top post: Data-Oriented Tech Stack C++ & C#

GamesProgrammingSystems & Performance
190people
2008Company · 5 years ago

Dolphin Emulator Blog

dolphin-emu.org

The Dolphin emulator team writes progress reports and technical breakdowns on emulating the GameCube and Wii, including graphics and shader work.

Top post: Ubershaders: A Ridiculous Solution to an Impossible Problem

GamesSystems & PerformanceProgramming
183people
2013Company · 4 months ago
#

#AltDevBlogADay

altdevblogaday.com

Group blog where game development veterans post daily on engine programming, C++, graphics, math, and industry practice.

Top post: Functional Programming in C++

GamesProgrammingSystems & Performance
163people
2011Group · 3 years ago

Gaffer On Games

gafferongames.com

Glenn Fiedler writes about game networking, physics integration, fixed timesteps, and floating point determinism for game programmers.

Top post: Fix Your Timestep

GamesNetworkingProgramming
159people
2009Personal · 4 months ago

PlayStation Blog

blog.playstation.com

Sony's official PlayStation blog, announcing hardware, price changes, VR, store closures, and other platform news.

Top post: PlayStation Store for PS3 and PS Vita closing in 2026-2027

GamesTech IndustryBusiness & Strategy
134people
2010Company · 3 months ago
V

Valve Blog

blogs.valvesoftware.com

Valve's company blog hosted posts by staff such as Michael Abrash and economist Yanis Varoufakis on AR/VR, game economies, and company culture.

Top post: We Won’t See Hard AR Anytime Soon (2012)

GamesHardware & ElectronicsEconomics
127people
2012Company · 7 years ago

PhobosLab

phoboslab.org

Dominic Szablewski's site on browser games and graphics projects, including the JS Wipeout port, 13k Quake, and ImpactJS.

Top post: Are You A Typing Hacker? Prove It

GamesProgrammingWeb Development
123people
2008Personal · 3 months ago
J

Jonathan Blow

number-none.com

Jonathan Blow, the game developer behind Braid, hosts programming notes on game code, graphics and math, plus a John Carmack essay on inlined code.

Top post: John Carmack on Inlined Code

ProgrammingGamesSystems & Performance
119people
2008Personal · 3 months ago

Casey Muratori

caseymuratori.com

Casey Muratori is a game programmer and creator of Handmade Hero who writes about API design, performance, and code structure.

Top post: Semantic Compression

ProgrammingSystems & PerformanceGames
117people
2018Personal · 4 months ago

Xbox Wire

news.xbox.com

Xbox Wire is Microsoft's official Xbox news site, covering console launches, studio acquisitions, store closures, game services and strategy announcements.

Top post: Resetting Xbox

GamesTech Industry
116people
2013Company · 3 months ago

Mr.doob

mrdoob.com

Mr.doob, the author of the three.js library, shows HTML5, canvas, WebGL and CSS experiments and demos.

Top post: Creative demo of HTML5 canvas

Web DevelopmentDesign & UXGames
108people
2008Personal · 9 months ago

Notch

notch.tumblr.com

Markus "Notch" Persson, creator of Minecraft, blogs about the game's origins, development, patents, piracy, and personal matters.

Top post: Virtual Reality is going to change the world

GamesHistoryProgramming
102people
2010Personal · 5 years ago

Al Sweigart

inventwithpython.com

Al Sweigart writes free books and tutorials teaching Python through games, ciphers, and practical projects for beginners.

Top post: Learn Python by writing games (free book)

ProgrammingGames
100people
2009Personal · 3 months ago

Rodrigo Copetti

copetti.org

Rodrigo Copetti writes detailed architecture breakdowns of video game consoles, covering CPUs, graphics hardware, and how games ran on them.

Top post: Architecture of the Playstation

Retro ComputingHardware & ElectronicsGames
98people
2020Personal · 4 months ago

Andy Gavin

all-things-andy-gavin.com

Andy Gavin, co-creator of Crash Bandicoot at Naughty Dog, writes about how the game was made, including its Lisp-based GOOL language.

Top post: Making Crash Bandicoot

GamesRetro ComputingProgramming
97people
2011Personal · 4 months ago

Lost Garden

lostgarden.com

Lost Garden is Daniel Cook's blog on game design, game markets, platform strategy and team productivity.

Top post: Homepage

GamesBusiness & StrategyDesign & UX
94people
2007Personal · 1 year ago

Raph Koster

raphkoster.com

Raph Koster, game designer on Ultima Online, writes about game design, MMOs, game history and the theory behind games.

Top post: Database “sharding” came from Ultima Online? (2009)

GamesHistoryDesign & UX
94people
2008Personal · 9 months ago

Code of Honor

codeofhonor.com

Patrick Wyatt, a Blizzard and ArenaNet veteran, writes about making Warcraft, StarCraft, and Guild Wars, including bugs and netcode.

Top post: Tough times on the road to Starcraft

GamesProgrammingHistory
91people
2012Personal · 5 months ago

Sean Barrett

nothings.org

Sean Barrett, game programmer and author of the single-file stb C libraries, writes on graphics, algorithms, and parsing.

Top post: A Performance Comparison of Judy to Hash Tables (2003)

ProgrammingSystems & PerformanceGames
90people
2008Personal · 3 months ago

Matthew Ball

matthewball.vc

Matthew Ball, a venture investor and media analyst, writes long essays on games, the metaverse, Epic Games, and platform power.

Top post: The Metaverse: What It Is, Where to Find It, Who Will Build It, and Fortnite

GamesBusiness & StrategyTech Industry
90people
2019Personal · 7 months ago
H

Habitat Chronicles

habitatchronicles.com

Randy Farmer and Chip Morningstar write about online communities, virtual worlds, software design, and the Habitat project.

Top post: You can't tell people anything (2004)

ProgrammingGamesSecurity
89people
2009Personal · 5 months ago

Riot Games Tech Blog

technology.riotgames.com

Riot Games engineers write about the technology behind League of Legends and Valorant, including netcode, anti-cheat, servers, and testing.

Top post: Demolishing Wallhacks with Valorant's Fog of War

GamesSystems & PerformanceNetworking
89people
2019Company · 10 months ago

Wolfire Games Blog

blog.wolfire.com

The Wolfire Games team, makers of Overgrowth and the Humble Bundle, write about game development, math, and the games business.

Top post: Linear algebra for game developers – Part 1 (2009)

GamesMathProgramming
89people
2008Company · 2 years ago

David Sirlin

sirlin.net

David Sirlin is a game designer who writes about competitive play, game balance, and the mindset of winning.

Top post: Playing to Win

GamesDesign & UX
87people
2007Personal · 4 months ago

Oculus Developer Blog

developer.oculus.com

Oculus's official developer blog covers VR engineering topics such as rendering, hand tracking, Oculus Link, and device unlocking.

Top post: Unlocking Oculus Go

Hardware & ElectronicsGamesProgramming
87people
2014Company · 2 years ago

DirectX Developer Blog

devblogs.microsoft.com/directx

Microsoft's DirectX team announces graphics and storage API news such as DirectStorage, HLSL standardization, SPIR-V adoption, and work graphs.

Top post: DirectX is coming to the Windows Subsystem for Linux

GamesSystems & PerformanceProgramming
86people
2019Company · 4 months ago

Molly Rocket

mollyrocket.com

Molly Rocket is the studio of game developer Casey Muratori, with posts on The Witness, API design, hashing and immediate-mode GUIs.

Top post: Working on the Witness – Semantic Compression

GamesProgrammingSystems & Performance
85people
2008Personal · 1 year ago

Shamus Young

shamusyoung.com

Shamus Young was a writer and programmer who covered video games, procedural generation and fiction, including the System Shock-based novel Free Radical.

Top post: Procedural City Generation - Developer's Log

GamesWriting & ThinkingCulture & Society
85people
2008Personal · 4 months ago

Jordan Mechner

jordanmechner.com

Jordan Mechner, creator of Prince of Persia and Karateka, shares his game development journals, books, and graphic novels.

Top post: The Making of Prince of Persia (& Karateka)

GamesHistoryRetro Computing
84people
2008Personal · 5 months ago

Grumpy Gamer

grumpygamer.com

Ron Gilbert, creator of Monkey Island and Thimbleweed Park, writes about game design, adventure games, and development history.

Top post: Why Adventure Games Suck (1989)

GamesHistoryDesign & UX
81people
2009Personal · 3 months ago
I

IT Hare

ithare.com

IT Hare is a blog by a game-development veteran on low-level performance, networking, memory allocators and multiplayer game architecture.

Top post: Operation Costs in CPU Clock Cycles

Systems & PerformanceGamesNetworking
80people
2015Personal · 8 months ago
C

Coders Notes

codersnotes.com

Coders Notes is a programmer's personal blog on game development, low-level code, compression, operating systems and computing history.

Top post: A Constructive Look at TempleOS

ProgrammingRetro ComputingGames
80people
2011Personal · 4 months ago

Aras Pranckevičius

aras-p.info

Aras Pranckevičius, a graphics programmer, writes about C++, SIMD, hashing, Gaussian splatting, texture compression, and performance work.

Top post: “Modern” C++ Lamentations

Systems & PerformanceProgrammingGames
79people
2010Personal · 3 months ago

Real-Time Rendering

realtimerendering.com

Site tied to the book Real-Time Rendering, with graphics resources, book lists, ray tracing references, and a blog.

Top post: Ray Tracing Gems – The Book

ProgrammingGamesMath
77people
2009Group · 3 months ago
B

byuu

byuu.org

byuu is the developer behind the bsnes and higan SNES emulators, writing about emulation accuracy and game preservation.

Top post: Fast coroutines in C from BSNES

Retro ComputingGamesProgramming
77people
2011Personal · 4 years ago

The Orange Duck

theorangeduck.com

Daniel Holden writes about game animation, machine learning, and programming, including parser combinators, springs, and Markov chains.

Top post: You could have invented Parser Combinators

GamesAI & Machine LearningProgramming
74people
2012Personal · 7 months ago
F

Fortress of Doors

fortressofdoors.com

Fortress of Doors is a blog by game designer Soren Johnson-style essayist covering game platforms, piracy economics, and AI's effect on online content.

Top post: Four Magic Words

GamesBusiness & StrategyAI & Machine Learning
70people
2012Personal · 3 months ago
N

nee.lv

nee.lv

nee.lv is a personal blog whose best-known post details how the author cut GTA Online loading times by 70%.

Top post: How I cut GTA Online loading times by 70%

GamesSystems & PerformanceProgramming
70people
2021Personal · 3 months ago
P

p01

p01.org

p01 is a demoscene-style developer who builds tiny JavaScript and HTML demos and games, including playable ones inside a favicon.

Top post: Defender of the Favicon (2008)

ProgrammingGamesWeb Development
70people
2008Personal · 1 year ago

Riot Games Engineering

engineering.riotgames.com

Riot Games' engineering team writes about building and running League of Legends, covering testing, networking, graphics, client architecture and messaging.

Top post: Automated Testing for League of Legends

GamesSystems & PerformanceNetworking
70people
2015Company · 8 years ago

Jeff Vogel

jeff-vogel.blogspot.com

Jeff Vogel, who runs the indie studio Spiderweb Software, writes about making a living selling old-school RPGs and the economics of indie games.

Top post: I Am the Cheapest Bastard in Indie Games

GamesBusiness & StrategyStartups
69people
2009Personal · 3 years ago
A

Andrew Plotkin

eblong.com

Andrew Plotkin (Zarf) writes about interactive fiction, Infocom history, rule-based programming and tools such as the Quixe interpreter.

Top post: The Obsessively Complete Infocom Catalog

GamesRetro ComputingProgramming
69people
2007Personal · 3 months ago

Vole.wtf

vole.wtf

Vole.wtf is a personal site of quirky web projects, including puzzle games, a self-censoring font, and a public-domain film list.

Top post: The Kilobyte’s Gambit

Web DevelopmentGamesCulture & Society
66people
2019Personal · 5 months ago

Aftermath

aftermath.site

Aftermath is a worker-owned site covering games, internet culture and media, written by former Kotaku staff.

Top post: The Rise and Fall of the LAN Party

GamesCulture & SocietyTech Industry
65people
2023Group · 3 months ago
G

Gabriel Gambetta

gabrielgambetta.com

Gabriel Gambetta, a game developer, writes about multiplayer game networking, computer graphics and classic game remakes.

Top post: Fast-Paced Multiplayer (Part I): Client-Server Game Architecture

GamesNetworkingProgramming
64people
2013Personal · 3 months ago

Adrian Courrèges

adriancourreges.com

Adrian Courrèges writes detailed graphics studies of how games such as GTA V and Doom 2016 render a frame.

Top post: GTA V – Graphics Study

GamesSystems & PerformanceProgramming
60people
2015Personal · 5 months ago

eieio

eieio.games

eieio writes about quirky programming projects, including a million checkboxes site, searching every UUID, a chess MMO, and SSH-rendered games.

Top post: Writing down (and searching through) every UUID

ProgrammingGamesSystems & Performance
60people
2023Personal · 3 months ago

Phil Hagelberg

technomancy.us

Phil Hagelberg, a Lisp programmer behind Fennel tooling, writes about Lisp, game jams, the Atreus keyboard, and programming language ideas.

Top post: A game written in 4 Lisp dialects

Languages & CompilersProgrammingGames
59people
2008Personal · 2 years ago

Chris Crawford

erasmatazz.com

Chris Crawford, a veteran game designer, writes about interactive storytelling, game design essays, and the source code of his old games.

Top post: Seventy

GamesWriting & ThinkingRetro Computing
58people
2008Personal · 6 months ago
D

Don Hopkins

donhopkins.com

Don Hopkins, a veteran programmer who worked on The Sims, SimCity and NeWS, posts design documents, code and essays.

Top post: History of Pizzatool

GamesRetro ComputingProgramming
58people
2008Personal · 2 months ago

Ryan Gordon (icculus)

icculus.org

Ryan Gordon (icculus) is a Linux game porter and developer who hosts open source game projects, patches, and tools like FatELF and PhysFS.

Top post: FatELF: Universal Binaries for Linux (2015)

Open Source & LinuxGamesProgramming
58people
2008Personal · 1 year ago

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