U

UX Planet

uxplanet.org · Group blog · on HN since 2016

UX Planet is a Medium publication collecting articles on user experience design, interface principles, and design trends from multiple authors.

What HN saysHN commenters list it among decent UX resources alongside UX Booth and UXmatters, and one says it is mid to high quality rather than crap.
128HN people shared it
25linked it in comments
353stories submitted
1.8Kstory points
1 year agolast shared
2016people per year2026

Most-shared posts

  1. 1
    2019 UI and UX Design Trends
    5 people · 8 points · first shared 2019 · discussion on HN
  2. 2
    Homepage
    4 people · first shared 2018
  3. 3
    Designing Systematic Colors
    3 people · 2 points · first shared 2018 · discussion on HN
  4. 4
    Z-Shaped Pattern for Reading Web Content
    3 people · 1 points · first shared 2017 · discussion on HN
  5. 5
    Design principle: IKEA effect
    2 people · 192 points · first shared 2017 · 90 comments on HN
  6. 6
    Measuring UX with Google HEART Framework
    2 people · 82 points · first shared 2017 · 27 comments on HN
  7. 7
    Mobile UX Design: Ways to Ask Users for Permissions
    2 people · 65 points · first shared 2016 · 5 comments on HN
  8. 8
    Good design for Humans
    2 people · 55 points · first shared 2018 · 17 comments on HN
  9. 9
    Free Open Source Tools for Designers
    2 people · 18 points · first shared 2018 · discussion on HN
  10. 10
    3 Awesome User Onboarding Flows for Web
    2 people · 6 points · first shared 2018 · discussion on HN
  11. 11
    The Art of Stealing: How to Become a Master Designer
    2 people · 6 points · first shared 2016 · discussion on HN
  12. 12
    4 Mobile App Onboarding Flows I Am in Love With
    2 people · 5 points · first shared 2018 · discussion on HN
  13. 13
    Most Common UX Design Methods and Techniques
    2 people · 5 points · first shared 2017 · discussion on HN
  14. 14
    Essential UX Rules for Dialog Design
    2 people · 5 points · first shared 2016 · discussion on HN
  15. 15
    Card-based design as a UI pattern
    2 people · 5 points · first shared 2016 · discussion on HN

What HN people wrote when they linked it

thedevindevops · 2019-08-28
Well I can't claim they're the best but there are these 3: https://uxplanet.org/ https://www.uxbooth.com/ https://www.uxmatters.com/
edmondmc900 · 2025-05-21
Below are the websites that i usually used for ideas, resources and guidance for critical UX considerations. https://www.ux-checklist.com/ https://uxplanet.org/ https://uigoodies.com/
pentagrama · 2023-01-27
Don't read on Medium a lot, but about UX design topics, I found some mid to high quality quick readings on this two publications: - https://uxdesign.cc - https://uxplanet.org I will not call it crap.
coder543 · 2020-09-30
My hot take: hamburger menus are a really bad UX paradigm in almost all cases, and bottom tab bars are much better. So, I disagree entirely: iOS can easily support fantastic HTML5 mobile apps... if push notifications ever become available. From what I remember, Google started switching to bottom tab bars a couple of years ago, even on Android. But, when you have a bunch of features, it's much easier on the developer (not the end user) to just stuff them in a hamburger menu and say "eh, good enough..." Link that seems relevant, but I've really only skimmed it: https://uxplanet.org/tab-bars-are-the-new-hamburger-menus-9138891e98f4
evanmaynard1 · 2020-08-27
Took a look and couldn't find an answer to the following: Is there something that differentiates this from many of the other UI kits out there? Many of which are free? If so, would be good to clearly call that out on your website. Overall the website tells a better story as to why than most other UI kits, but it doesn't state what is different other than "ours is better than doing the colors/style yourself". https://uxplanet.org/top-50-dashboard-ui-kits-and-templates-in-2019-85…
jdhn · 2018-12-11
1. Don't use anything Microsoft, use Figma or XD. Figma is free for individuals, and XD is part of Creative Cloud. 2. This is a good start, but if she wants to get into UX she should start by reading articles at Neilsen Norman[0], UX Planet[1], or Interaction Design 3. See #1, although frankly it pays to do wireframes on paper before even touching a mouse/trackpad. 4. I would say at this point that HTML/CSS is a "nice to have" skill. I believe that Figma now contains a basic interaction design suite (i.e. tap, swipe, scroll) that lets you go between different screens. 5. I'd say to stick with learning how/when different charts should be used rather than trying to jump into something like HighCharts or D3. [0] https://www.nngroup.com/articles/ [1] https://uxplanet.org/ [2] https://www.interaction-design.org/literature
pure-awesome · 2019-12-13
> they'd choose features that majority of customers are requesting Just an interesting Side-note: features customers REQUEST and features customers CARE ABOUT are not the same. People are great at telling what they like or don't like when you show it to them, but they're not always great at telling you how to improve it. I can't find the source now, but I've come across a story of a game in which players were complaining that the shotgun was too weak. The game devs solved this problem by... increasing the reload time on the sniper rifle, and the complaints went away. The players could correctly tell that there was a problem, but incorrectly diagnosed the best solution (assuming the devs were right in their decision). Here are some random articles going over this argument in more detail: https://www.appcues.com/blog/dont-give-users-what-they-want https://www.nngroup.com/articles/first-rule-of-usability-dont-listen-t… https://uxplanet.org/stop-asking-users-what-they-want-21e9ba646bce
webmobdev · 2019-02-22
> I'm assuming this was pre-gmail then, as they were very open about what they were doing once gmail came along Actually, they weren't - in fact, it was after Gmail that their subtle marketing become louder that Google "does no evil" and would be a champion for your privacy. Google "reading you email" to show ads was controversial. They went to great length to try to fool us that data from their various products would never be combined and be isolated. For example, they claimed that anyone using Google Adsense on a website wouldn't have any benefits in enhancing their presence on Google search results. But SEO's knew it long before Google themselves announced, that using Google Adsense on a website ensured that Google would crawl their website immediately. You are right that very few of us understood the implications of what they were doing. > I don't think iOS has ever let you have fine-grained control over what cookies are present on your device. They did. Safari in IOS 7 had these four options for "Cookies and Website Data": - Always Block - Allow from current websites only - Allow from websites I visit - Always Allow (Source: https://www.macobserver.com/tips/quick-tip/ios-tip-be-careful-when-blo… ) Where as now there is only "Block All Cookies" option. Naturally, you can't enable and use that since it breaks a lot of websites. And so we have to believe Apple that their "anti-tracking" is robust and actually works, while also allowing Apple to…
di4na · 2022-10-18
My goto post for this kind of problems is still https://uxplanet.org/designing-systematic-colors-b5d2605b15c which, sadly, afaict, has not had the impact it deserve. The Stripe tool mentionned at the end does draw some inspiration from this, and i would really like for Stripe to open source this tool. I have asked multiple times, to no answer. If someone from Stripe is reading this, please please please make the world better for everyone out there by releasing this tool.
socialismisok · 2022-09-30
Ok. I'm sorry you aren't convinced. Here are some resources to educate yourself: https://www.nngroup.com/articles/visual-hierarchy-ux-definition/ https://xd.adobe.com/ideas/process/information-architecture/visual-hie… https://uxplanet.org/visual-hierarchy-and-ux-design-a-guide-779863263b… https://www.interaction-design.org/literature/topics/visual-hierarchy https://guides.lib.wayne.edu/iaux It's a field of study that has research to back it up. It's great you find that link legible, but most people would not. Even most developers would find it helpful to tweak whitespace, use headers, and layout the content a little more structured to improve legibility.
ronyfadel · 2021-03-09
Good design is forgiving. To err is human. Destructive actions (leave meeting) should have a safety pin. https://uxplanet.org/design-principle-error-forgiveness-1495f7471113
uxcolumbo · 2021-03-09
Forms are usually left aligned, so the keeping the form button on the left aids usability. https://uxplanet.org/buttons-alignment-policy-a26de4ce0c70
happytiger · 2020-07-09
https://uxplanet.org/brand-experience-and-user-experience-e0893a74a49 That the whole interaction is consistent with brand guidelines, values and identity. It’s called Brand Experience, and it’s often a conversation in really big company interface design.
in4ren · 2020-05-04
If you are someone who heard the term 'Product Thinking' a bunch of times, if you are someone who got confused with the way the term is used and thrown at in conversations, if you are someone who always wondered what it really means? then this article is for you → . https://uxplanet.org/product-thinking-101-1d71a0784f60 . This article addresses three basic 101s of product thinking:: - What is product thinking? - Why is product thinking important? - How can you cultivate product thinking?
DonHopkins · 2020-01-13
BZZZT! You have just violated the Principle of Least Astonishment. https://uxplanet.org/the-principle-of-least-astonishment-bc3f67991510
reggieband · 2019-12-09
super small nitpick on article formatting: > All examples provided below are sourced from this repository. In that sentence "this repository" is a link however it has no affordance [1] until you hover a mouse over it. 1. https://uxplanet.org/ux-design-glossary-how-to-use-affordances-in-user…
JSeymourATL · 2019-08-30
Check out AJ&Smart GmbH, a Digital Product Design agency based in Berlin. The Founder, Jonathan Courtney writes about how Basecamp has influenced their approach to work> https://uxplanet.org/10-things-i-learned-from-jason-fried-about-buildi…
dsherry · 2019-01-28
I actually prefer coding CSS from scratch. Color schemes and making things look nice IS hard, for my previous and current projects I had to get feedback from friends, family, end users, graphic designers, etc. UX is hard, it's a different field than programming, but there is a method, research, and science behind it. Here's a good resource for UX: https://goodui.org And here is one for color theory: https://uxplanet.org/color-theory-brief-guide-for-designers-76e11c57ea…
yuchi · 2019-01-09
davidivadavid · 2018-11-10
Whether you see it as having science behind it or not really depends on what problem you're considering. There are some interesting in-depth articles about how people build those palettes and ramps that you might find interesting: https://uxplanet.org/designing-systematic-colors-b5d2605b15c https://design.lyft.com/re-approaching-color-9e604ba22c88
unixhero · 2018-05-08
Strange, I always learnt that we read, no, scan websites and pages in a Z pattern. https://uxplanet.org/z-shaped-pattern-for-reading-web-content-ce1135f9…
bardworx · 2018-05-08
Same guy wrote about Z[0] and the F[1] pattern. I think they're different sides of the same coin (what information you're trying to convey). In the Z pattern, most websites have log in requirements or call to action[0]. In the F pattern, most websites convey information: menus, newspapers, blogs, etc.[1] [0]: https://uxplanet.org/z-shaped-pattern-for-reading-web-content-ce1135f9… [1]: https://uxplanet.org/f-shaped-pattern-for-reading-content-80af79cd3394
alvil · 2016-11-08
No :) First sentence is from here https://uxplanet.org/effective-writing-for-your-ui-things-to-avoid-f60… Thanks for your link it's exactly what I was looking for.
bleachedsleet · 2021-10-19
> And what's with all the flat design, we need skeumorphism and warmth back in industrial and UI design. I’d be interested to know your general age group. I have a theory that skeumorphism is a cross-generational design trend that serves a purpose to articulate a radical new technological paradigm in a language that makes sense to people that have never experienced it (i.e. A radio app that looks like an actual radio because that’s what everyone grew up using). I think once people are fully immersed and familiar with the tech, though, skeumorphism is limiting and ugly. We don’t need radio apps that look like radios anymore because everyone should now know how digital interfaces work. We can abstract away dials and knobs and make better use of the space for something that fits better with the constraints of a screen rather than the constraints of the physical world. This harkens back to the old discussions around the save icon and how there is an entire generation clicking an abstract symbol that holds no meaning to them while the generation prior comfortably recognized this symbol as “equivalent to archiving on my floppy disks.” Skeumorphism is really only intuitive to the first generation. Everyone that comes after just sees another (possibly ugly) abstraction that makes just as much sense as the next one. Screens don’t need metal dials, plush felts, and eye-popping gauges where a simple shadow would otherwise suffice. I mean this with no disrespect. We all have our own…
bhauer · 2018-01-19
Complaints about the web site itself aside, I'd like to encourage designers to exercise more restraint when applying some of these laws. Most poignant for me is the misapplication and zealous over-application of Hick's Law. If you review the detailed link provided by the site [1] you will see some commentary about when not to use Hick's law. Personally, I would significantly expand where Hick's law should not be applied. Examine the example provided that compares two remote controls: one with a common suite of buttons, and another with a dramatically reduced set of buttons. The site seems to suggest that at the very least the stripped remote yields ratings of "better user experience" from users. I would argue that such ratings alone should not drive UX decision-making. In my life, I have seen the trend of simplifying user interfaces chip away at functionality in virtually every interaction I have with technology, and I don't feel better for it. I really miss the opportunity to more finely control devices and applications according to my needs and wants. The most recent technological epoch—focused so much on mobile devices as it is—has been among the most pronounced with its stripping of functionality (ostensibly to make things easier to use on tiny displays). I often feel that this law is misapplied, perhaps subconsciously as an excuse to not build more comprehensive functionality. Why build a hard button that can turn on and off Closed Captioning when you can…

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