U
UX Collective
uxdesign.cc · Group blog · on HN since 2013
A Medium publication that collects articles by many designers on user interface design, typography, usability, and design history.
What HN saysCommenters call it mid to high quality for quick UX reading, though one prefers NN Group for data-backed insights; a typefaces article is praised as brilliant.
430HN people shared it
83linked it in comments
599stories submitted
9.7Kstory points
3 months agolast shared
2013people per year2026
Most-shared posts
- 1The worst volume control UI in the world (2017)12 people · 803 points · first shared 2017 · 477 comments on HN
- 2One trick Apple uses to make you think green bubbles are “gross”8 people · 302 points · first shared 2022 · 348 comments on HN
- 3Design Better Forms8 people · 19 points · first shared 2016 · 1 comments on HN
- 4Mercury OS: A speculative vision of the OS, driven by humane design principles7 people · 10 points · first shared 2019 · 1 comments on HN
- 5Neumorphism in User Interfaces5 people · 145 points · first shared 2020 · 61 comments on HN
- 6A brief history of the numeric keypad5 people · 64 points · first shared 2018 · 10 comments on HN
- 7Twitter alternative: how Mastodon is designed to be “antiviral”4 people · 27 points · first shared 2022 · 3 comments on HN
- 8Figma's not a design tool – it's a Rube Goldberg machine for avoiding code4 people · 20 points · first shared 2025 · 2 comments on HN
- 9Redesigning Siri and adding multitasking features to iOS4 people · 7 points · first shared 2018 · discussion on HN
- 10Whitespace killed an enterprise app3 people · 711 points · first shared 2019 · 435 comments on HN
- 11Uniwidth Typefaces for Interface Design3 people · 379 points · first shared 2021 · 71 comments on HN
- 12Designing better data tables (2017)3 people · 243 points · first shared 2017 · 93 comments on HN
- 13A guide to proper use of animation in UX3 people · 167 points · first shared 2018 · 69 comments on HN
- 14Scarcity in UX: The psychological bias that became the norm3 people · 10 points · first shared 2018 · discussion on HN
- 15The Designer's Guide to AI3 people · 6 points · first shared 2016 · discussion on HN
What HN people wrote when they linked it
Modified3019 · 2024-03-29
Not planning to spiral off into real research to see if odd bias is a real thing or apocrypha, but these were interesting:
https://uxdesign.cc/odd-vs-even-number-psychology-6307047bf5de
https://www.reddit.com/r/dataisbeautiful/comments/acow6y/asking_over_8…
7 is definitely a favorite at least.
unsungNovelty · 2024-01-29
My first exposure to variable fonts was thanks to this article by Lisa Staudinger - https://uxdesign.cc/uniwidth-typefaces-for-interface-design-b6e8078dc0…
Brilliant article.
lapcat · 2023-08-22
You mean in terms of accessibility? The good news is that Twitter, err, X gifs already have built-in alt text.
Apparently emoji aren't the greatest for accessibility: https://www.tiny.cloud/blog/emojis-and-accessibility/
It may be even worse for emoticons, so that's a legitimate criticism: https://uxdesign.cc/emojis-in-accessibility-how-to-use-them-properly-6…
pentagrama · 2023-01-27
Don't read on Medium a lot, but about UX design topics, I found some mid to high quality quick readings on this two publications:
- https://uxdesign.cc
- https://uxplanet.org
I will not call it crap.
Adrig · 2022-06-18
My go-to resource is the NN Group (https://www.nngroup.com/). One of the most serious publication that tries to back up insights with actual data.
Then there are the publications from people in the industry that can be interesting, but that's case by case. You'll have better results for specific problems like building and maintaining a design system.
You also have the UX collective (http://uxdesign.cc/) but their articles are hit or miss. Good ones at least provide references for you to explore deeper.
boilerupnc · 2021-07-30
Johnny Castaway [0] was my all-time favorite. Loved the Easter Eggs on certain days, loved that it adapted to the system clock to match day and night themes with real life and found the story entertaining (almost binge-worthy I might dare to say).
[0] https://en.m.wikipedia.org/wiki/Johnny_Castaway
[1] https://uxdesign.cc/the-tale-of-johnny-castaway-the-legendary-screensa…
[2] http://nivs.dk/jc/ (open source recreation project)
[3] https://genesistemple.com/johnny-castaway-no-johnny-is-an-island
blanche_ · 2019-10-09
Well from what I've experienced google diversity movement (I didn't work at google, just went for an event for minorities and am in their WIT community) is shallow AF, like they still don't give a damn about human beings, but would like to call themselves diverse, because it is nice thing to do. Rachel has excellent post about diversity branding: https://uxdesign.cc/how-diversity-branding-hurts-diversity-66816cbd2d6…
whoisjuan · 2018-07-15
A designed degradation, also common in software. For instance, the low battery mode in iOS is a designed degradation around the fact that is close to impossible to improve the capacity of a lithium battery (the soloution would be a completely new kind battery) so they allow people to disable non-critical features to get a slower battery drain.
“Unlike common designs, excellent designs can circumvent the existence of “unhappy” conditions as well as the influence of other low-performance designs. Many times this requires the new design to lower its own performance and although this is not ideal, this is usually a trade-off that can help to maximize the existing conditions.”:
https://uxdesign.cc/designed-degradations-ux-patterns-for-hostile-envi…
goodmythical · 2026-06-22
Today I learned all sorts of interesting comparisons.
The Apple Developer TS and CS is longer than The Great Gatsby.
Butler's translation of The Illiad is roughly a fifth of the King James Version of the bible.
The findings are different from Google AI search which says The NAB online banking agreement holds the record for the longest terms and conditions at 37,707 words and then a moment later says: AT&T's terms of service have reached an astonishing 383,077 words (proof: https://files.catbox.moe/bmdxey.png) [further, that reading the ATT TOS takes either nearly five hours or over 30 hours: https://files.catbox.moe/bmdxey.png] {This is actually mentioned in the article. Digging deeper reveals that the five hour time is the simple "please click this box so you can't sue us" against the entire set of policies referenced within said document: https://www.biggestlieonline.com/policy-length-analysis-2019/}
Reading the actual entirety of the legal agreement with AT&T would take 29.782 129 50 hours or 1 day 5 hours 46 minutes and 55 seconds based on the naive Brysbaert estimate.
The article that I vaguely remember from forever ago had articles that were not nearly so long as I remembered: https://uxdesign.cc/a-dramatic-visualisation-of-terms-and-conditions-f…
some1else · 2024-03-07
I agree that there's substantial qualitative difference between sub-pixel antialiased text and the plain render. The former takes advantage of greater lateral resolution and perceptual differences between the primary colors. That said, I wouldn't consider the absence of that technique jarring. I intentionally change bright-on-dark text to greyscale antialiasing[1], to counter the halation[2]. All the links to images in the thread and the Reddit post you linked are dead, so I can't see how the text rendered for you. Did you by any chance experience this on a MacBook connected to an external monitor, where you had the system set up to render type better on the built in screen[3]? Your point holds though, they don't optimize for 3rd party hardware. I was a bit quick to jump in, thinking you were referring to the difference between their flavour of sub-pixel antialiasing and Microsoft's ClearType[4].
[1] https://srdjan.si [2] https://bootcamp.uxdesign.cc/why-dark-mode-isnt-a-ux-panacea-1590226e5… [3] https://cdn.osxdaily.com/wp-content/uploads/2018/09/font-smoothing-mac… [4] https://damieng.com/blog/2007/06/13/font-rendering-philosophies-of-win…
fennecfoxy · 2023-11-13
Apple knows this and has curated it. Why do people think that they had specific bubble colours for messaging devices inside/outside Apple ecosystem.
They even did deep, dirty tricks like this: https://uxdesign.cc/how-apple-makes-you-think-green-bubbles-gross-e03b… Not only that but Apple just love to lean heavily on their own custom functionality rather than coming up with open/reusable technologies. Apple are happy to use Wifi & Bluetooth standards to compete in the market, but not so much standards for chats/group chats (where Android users find things don't mesh as well/they don't have the same functionality as iOS users).
I can't for the life of me find it now, but I remember reading an article a while back on how Google found a way to trick iPhones into accepting Android messages as "blue bubble"/iOS messages by dumping some string onto the end or something. I'm sure it was a HN post but I can't find it, which sucks cause it was pretty funny reading.
russellbeattie · 2023-06-06
> But it does put an enormous amount of pressure on the eye tracking. As far as I can tell so far, the role of precise 2D control has been shifted to the eyes.
I've been researching eye tracking for my own project for the past year. I have a Tobii eye tracker which is probably the best eye tracking device for consumers currently (or the only one really). It's much more accurate than trying to repurpose a webcam.
The problem with eye tracking in general is what's called the "midas touch" problem. Everything you look at is potentially a target. If you were to simply connect your mouse pointer to your gaze, for example, any sort of hover effect on a web page would be activated simply by glancing at it. [1]
Additionally, our eyes are constantly making small movements call saccades [2]. If you track eye movement perfectly, the target will wobble all over the screen like mad. The ways to alleviate this are by expanding the target visually so that the small movements are contained within a "bubble" or by delaying the targeting slightly so the movements can be smoothed out. But this naturally causes inaccuracy and latency. [3] Even then, you can easily get a headache from the effort of trying to fixate your eyes on a small target (trust me). Though Apple is making an effort to predict eye movements to give the user the impression of lower latency and improve accuracy, it's an imperfect solution. Simply put, gazing as an interface will always suffer from latency and unnatural…
buran77 · 2022-12-06
> Do you have evidence
Ironic request given the lack of any evidence in your previous very definitive statement that it's:
> part of a trend in car design to cater to those awash with masculine insecurities or being told by the media they need to be more "manly"
But if you now tell me (below) that it's just "your opinion" and not a matter of fact then it's perfectly fair to call it "projection" (taking your personal feelings and generalizing them to others).
This isn't a PhD thesis. But fine, every other aspect of product design has been proven beyond doubt to be subject to planned obsolescence. It's not only reasonable to assume that aesthetics won't be an exception, it's also the best area to do it as it cannot be regulated in any way. It appeals to people's inherently subjective tastes.
You can probably find even better resources than these a short internet search away:
https://en.wikipedia.org/wiki/Planned_obsolescence#Perceived_obsolesce…
https://uxdesign.cc/planned-obsolescence-in-aesthetics-ad73cfce9338
https://www.motorbiscuit.com/car-companies-use-planned-obsolescence-co…
damirkotoric · 2021-05-08
Shameless plug. I wrote a piece about The State of Open Data Portals https://uxdesign.cc/designing-open-data-portals-for-government-85e2524… where I predict that it'll take a Google to really provide a single searchable dataset portal for the whole world.
Doesn't take a genius to predict, but there ya go! Governments are assembling datasets in a very fragmented way. It'll take a private company to provide one single website to explore and find all datasets from around the world, making it easier to look at holistic patterns that are happening around the world, or compare patterns between countries.
Though, I would expect a much better UX from Google nowadays. This site has more in common with Google Scholar than Google Search.
And ultimately I'd like to see them build something where people don't need to download datasets in order to make use of the data.
I compare the state of open data to the state of mapping software before Google Maps. You needed to download map files and open them on special software that you open on your computer to make sense of the data. And then Google Maps came along and flipped that whole model. Open data needs the same leap forward in order for more people to make greater use of open data.
kaivi · 2019-11-08
It is really fine as it is for me, the custom styles don't really matter for a B2B app I am working on. Just add an InlineEdit mode to a Table, and it will be better than any OSS table component there is today!
One thing about inline-editable components and tables. As a former office drone and a part-time speditioner, I believe that such components must be tabbable, and an ideal editable table should try to mimic the desktop experience. Office workers spend thousands of hours in backoffice apps, watching 0.3s animations and aiming with a cursor, but they never complain because they don't know any better.
Just to demonstrate a different InlineEdit, here is a demo of a lib I made several years ago. It worked great with tables and card views: https://kaivi.github.io/riek/
Also didn't your former colleague write up this post on data tables in 2017? It was trending here yesterday. Looks like a lot was already implemented back then: https://uxdesign.cc/design-better-data-tables-4ecc99d23356
kasrak · 2016-08-01
Airtable — San Francisco, CA (ONSITE; FULL-TIME)
http://airtable.com
Airtable is a collaborative real-time database. Our mission is to expand human productivity by letting people create tools to organize their world. Unlike single-purpose apps, we think of Airtable as a toolkit of building blocks that people can repurpose to create their own applications. Our product roadmap is filled with interesting enhancements and additions to this toolkit that will push the boundaries of Airtable's capabilities.
Our users love us: https://twitter.com/airtable/timelines/566728799115440128
We’re hiring engineers for web (JS, Node, React), iOS (Objective-C, Swift), and Android.
There are 16 of us right now (plus three awesome interns!), with backgrounds from Google, Facebook, Microsoft, etc. We believe in the power of highly motivated and capable individuals to accomplish great things in small teams, with end-to-end ownership of projects and rapid iteration. We’ve raised over $10 million in funding.
We recently released calendar view, which you can read about here: https://uxdesign.cc/making-and-breaking-the-grid-ee0741f86dc
You can apply here: https://airtable.com/jobs
Lio · 2026-07-11
Nuclear plants are also famously used as the canonical examples of bad UI in teaching.
To paraphrase, the Three Mile Island Disaster because the operators couldn't discern the right red light in a sea of other lights and noise.
https://uxdesign.cc/three-mile-island-how-bad-ux-led-to-a-nuclear-melt…
bcherry · 2026-03-18
this really reminds me of the "worst volume control" from reddit https://uxdesign.cc/the-worst-volume-control-ui-in-the-world-60713dc86…
LudwigNagasena · 2025-10-06
Glad to see no AGI hubris in this presentation, but we also haven’t see anything groundbreaking: their own version of GUI plugins, their own version of a workflow builder, and an aspiration to take cut of every transaction on the web.
I hope their GUI integration will be eventually superseded by native UI integration. I remember such well thought out concepts dating back to 2018 (https://uxdesign.cc/redesigning-siri-and-adding-multitasking-features-…
yojo · 2025-09-27
I’m realizing we might be talking past each other. By “scroll-blocker” I meant a visual design that hides the fact that there’s more content down the page. It’s not literally preventing scrolling.
Here’s a decent writeup on the problem and some design options: https://uxdesign.cc/dear-web-designer-let-s-stop-breaking-the-affordan…
pamelafox · 2025-07-19
I gave a very similar talk back in 2018: "Getting un-hooked from technology: using tech to fight tech".
I wrote it up here:
https://uxdesign.cc/getting-unhooked-from-technology-86ca8beff451
I still use a YouTube Unhook extension (a better one than the one I wrote, though with nearly the same name, hilariously), though I'm not as good at some of the other practices I used to use. My attempts to avoid tech's magnetism is confounded by my current role in developer relations, where social media is a necessary part of the job. But maybe my next role will be one where I can detach from it a bit more.
william-evans · 2024-09-18
I think they actually merged PMs and with Product Marketing Managers rather than with designers[1]
[1]: https://bootcamp.uxdesign.cc/brian-chemskys-change-to-product-manageme…
lproven · 2024-08-20
I did not like this. This is why:
* Embedded example video doesn't work on Firefox.
* Reasoning reads more like post-hoc justifications to me.
* Last and most important: does not explain what "toasts" are.
Aside: The word in its default English usage is not countable. Making a plural means it must be the usage of clinking glasses of alcoholic drink, to indicate a salutation to a person or thing.
They seem to mean "toaster notifications". I only know this as an option in Pidgin. I Googled it and found this:
https://bootcamp.uxdesign.cc/toast-notifications-how-to-make-it-effici…
That page suggests that this bad, broken English is a standard usage in some niche community or communities. IMHO that doesn't excuse it.
madrox · 2024-01-19
I've been frequently fascinated by is loading screen UX. How we choose to present loading can have a huge impact on how a customer views a product. For example, if you have a bespoke loading icon, users will tend to think the issue with with your product and not the underlying system. If you use a default system loading icon, they'll blame their phone/OS/wifi.
These days, cutting edge loading UX means placeholders: https://uxdesign.cc/stop-using-a-loading-spinner-theres-something-bett…
kayson · 2023-12-05
That's not entirely true. By one metric, at least, the green bubble is "uglier" - https://uxdesign.cc/how-apple-makes-you-think-green-bubbles-gross-e03b…
mezeek · 2023-11-15
As others have said, SMS is fully interoperable up to and including groups and MMS.
Your problem comes from that fact that Apple cleverly introduced way more capability in the very same Messages app, for other Apple users only.
None of the complaining like yours would be happening if Messages was left as SMS only and apple had shipped a separate iMessage app, which is exactly what Whatsapp is. But there's Apple's forte. They have Bluetooth, but buying Airpods automagically works better.
I also 1000000% guarantee you that the designers spent a LOT of time analyzing the green bubble colour to make very it a slightly (but not too much) aggravating green. There are many many more pleasant shades of green.
Edit: OK yeah, a designer explained it here: https://uxdesign.cc/how-apple-makes-you-think-green-bubbles-gross-e03b…
dredmorbius · 2023-10-14
resolutebat · 2023-09-20
If she ever goes to the US, she will join the large and ever-growing Fnu clan.
https://uxdesign.cc/what-the-fnu-fa72cf4ad5bd
g0xA52A2A · 2023-09-02
The general athesetic reminds me of the design concept "Mercury OS".
https://uxdesign.cc/introducing-mercury-os-f4de45a04289
numpad0 · 2023-08-23
There are supposedly psychological effects in using green at all, and there is also a known controversy over green bubble used on iOS bundled Messages app[1][2]. As for "should", not sure about that...
1: https://www.wsj.com/articles/why-apples-imessage-is-winning-teens-drea…
2: https://uxdesign.cc/how-apple-makes-you-think-green-bubbles-gross-e03b…