Wildbunny
wildbunny.co.uk · Personal blog · on HN since 2011
Wildbunny is a game developer's blog with tutorials on physics engines, collision detection, isometric games and pixel-art.
What HN saysCommenters bookmark its physics and collision detection tutorials and call the blog excellent, singling out the speculative contacts post.
22HN people shared it
8linked it in comments
37stories submitted
739story points
10 years agolast shared
2011people per year2026
Most-shared posts
- 1Physics Engines for Dummies5 people · 378 points · first shared 2011 · 14 comments on HN
- 2New collision-detection technology used in Little Big Planet, GTA IV and others4 people · 35 points · first shared 2011 · 9 comments on HN
- 3Learn How to make Angry Birds3 people · 167 points · first shared 2011 · 24 comments on HN
- 4Collision Detection for dummies3 people · 9 points · first shared 2011 · 6 comments on HN
- 5How to make games2 people · 10 points · first shared 2012 · 1 comments on HN
- 6Blog2 people · first shared 2011
- 7Fun with convex polygons1 people · 49 points · first shared 2012 · 7 comments on HN
- 8Fun with convex polygons1 people · 39 points · first shared 2012 · 12 comments on HN
- 9The reality of being a new developer on Facebook1 people · 7 points · first shared 2011 · 2 comments on HN
- 10Algorithmic trading for dummies1 people · 4 points · first shared 2013 · discussion on HN
- 11Blog micro-transactions: a viable business model?1 people · 3 points · first shared 2011 · discussion on HN
- 12Updating your Flash game across 1000s of portals in one go1 people · 3 points · first shared 2012 · discussion on HN
- 13How to make Angry Birds – part 21 people · 3 points · first shared 2011 · discussion on HN
- 14Designing a retro pixel-art tile-set1 people · 3 points · first shared 2012 · 1 comments on HN
- 15How to make a multi-player game (Part 1)1 people · 2 points · first shared 2012 · discussion on HN
What HN people wrote when they linked it
rmb177 · 2014-04-22
I found the following tutorials on collision helpful:
http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies…
http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dum…
wildbunny · 2012-01-24
If you're interested you can see my traffic graph here:
http://www.wildbunny.co.uk/blog/2012/01/19/blog-micro-transactions-a-f…
Its the top graph. I post a lot to reddit, which is where those spikes come from.
So far I haven't managed to post a popular article on HN, although others have posted my articles and they have gotten onto the front page, which is a little annoying. Guess the system rates certain people a lot higher depending on their karma...
eogas · 2011-10-15
This guy has some other really great articles if you search around his blog a bit. Here's few I have bookmarked.
http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies…
http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dum…
http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-con…
jules · 2011-04-08
Excellent. This is the kind of stuff that I'd love to see return to HN more often. Take a look at the rest of his blog, it's excellent too: http://www.wildbunny.co.uk/blog/
chipsy · 2011-04-08
This is excellent.
Also check out the speculative contacts post: http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-con…
Even if your physics algorithms are wholly fake, you need quality contact resolution, or strange behavior will appear in collision responses, since any collision response is predicated on having correct contact information. (The consequence of bad contact quality, seen in lesser physics engines, is major errors where shapes can "squeeze through" other shapes or jitter against each other, gaining energy and eventually exploding.)
danschuller · 2016-10-09
I'm using Gumtree for payment and distribution, it's worked very well for me.
As for marketing, I've just replied earlier in the thread with a little more detail.
For a site with tutorials on game development, most of your readers will be using adblocking software. Therefore most popular monetization methods are: selling a book, a course or locking off content behind a paywall.
Here's an example of premium content:
http://aigamedev.com/premium/interview/dying-light/
Here's an example where the author sells the source code for his articles
http://www.wildbunny.co.uk/blog/
This blog is about all sorts of tech stuff but he sells his book "Game Programming Patterns" (which is very good!) in the side bar.
http://journal.stuffwithstuff.com/
m_eiman · 2011-04-12