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Steve Streeting
stevestreeting.com · Personal blog · on HN since 2008
Steve Streeting, a programmer, writes about developer workflow, game tooling, open source licenses, home automation, and version control setups.
What HN saysCommenters mostly cite 'The Interruptible Programmer' as advice for coping with interruptions, and also point to his move from Unity to Unreal.
18HN people shared it
4linked it in comments
16stories submitted
330story points
9 months agolast shared
2008people per year2026
Most-shared posts
- 1The interruptible programmer4 people · 232 points · first shared 2010 · 65 comments on HN
- 2A custom Zigbee doorbell (2023)1 people · 74 points · first shared 2024 · 29 comments on HN
- 3My evolving view of open source licenses1 people · 5 points · first shared 2009 · 2 comments on HN
- 4SteveStreeting.com » Timing1 people · 3 points · first shared 2015 · discussion on HN
- 5Coffee: A Journey1 people · 3 points · first shared 2016 · 1 comments on HN
- 6Back to Windows as a primary dev platform1 people · 3 points · first shared 2017 · discussion on HN
- 7My UE4 VCS Setup – Gitea and Git and LFS and Locking1 people · 2 points · first shared 2020 · discussion on HN
- 8Automating Incremental Nib Localization In Cocoa1 people · 2 points · first shared 2011 · discussion on HN
- 9Scale isn’t everything1 people · 1 points · first shared 2012 · discussion on HN
- 10Choose your own environment1 people · 1 points · first shared 2016 · 1 comments on HN
- 11Mixing Open Source & Business1 people · 1 points · first shared 2008 · 1 comments on HN
- 12Facebook 'working' the masses now?1 people · 1 points · first shared 2008 · discussion on HN
- 13Linux Mint 22.3 on an Old MacBook Pro Nvidia GPU1 people · 1 points · first shared 2026 · discussion on HN
- 14On the idolatry of investors1 people · 1 points · first shared 2012 · discussion on HN
- 15From unity to ue4 part 11 people · first shared 2020
What HN people wrote when they linked it
chrisbuc · 2023-05-24
I semi-regularly refer colleagues to this article I read some years back "The Interruptible Programmer" - it argues that it's hard to stay in the zone, so instead accept that you're going to be interrupted and embrace it.
https://www.stevestreeting.com/2010/09/04/work-2-0/
nikki93 · 2020-08-02
He's using Unreal for his latest game: https://www.stevestreeting.com/2020/05/07/from-unity-to-ue4---part-1/
msbarnett · 2012-03-16
It's not exactly hard to find people discussing different best practices and their own individual workflows in Mercurial, either[1].
The existence of these articles doesn't tell us anything negative about Mercurial, or Git, it merely tells us that these tools are powerful enough to be used for Real Work in Real Workflows, and that there are few things people love more than talking about their workflows.
[1]: Random examples:
http://stackoverflow.com/questions/448567/best-practices-in-mercurial-…
http://mercurial.selenic.com/wiki/WorkingPractices
http://stevelosh.com/blog/2010/08/a-git-users-guide-to-mercurial-queue…
https://blogs.oracle.com/kto/entry/mercurial_best_practices
http://mercurial.808500.n3.nabble.com/Best-practices-for-merging-td298…
http://www.stevestreeting.com/2010/04/22/mercurial-queues-just-clicked…
da5e · 2010-10-14
Good point. This recent HN item speaks to that. http://www.stevestreeting.com/2010/09/04/work-2-0/
The interruptible programmer