Simon Schreibt
simonschreibt.de · Personal blog · on HN since 2014
Simon Schreibt, a game artist, analyzes how graphics and visual effects were made in specific video games.
What HN saysHN commenters recommend it as a source of game art and rendering technique breakdowns, such as Homeworld 2 backgrounds and Diablo's parallax.
33HN people shared it
10linked it in comments
31stories submitted
1.5Kstory points
9 months agolast shared
2014people per year2026
Most-shared posts
- 1Render Hell 1.07 people · 22 points · first shared 2014 · discussion on HN
- 2Don’t starve, Diablo – Parallax 7 (2016)5 people · 332 points · first shared 2015 · 55 comments on HN
- 3Technicalities of Homeworld 2 Backgrounds5 people · 212 points · first shared 2015 · 72 comments on HN
- 4Piecing together Fallout 4's mushroom clouds2 people · 3 points · first shared 2015 · discussion on HN
- 5Zelda Wind Waker – Hyrule Travel Guide2 people · 3 points · first shared 2014 · discussion on HN
- 6Windows in 3D games2 people · 2 points · first shared 2014 · discussion on HN
- 7Game Art Tricks2 people · 2 points · first shared 2014 · discussion on HN
- 8Homepage2 people · first shared 2014
- 9The High Heel Problem1 people · 332 points · first shared 2025 · 41 comments on HN
- 10GTA V – The Wormy Fountain1 people · 259 points · first shared 2020 · 68 comments on HN
- 11Anno 1800: Shadows of Beauty1 people · 154 points · first shared 2025 · 44 comments on HN
- 12What is Color Banding? And what is it not?1 people · 97 points · first shared 2015 · 26 comments on HN
- 13Diablo 3 – Wings of Angels1 people · 45 points · first shared 2016 · 4 comments on HN
- 14GIF Like a Pro1 people · 24 points · first shared 2022 · 6 comments on HN
- 15Render Hell 1.01 people · 23 points · first shared 2014 · 6 comments on HN
What HN people wrote when they linked it
PetitPrince · 2014-07-02
You probably already know Simon schreibt, but for the other that want other game tech tecnique, it's a great blog: http://simonschreibt.de/
aw3c2 · 2014-06-15
Lots of similar examinations at http://simonschreibt.de/
waste_monk · 2023-12-20
Unrelated but on the topic of skyboxes, I always thought the backgrounds of Homeworld were really nice... turns out it's just vertex color gradients.
https://simonschreibt.de/gat/homeworld-2-backgrounds/
http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/
Piko · 2023-10-30
I found these lists:
https://www.gamedevpensieve.com/graphics/3d/3d_frame-breakdown
http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compil…
http://simonschreibt.de/game-art-tricks/
Not super current, but still a nice overview :)
rasz · 2023-03-06
Diablo 2 did some weird things. Here is a post about its fake perspective mode https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/
WalterSobchak · 2021-08-22
I wonder why they enforce a redirect from HTTP to HTTPS.
https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/
a_e_k · 2019-05-11
There's another nice discussion of this sort of effect in prior games here: https://simonschreibt.de/gat/windows-ac-row-ininite/
AceJohnny2 · 2018-07-30
> A similar trick is used in Crash Team Racing and the Homeworld PC game (or was it Homeworld 2? I don't remember).
It was Homeworld 2, apparently:
https://simonschreibt.de/gat/homeworld-2-backgrounds/
qcoh · 2016-11-11
You might also enjoy [0] (which is based on [1]).
[0]: https://simonschreibt.de/gat/zelda-wind-waker-hyrule-travel-guide/
[1]: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-textu…
ingenter · 2015-12-31
Very cool!
Is it possible to modify the algorithm to use vertex color instead of triangle color? It is possible to do interesting stuff like Homeworld 2 backgrounds.
http://simonschreibt.de/gat/homeworld-2-backgrounds/