Simon Schreibt

simonschreibt.de · Personal blog · on HN since 2014

Simon Schreibt, a game artist, analyzes how graphics and visual effects were made in specific video games.

What HN saysHN commenters recommend it as a source of game art and rendering technique breakdowns, such as Homeworld 2 backgrounds and Diablo's parallax.
33HN people shared it
10linked it in comments
31stories submitted
1.5Kstory points
9 months agolast shared
2014people per year2026

Most-shared posts

  1. 1
    Render Hell 1.0
    7 people · 22 points · first shared 2014 · discussion on HN
  2. 2
    Don’t starve, Diablo – Parallax 7 (2016)
    5 people · 332 points · first shared 2015 · 55 comments on HN
  3. 3
    Technicalities of Homeworld 2 Backgrounds
    5 people · 212 points · first shared 2015 · 72 comments on HN
  4. 4
    Piecing together Fallout 4's mushroom clouds
    2 people · 3 points · first shared 2015 · discussion on HN
  5. 5
    Zelda Wind Waker – Hyrule Travel Guide
    2 people · 3 points · first shared 2014 · discussion on HN
  6. 6
    Windows in 3D games
    2 people · 2 points · first shared 2014 · discussion on HN
  7. 7
    Game Art Tricks
    2 people · 2 points · first shared 2014 · discussion on HN
  8. 8
    Homepage
    2 people · first shared 2014
  9. 9
    The High Heel Problem
    1 people · 332 points · first shared 2025 · 41 comments on HN
  10. 10
    GTA V – The Wormy Fountain
    1 people · 259 points · first shared 2020 · 68 comments on HN
  11. 11
    Anno 1800: Shadows of Beauty
    1 people · 154 points · first shared 2025 · 44 comments on HN
  12. 12
    What is Color Banding? And what is it not?
    1 people · 97 points · first shared 2015 · 26 comments on HN
  13. 13
    Diablo 3 – Wings of Angels
    1 people · 45 points · first shared 2016 · 4 comments on HN
  14. 14
    GIF Like a Pro
    1 people · 24 points · first shared 2022 · 6 comments on HN
  15. 15
    Render Hell 1.0
    1 people · 23 points · first shared 2014 · 6 comments on HN

What HN people wrote when they linked it

PetitPrince · 2014-07-02
You probably already know Simon schreibt, but for the other that want other game tech tecnique, it's a great blog: http://simonschreibt.de/
aw3c2 · 2014-06-15
Lots of similar examinations at http://simonschreibt.de/
waste_monk · 2023-12-20
Unrelated but on the topic of skyboxes, I always thought the backgrounds of Homeworld were really nice... turns out it's just vertex color gradients. https://simonschreibt.de/gat/homeworld-2-backgrounds/ http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/
rasz · 2023-03-06
Diablo 2 did some weird things. Here is a post about its fake perspective mode https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/
WalterSobchak · 2021-08-22
I wonder why they enforce a redirect from HTTP to HTTPS. https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/
a_e_k · 2019-05-11
There's another nice discussion of this sort of effect in prior games here: https://simonschreibt.de/gat/windows-ac-row-ininite/
AceJohnny2 · 2018-07-30
> A similar trick is used in Crash Team Racing and the Homeworld PC game (or was it Homeworld 2? I don't remember). It was Homeworld 2, apparently: https://simonschreibt.de/gat/homeworld-2-backgrounds/
ingenter · 2015-12-31
Very cool! Is it possible to modify the algorithm to use vertex color instead of triangle color? It is possible to do interesting stuff like Homeworld 2 backgrounds. http://simonschreibt.de/gat/homeworld-2-backgrounds/

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