Psychology of Games
psychologyofgames.com · Personal blog · on HN since 2010
Jamie Madigan writes about the psychology behind video games, covering player behavior, pricing, immersion, empathy and framing effects.
What HN saysHN commenters cite it for clear examples of framing effects, like World of Warcraft's rest system, and recommend its podcast for its varied guests, including academics.
15HN people shared it
2linked it in comments
20stories submitted
142story points
2 years agolast shared
2010people per year2026
Most-shared posts
- 1Cheap Beer and the Psychology of PlayStation Now Pricing1 people · 106 points · first shared 2014 · 31 comments on HN
- 2Improving value perception by offering 2 different packages for the same price1 people · 4 points · first shared 2011 · discussion on HN
- 3Are D&D Players More Empathetic?1 people · 3 points · first shared 2024 · discussion on HN
- 4Using Games to Develop Empathy1 people · 3 points · first shared 2022 · discussion on HN
- 5The Psychology of Immersion in Video Games (2010)1 people · 3 points · first shared 2024 · discussion on HN
- 6Why Do People Play Job Games?1 people · 3 points · first shared 2017 · discussion on HN
- 7Burnout, Crunch, and the Games You Play1 people · 2 points · first shared 2011 · discussion on HN
- 8The Kuleshov Effect: Is Batman Hungry?1 people · 2 points · first shared 2015 · discussion on HN
- 9The Psychology of High Scores, Leaderboards, & Competition1 people · 2 points · first shared 2024 · discussion on HN
- 10How Much Screen Time Is Bad for Kids?1 people · 2 points · first shared 2019 · discussion on HN
- 11Why We Get Nostalgic About Good Old Games1 people · 2 points · first shared 2010 · 1 comments on HN
- 12The Psychology of Video Game Nostalgia (2013)1 people · 2 points · first shared 2022 · discussion on HN
- 13The Status Quo Effect (Or, Pay Without Play)1 people · 1 points · first shared 2010 · discussion on HN
- 14Why Did the Mass Effect 3 Ending Ruin the Whole Series?1 people · 1 points · first shared 2015 · discussion on HN
- 15The Psychology of Immersion in Video Games1 people · 1 points · first shared 2010 · discussion on HN
What HN people wrote when they linked it
Leftium · 2021-08-16
The difference a tiny change in framing can make is amazing: https://www.psychologyofgames.com/2010/03/framing-and-world-of-warcraf…
> In World of Warcraft what they did when they first designed the game was they had an experience system that would, over time, lower the amount of experience you got because [Blizzard] wanted to encourage people to play for like two hours at a time instead of twelve hours at a time. So the longer you played you’d get this experience degradation and then it would bottom out and at that point it would be a fixed rate of experience. And people just hated it.
> And so they went back and [Blizzard’s Rob Pardo] was like all right, basically what we did was we made everything in the game take twice as much experience to achieve as before and then we flipped it. So actually what happens is you start getting 200% experience and eventually it goes back down to 100%. So that effectively now how they spin it is that if you log out for a while you get this 200% boost when you log back in! And then over time it goes away and you just get regular 100% experience. It’s EXACTLY the same as it was before, except NOW everyone is like “Fuck yeah, Blizzard, this is exactly what I want!”
sien · 2022-08-15
For anyone interested there is a good podcast on the Psychology of Video Games :
https://www.psychologyofgames.com/podcast/
Jamie Madigan, the host, has also spoken at GDC and whatnot and gets a good variety of guests including quite a few academics who work in the area.