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Positech Games (Cliff's Blog)
positech.co.uk · Personal blog · on HN since 2008
Cliff Harris, an indie developer behind Democracy 3 and Gratuitous Space Battles, writes about making and selling games.
What HN saysHN commenters follow it as one of the few still-active blogs, with regular updates on bugs, patches, and indie game development.
56HN people shared it
17linked it in comments
64stories submitted
956story points
7 months agolast shared
2008people per year2026
Most-shared posts
- 1Democracy35 people · first shared 2016
- 2Selling games direct from your website in 20184 people · 7 points · first shared 2018 · discussion on HN
- 3Common mistakes by indie game developers3 people · 9 points · first shared 2021 · 1 comments on HN
- 4Gratuitousspacebattles3 people · first shared 2009
- 5The state of indie dev and why it will not get easier2 people · 4 points · first shared 2018 · discussion on HN
- 6Stability == Productivity2 people · 3 points · first shared 2019 · discussion on HN
- 7Money is not the objective of growing a big business2 people · 2 points · first shared 2018 · discussion on HN
- 8The curse of staggeringly slow code2 people · 2 points · first shared 2019 · discussion on HN
- 9Cliffsblog2 people · first shared 2009
- 10Hi, I’m from the games industry. Governments, please stop us1 people · 344 points · first shared 2015 · 229 comments on HN
- 11Indie games don't make money1 people · 155 points · first shared 2017 · 138 comments on HN
- 12Strategy games, pricing, and the enjoyment curve1 people · 79 points · first shared 2013 · 30 comments on HN
- 13Code bloat has become astronomical1 people · 51 points · first shared 2022 · 8 comments on HN
- 14Why advertising always works, using science, not bullshit1 people · 45 points · first shared 2018 · 49 comments on HN
- 15Time for the ‘teenage coding god’ meme to die1 people · 44 points · first shared 2017 · 36 comments on HN
What HN people wrote when they linked it
SyneRyder · 2020-02-08
Cliffski's blog is one of the only ones I follow that is still active. Not every post is on development progress, but enough that I find it worth following:
http://www.positech.co.uk/cliffsblog/
A couple of recent posts I liked:
https://www.positech.co.uk/cliffsblog/2019/12/16/stability-productivit…
https://www.positech.co.uk/cliffsblog/2020/01/14/trying-to-avoid-the-s…
GavinB · 2010-03-26
In Gratuitous Space Battles (aka the best-named game ever) you plan out your strategy, hit play, and watch. I haven't actually played it yet, but it seems like a perfect "baking" style game for you.
http://www.positech.co.uk/gratuitousspacebattles/
meta · 2009-12-22
Based on his blog (which I subscribe to) he is still working on GSB quite a bit. Every few posts he talks about a tricky bug or the next patch or the new big features going into the Expansion Pack. http://positech.co.uk/cliffsblog/
nullspace · 2019-09-09
A game I love playing is Democracy 3[1], I believe it's an excellent example and exercise of simulating democratic systems. There are so many toggles you can tweak, dozens of policies to enact, setting whatever budget you want for each policies. Maybe around ~50 different situations (think GDP to pollution to gang wars) all interconnected with each other, and a bunch of voting groups - every person belongs to several groups (religious, rural, commuter, socialist etc...)
As a newbie, it quickly becomes evident how difficult it is to make an overall positive change in the society - because most tweaks that would make something better by X% will make something else worse by Y% - and since everything is connected to everything that leads to chain reactions. More often than not I end up getting assassinated by the second term. :D
[1] http://positech.co.uk/democracy3/, https://store.steampowered.com/app/245470/Democracy_3/ on steam
Reedx · 2018-12-04
Official announcement - https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-stor…
"Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%."
"From Epic’s 12% store fee, we’ll have a profitable business we’ll grow and reinvest in for years to come!"
This is great news for indies who Steam seems to be ignoring[1] lately in favor of AAA. Maybe that will eventually put enough pressure on them to at least reduce their cut. There's been increasing concern over whether it's worth it for indies given the lack of visibility. If you have to push an audience there anyway, is it worth the 30%? Jason Rohrer[2] and Positech Games[3] for example have been successful outside of Steam keeping a much larger piece of the pie.
1. http://greyaliengames.com/blog/steams-discovery-algorithm-killed-my-sa…
2. https://www.gamesindustry.biz/articles/2018-03-12-jason-rohrers-off-st…
3. https://www.positech.co.uk/cliffsblog/2018/11/23/selling-games-direct-…
its-summertime · 2023-04-02
Noting: havn't played these yet, so might be bad recommendations
https://positech.co.uk/democracy3/
https://www.positech.co.uk/democracy4/
https://store.steampowered.com/tags/en/Political%20Sim/
https://store.steampowered.com/tags/en/Politics/
https://www.gog.com/en/games?tags=politics
otikik · 2022-12-16
In 6 months you don't even have the permission for building a wind farm (or a solar farm). Source: https://www.positech.co.uk/cliffsblog/2022/10/15/solar-farm-update-we-…
stared · 2020-07-17
There is a game about that Democracy 3 (https://www.positech.co.uk/democracy3/).
I think it should be a mandatory exercise for any politician - and voter.
bduerst · 2019-09-17
How does this compare to Gratuitous Space Battles?
https://positech.co.uk/gratuitousspacebattles/
shoo · 2018-12-08
It seems like a lot of what you're saying is from the perspective of a lifestyle that you want, not from the perspective of what a successful or failed business would involve.
There's a bit of interesting stuff on cliffksi's blog:
https://www.positech.co.uk/cliffsblog/2018/10/03/state-of-indie-dev-20…
https://www.positech.co.uk/cliffsblog/category/business/
badsectoracula · 2018-12-02
FWIW you may also be interested in selling directly from your site[0] since you can give away as low as 5%.
[0] https://www.positech.co.uk/cliffsblog/2018/11/23/selling-games-direct-…
vkrm · 2017-05-30
You could look at Democracy 3 [0] for inspiration, its a game that tries to model a democratic country from the point of view of a candidate.
[0] http://positech.co.uk/democracy3/
toyg · 2016-05-11
I think Democracy 3 [1] covers the first half of your description.
[1] http://www.positech.co.uk/democracy3/
MikeCapone · 2009-12-22
Looks good based on the gameplay video here:
http://www.positech.co.uk/gratuitousspacebattles/
(scroll down)
I just wish there was a Mac version :( I'd buy it.
greggman · 2015-05-15
This reminds of the game Kudos http://www.positech.co.uk/kudos/
It's a game where each game day you get to make 4-6 choices what to do with your time. Like relax and watch TV from 7 to 10pm or take a class. Based on your choices new opportunities open up or don't. It was so in my face to see my life presented like that. Sure it's obvious but more though provking in a compressed time span.
That is not in anyway to imply that everyone has the same opportunities or that people born into poverty don't have serious hurdles that the rich don't. But, there's also a huge middle ground of people in the middle class who choose not to take advantage of the choices they have. I've done the same. I've wasted years playing games or watching TV or reading HN. I'm not judging that to be a bad choice of my life and certainly there's a balance of entertainment, relaxation and other. At the same time, at least for me, someone that grew up middle class, I can clearly look back and see all that time I could have done something that would have made me rich or at least far better off by now that I didn't do.
jere · 2014-03-05
>There is an issue with Bertrand Competition: it excludes the impact of marketing; it assumes that one pair of shoes is as good as another pair of shoes; it doesn’t factor in the cost of comparison, or the cost of switching, all of which are real.
Well that's an understatement. There's definitely a race to the bottom and it saddens me. At the same time, games aren't commodities. Shoes is a pretty laughable analogy.
I've been excited about some devs recently fighting against the race to the bottom:
868-HACK - $6 on the App Store. http://indiestatik.com/2013/09/11/868-hack-sales/
The Castle Doctrine - $16. No sales ever. http://thecastledoctrine.net/seedBlogs.php?action=display_post&pos…
Democracy 3 - $25 for an indie game and I think has only had one 50% sale. http://positech.co.uk/cliffsblog/2013/11/19/lessons-from-launching-dem…
Minecraft is a similar example (~$27) but people tend to blow that off as not relevant to the conversation because any other game isn't Minecraft.