Photon Storm

photonstorm.com · Personal blog · on HN since 2011

Photon Storm is Richard Davey's blog about HTML5 game development, the Phaser framework, pixel art tutorials and the game business.

What HN saysHN links it for news on WebGL arriving in iOS 8 Safari and its effect on Phaser and Pixi.js, plus a web-audio mod player.
16HN people shared it
4linked it in comments
12stories submitted
282story points
11 years agolast shared
2011people per year2026

Most-shared posts

  1. 1
    IOS 8 enables WebGL in Safari
    3 people · 1 points · first shared 2014 · discussion on HN
  2. 2
  3. 3
    Comparing Flash, HTML and Unity's future prospects.
    2 people · 8 points · first shared 2011 · discussion on HN
  4. 4
    16×16 Pixel Art Tutorial
    1 people · 245 points · first shared 2013 · 56 comments on HN
  5. 5
    How we approached the design of our HTML5 game framework
    1 people · 4 points · first shared 2012 · discussion on HN
  6. 6
    12 tools for converting flash games to html5
    1 people · 2 points · first shared 2012 · discussion on HN
  7. 7
  8. 8
    Phaser, HTML5 port of Flixel game dev library
    1 people · 1 points · first shared 2013 · discussion on HN
  9. 9
    Phaser 1.0 and the journey we took to get there
    1 people · 1 points · first shared 2013 · discussion on HN
  10. 10
    30 years of being a game developer in 3000 words
    1 people · 1 points · first shared 2012 · discussion on HN
  11. 11
    Games
    1 people · first shared 2015
  12. 12
    Flod
    1 people · first shared 2013

What HN people wrote when they linked it

SomeCallMeTim · 2015-08-15
You know, this is one of the things that I think is really important in a game engine: Has a fully polished game ever shipped using the engine. It's easy, by comparison, to get to the 80% point with a game -- especially if you have a sample to start from that's somewhat close to what you want to create. What's hard is making every little bit work correctly; creating a finished product that doesn't have glitches, that works on all devices/in all browsers, and that has a good "feel" throughout. That last bit of polish, that last "20%", probably takes well over 80% of the time; I'd estimate it at about 95% of the time. And if you start with an "80%" engine that hasn't gone through that polish phase at least once, then you're doing all that work yourself. This isn't precisely what you asked: You asked for success stories. A casual browsing of the site doesn't find any published game lists, though. The creators of Phaser.io do have a list of games THEY'VE published with it: http://www.photonstorm.com/games Look at the "HTML5" options; they used to make games in Flash. I looked at Phaser a while back, and decided against using it. None of those games actually look much more complicated than a proof-of-concept, 80%-at-most demo. On the other hand, Cocos2d-X has been used in dozens of hit games, and they are up to v3.0 of Cocos2d-js, which looks awesome, has an amazing free toolchain you can use, works in a browser, AND can be embedded in a custom wrapper on mobile (something…
MasterScrat · 2014-06-03
Mobile Safari now has WebGL enabled by default. How the hell isn't that bigger news?! Look eg here to get an idea of what it means for webapp: http://www.photonstorm.com/html5/a-first-look-at-what-ios8-means-for-p…
TheZenPsycho · 2013-12-23
For those interested in a javascript/web audio api based mod player with a much more comprehensive list of formats, Flod may be of some interest to you http://www.photonstorm.com/flod
Multiple people on Twitter confirmed WebGL running on their devices with iOS 8 beta installed: https://www.youtube.com/watch?v=VZ0aWbZjX6M https://www.youtube.com/watch?v=eX5hUdhI4Hs https://vine.co/v/MpXia7EmwAl https://dl.dropboxusercontent.com/spa/9hdhy0x8uk9d155/02uwwrlm.png https://dl.dropboxusercontent.com/spa/9hdhy0x8uk9d155/iwy2qcbx.png It does run both in Safari and WebView and it's pretty fast: http://blog.ludei.com/webgl-ios-8-safari-webview/ http://www.photonstorm.com/html5/a-first-look-at-what-ios8-means-for-p… It has very decent subset of features supported: https://www.dropbox.com/s/i80qxzap59i230n/2014-06-02%2023.43.34.png But apparently it's not yet fully stable. Also Dean Jackson from Apple's WebGL team tweeted, please direct eventual bug reports to him: https://twitter.com/grorgwork/status/473580744892112897

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