Obscuritory
obscuritory.com · Group blog · on HN since 2017
A site on obscure, forgotten and unusual computer games, with historical write-ups and recovery of lost software.
What HN saysHN commenters recommend it for anyone interested in game culture and retrocomputing, and link its SimRefinery and SimCity history piece.
37HN people shared it
18linked it in comments
24stories submitted
1.3Kstory points
1 year agolast shared
2017people per year2026
Most-shared posts
- 1When SimCity Got Serious: Story of Maxis Business Simulations and SimRefinery12 people · 401 points · first shared 2020 · 114 comments on HN
- 2Hands-On with Macromedia Director in ScummVM4 people · 8 points · first shared 2021 · discussion on HN
- 3The Obscuritory - Odd, lesser-known games and software4 people · 2 points · first shared 2020 · discussion on HN
- 4SimRefinery Recovered3 people · 724 points · first shared 2020 · 139 comments on HN
- 5The Boxes of Hock Wah Yeo3 people · 72 points · first shared 2021 · 4 comments on HN
- 6“Secret Writer's Society”, the best way to swear at children in 19982 people · 55 points · first shared 2018 · 2 comments on HN
- 7When a re-release gets unreleased2 people · 4 points · first shared 2019 · discussion on HN
- 8A Close Look at SimRefinery2 people · 4 points · first shared 2020 · discussion on HN
- 9Duracell: Run the Bunny (2010)1 people · 24 points · first shared 2018 · 3 comments on HN
- 10Marble Drop1 people · 2 points · first shared 2019 · discussion on HN
- 11The Obscuritory: Enigma1 people · 2 points · first shared 2024 · discussion on HN
- 12Capitalism Plus1 people · 2 points · first shared 2021 · discussion on HN
- 13Wrapping Up a Weird Year1 people · 1 points · first shared 2021 · discussion on HN
- 14Tom Clancy's Ruthless.com1 people · 1 points · first shared 2021 · discussion on HN
- 15Ultimate Ride1 people · 1 points · first shared 2021 · discussion on HN
What HN people wrote when they linked it
gommm · 2025-05-31
It still sees active development, they keep adding new engines regularly. One of the engine I'm excited about is Macromedia Director [1] which they added initial support for in 2.5.0. That's a big endeavour though so will take time until they add everything needed for full compatibilities with a lot of games.
They've also just added support for some of the Dynamix games like Willy Beamish and Heart of China[2] which I absolutely loved as a kid (despite their rather rough edges)
[1] https://obscuritory.com/essay/macromedia-director-in-scummvm/ [2] https://www.filfre.net/2018/05/the-dynamic-interactive-narratives-of-d…
DonHopkins · 2024-04-17
I will ask him! It would be great to have the original Mac versions. There are some other weird versions like 3DO and Sega Saturn, but I'm afraid they may be lost in the sands to time. I'm collaborating with some game archivists (like Phil Salvador, who wrote the article about SimRefinery that led to its recovery, and his Video Game History Foundation), and Olde Sküül game developers Rebecca Heineman, who can help preserve the original sources, and even recover the original tools and SDKs and get them to build, so people can study and build and renovate the original sources.
https://gamehistory.org/source/
https://obscuritory.com/sim/when-simcity-got-serious/
https://obscuritory.com/sim/simrefinery-recovered/
https://en.wikipedia.org/wiki/Rebecca_Heineman
sjtindell · 2022-02-06
A great blog post describing the story of how Maxis never intended the Sim games like sim city to be realistic because it’s impossible to model that complexity, but were driven to try https://obscuritory.com/sim/when-simcity-got-serious/
einr · 2020-09-21
The Obscuritory -- https://obscuritory.com/ -- if you have any interest in the culture surrounding computer games or retrocomputing or even just obscure, weird things in general I can not recommend this enough
OS/2 Museum -- https://www.os2museum.com/
Fun With Virtualization -- https://virtuallyfun.com/
The Old New Thing -- https://devblogs.microsoft.com/oldnewthing
The Byte Cellar -- https://bytecellar.com/
McMansion Hell -- https://mcmansionhell.com/
orzig · 2020-06-12
This is fantastic. Not that you’re lacking in ideas, but as you mention the value of simulation I wanted to ensure that you had seen this historical case study: https://obscuritory.com/sim/when-simcity-got-serious/
cpeterso · 2023-07-22
Not really a game, but:
> After the success of SimCity, Maxis received numerous requests from various companies to develop simulations for their industries. After rejecting many requests from other companies, the team eventually agreed to make a prototype of SimRefinery for Chevron:
[SimRefinery was] a simulation of their refinery operation, for orienting people in the company as to how a refinery works. It wasn't so much for the engineers as it was for the accountants and managers who walked through this refinery every day and didn't know what these pipes were carrying. — Will Wright
https://obscuritory.com/sim/when-simcity-got-serious/
https://en.m.wikipedia.org/wiki/SimRefinery
Animats · 2023-04-19
Electronic Arts tried something like this once. It was called "Majestic". [1] It was sort of a mass-market conspiracy LARP. Unfortunately, it was launched just before 9/11/2001.
[1] https://obscuritory.com/other/majestic/
spiffytech · 2023-03-06
Related:
"When SimCity got serious: the story of Maxis Business Simulations and SimRefinery"
https://obscuritory.com/sim/when-simcity-got-serious/
r721 · 2023-02-21
Screenshots reminded me of BHunter, obscure 1999 game:
https://www.mobygames.com/game/26238/bhunter/
https://obscuritory.com/action/bhunter/
Image from the article: https://i.guim.co.uk/img/media/d6f1660ab7a8096e3239a7a33c081da64938cb1…
BHunter: https://cdn.mobygames.com/screenshots/10634620-bhunter-windows-first-g…
psahgal · 2022-01-16
Should this link be replaced with the original source? Ars Technica linked to the original blog post in the first paragraph, and the rest of the article summarizes the original source. Here's the blog post in question: https://obscuritory.com/sim/when-simcity-got-serious/
mysterydip · 2021-05-05
This is how SimTower started:
"Saito had a background in architecture, and one day, he found himself fascinated by how elevators work – how they decide which floors to go to and who’s responsible for making them efficient. When he called an elevator company to ask, they declined to give him an answer. So with the help from programmer Takumi Abe, he designed a simulation to see how elevators operate in a crowded building."
https://obscuritory.com/sim/simtower-the-vertical-empire/
betamaxthetape · 2021-04-09
Indeed. The "gayme" one you mention is called Caper in the Castro, and is considered one of (if not the) earliest known LGBTQ video games.
https://obscuritory.com/adventure/caper-in-the-castro/
killion · 2021-03-12
Same here, this article about the designer of the Spectre box put it at the top of mind...
https://obscuritory.com/essay/incredible-boxes-of-hock-wah-yeo/
malka · 2020-06-05
It was litteraly developped by the BS division.
>From 1992 to 1994, a division called Maxis Business Simulations was responsible for making serious professional simulations that looked and played like Maxis games.
https://obscuritory.com/sim/when-simcity-got-serious/
smacktoward · 2017-09-18
Maxis (the SimCity people) made such a thing as a game 20 years ago: SimHealth (https://obscuritory.com/sim/simhealth/).
It's long out of print, but (ahem) I imagine you could download a copy that would run fine under DOSBox if you looked on the right Web sites. Hypothetically speaking, I mean.
wikibob · 2021-10-28
Sun City is absolutely not an appropriate tool for modeling societal policy.
One of the original authors, Will Wright, gave an interview many years ago expressing his horror when he found out that city planners were doing precisely what you suggest.
Quote:
“I think if we tried to make it realistic, we would be doing something that we wouldn’t want to do,” Wright said in an interview in 1999.
But that didn’t stop companies from believing Maxis could design realistic simulations.
Will Wright didn’t believe that was even possible.
“Many people come to us and say, ‘You should do the professional version,'” he continued.
“That really scares me because I know how pathetic the simulations are, really, compared to reality.
The last thing I want people to come away with is that we’re on the verge of being able to simulate the way that a city really develops, because we’re not.”
https://obscuritory.com/sim/when-simcity-got-serious/
cm2187 · 2020-06-05
For those who wondered like me who this software was built for, the answer is in the full article:
> The operators at the refinery sometimes had trouble getting a big picture for what was happening at the plant beyond their particular area of focus. “The whole goal if this was to teach operators that they are part of a bigger system,” Skidmore said. “Their concern at the time was that operators tended to be very focused on their one plant, and their one thing they do, and so [they] weren’t keeping in mind that what they do affected other parts of the plant. So they wanted a training tool that allowed operators to manipulate inputs and outputs of the various pieces of the refinery process to see how they impact.”
> The non-technical staff at the Richmond refinery needed to know how it worked too. The people in human resources and accounting weren’t chemical engineers, but it would help their work to see how the different areas of the plant were networked together, how one department affected another department.
https://obscuritory.com/sim/when-simcity-got-serious/
h0l0cube · 2020-06-05
From my vague recollections of the original article, it was actually a sub-division of Maxis that wrote the B2B simulations like SimRefinery. They separated from Maxis and became Thinking Tools, and eventually went public, bringing on a new CEO that took the company into insolvency but not without making all the employees hate the company:
'At the end of 1998, Phillip Whalen gathered the staff together for a final meeting.
'Well, I wanted to bring you all together,” Wibbens remembered him announcing. “The good news is that you’ll be able to spend more time with your families this holiday.”44
'“They couldn’t even pay severance,” Skidmore said, frustrated. Whalen told the staff to take home their office equipment instead. “That’s your severance.”9 It was the last insult, the ignoble end to the company at the hands of growth capitalism.
'The employees of Thinking Tools did take some their work home, and they burned it. After they were let go, they got together for a bonfire, taking some of their project files, their pink slips, whatever papers they had around, and letting the past burn away.'
https://obscuritory.com/sim/when-simcity-got-serious/
Edit: Why the downvote? I'm basically quoting the original article.