Molleindustria
molleindustria.org · Group blog · on HN since 2012
Molleindustria is an Italian game studio making political and critical games and essays on games, capitalism, and cities.
What HN saysHN commenters recommend it as a collection of political indie games, naming Every Day the Same Dream and Oiligarchy, and its SimCities essay.
23HN people shared it
11linked it in comments
14stories submitted
137story points
5 months agolast shared
2012people per year2026
Most-shared posts
- 1SimCities and SimCrises (2017)6 people · 115 points · first shared 2017 · 77 comments on HN
- 2Notarizing Your Flash/AIR Applications for macOS3 people · 3 points · first shared 2019 · discussion on HN
- 3Everydaythesamedream2 people · first shared 2013
- 4Homepage2 people · first shared 2013
- 5Lichenia – A city building game for the Anthropocene1 people · 9 points · first shared 2019 · discussion on HN
- 6Gaming Under Socialism1 people · 2 points · first shared 2021 · discussion on HN
- 7Gatekeeper and the rise of the Total Apple Consumer1 people · 2 points · first shared 2012 · discussion on HN
- 8Videogames and the Spirit of Capitalism1 people · 2 points · first shared 2014 · discussion on HN
- 9To Build a Better Mousetrap: A semi-abstract management game1 people · 1 points · first shared 2015 · discussion on HN
- 10Leaky World: a playable theory1 people · 1 points · first shared 2013 · discussion on HN
- 11Big data excites everything1 people · 1 points · first shared 2014 · discussion on HN
- 12MaxMaxing Attention Economies in the Age of Cultural Overproduction1 people · 1 points · first shared 2017 · discussion on HN
- 13Mcdonalds1 people · first shared 2019
- 14/swf/edtsd.swf1 people · first shared 2023
- 15Likelike online1 people · first shared 2020
What HN people wrote when they linked it
the_af · 2026-05-29
Are you familiar with Molleindustria? [1] (Oiligarchy, Unmanned, Every Day The Same Dream)
I think your game would fit quite well in that collection of "political" indie games. Which, in my opinion, is high praise.
--
[1] https://www.molleindustria.org/
thebaer · 2019-04-06
Yes, it's especially important when these games are used to educate students. Recently came across this [0] very informative talk that discusses some of the same things.
On another note, I'm really excited to see that A Pattern Language was an inspiration for this sim. That seems like a great start!
[0] http://molleindustria.org/GamesForCities/
twic · 2017-03-06
Molleindustria is also worth a look, although they're coming from a slightly different direction. The gospel in eight bits and ten seconds:
http://www.molleindustria.org/runjesusrun/run_jesus_run.html
And "Kosmosis: a communist space shooter is an arcade game from an alternate present where non-degenerated socialist values are hegemonic", and which is more fun than that sounds:
http://www.molleindustria.org/kosmosis/kosmosis.html
be_tron · 2013-03-02
Don't know if something like this is what you're talking about, but I thought I should pass it on so that I don't feel guilty on my day off. Give this guy a hand and maybe you'll get somewhere.
http://www.molleindustria.org/
Hammershaft · 2024-06-17
Have you ever read 'Sim Cities and Sim Crises'?
https://molleindustria.org/GamesForCities/
kdamica · 2023-10-18
I'll posit Every Day the Same Dream, more for the music than the visuals: https://www.molleindustria.org/flash/index.html?file=/swf/edtsd.swf
Back in the day I would keep this game open so the music would keep looping while I worked.
topherjaynes · 2023-10-18
Beautiful from a simplistic and deep philosophical understanding, but Everyday the Same Dream(2009?) by Molleindustria Games was the first video game I saw that was like, whoa, that's deep, and helped me understand it more as an art form. The ending is very dark as well. https://www.molleindustria.org/everydaythesamedream/everydaythesamedre…
Kinrany · 2020-05-07
Seems to have been hugged to death even before this post. Anyone want to host their own instance?
A blog post: https://www.molleindustria.org/blog/likelike-online/
GrayShade · 2019-11-11
Sure, the article even links to a page describing the process: https://www.molleindustria.org/blog/notarizing-your-flashair-applicati…
mettamage · 2019-11-07
This is almost exactly the premise of the McDonalds game [1].
[1] https://molleindustria.org/mcdonalds/
kybernetikos · 2013-03-20
I have Andrew Glassner's Interactive Storytelling which I found very interesting on the topic of storytelling in video games. He ultimately comes to the conclusion that the process of story telling and creating good games are in tension, since games are about giving the player power while good story telling requires authorial power.
[That conflict actually gave me an idea for a game in itself : one where the player is the god who is creating a legend by exercising their power over the life of computer controlled individuals. That makes the player into the author and shifts that exact authorial/player tension into the purpose of the game. Your score is in two parts: 1. the fame of the chosen hero, 2. the happiness of the chosen hero. The end game is that in order to get the highest score in fame, the hero must become aware of your influence in their lives (much of which will have been negative) and gain enough power to destroy you. That's the fun of games, you can often switch around conflicts and make them interesting mechanics.]
There are a number of games I find interesting from a story telling or literary view
* Sleep Is Death http://sleepisdeath.net/
* Passage http://hcsoftware.sourceforge.net/passage/
* Dear Esther http://dear-esther.com/ (which sounds a lot like one of the games described in the article).
* Every day the same dream http://www.molleindustria.org/everydaythesamedream/everydaythesamedrea…
These are mainly 'art games', and some, like Dear…