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mewo2

mewo2.com · Personal blog · on HN since 2013

Martin O'Leary (mewo2) writes about procedural generation, including fantasy maps, invented languages and terrain, plus statistical models.

What HN saysHN commenters praise his fantasy map generator and naming-language notes, and note that other map generators drew on his work.
21HN people shared it
12linked it in comments
21stories submitted
1.5Kstory points
2 years agolast shared
2013people per year2026

Most-shared posts

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    Generating naming languages
    4 people · 48 points · first shared 2016 · 4 comments on HN
  3. 3
    Ethical bot-making
    2 people · 44 points · first shared 2016 · 13 comments on HN
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    Show HN: Haversine: Logo on a sphere
    2 people · 6 points · first shared 2016 · discussion on HN
  6. 6
    Building a System Like Realtalk
    2 people · 2 points · first shared 2024 · discussion on HN
  7. 7
    Homepage
    2 people · first shared 2022
  8. 8
    A Brief History of Markov Chains
    1 people · 62 points · first shared 2021 · 2 comments on HN
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  10. 10
  11. 11
    Bayesian model makes final Eurovision predictions
    1 people · 9 points · first shared 2014 · 1 comments on HN
  12. 12
    Bayesian predictions of Eurovision finishing positions
    1 people · 5 points · first shared 2014 · 1 comments on HN
  13. 13
    Notes on a month of daily generative sketches
    1 people · 2 points · first shared 2017 · discussion on HN
  14. 14
    Bayesian Eurovision predictions - revised and updated
    1 people · 2 points · first shared 2013 · discussion on HN
  15. 15
    Bayesian predictions for Eurovision Song Contest 2014
    1 people · 1 points · first shared 2014 · discussion on HN

What HN people wrote when they linked it

100pctremote · 2022-02-15
Another developer of interesting generators in this vein is Martin O'Leary (twitter.com/mewo2). Metropologeny: https://twitter.com/metropologeny Uncharted Atlas: https://twitter.com/unchartedatlas https://mewo2.com
caio1982 · 2016-08-10
Your http://mewo2.com/notes/naming-language is equally interesting, great work!
dspillett · 2021-11-13
A slightly older one that produces very nice looking results for certain aesthetics is https://mewo2.com/notes/terrain/ As well as also being open source, the page gives interactive demonstrations of each step that the process takes which is interesting. (edit: clicking round a bit more, Azgaar's project lists the one at mewo2 as on if its inspirations/influences)
tmjdev · 2021-09-08
I really like them as well. I enjoy them as a digital art form. From what I understand, Scott Turner (Here Dragons Abound) got his inspiration from Martin O'Leary[0]. Lots of interesting reading on his site. Another one in current development but as far as I know doesn't have a devlog quite like Scott Turner's is Azgaar's Fantasy Map Generator[1]. He did keep a devlog until 2018 sometime though[2]. Watabou's Medieval Fantasy Map Generator[3] is really good. I'm sure I've seen more over the years but these are the ones I can remember. [0]: http://mewo2.com/notes/terrain/ [1]: https://github.com/Azgaar/Fantasy-Map-Generator [2]: https://azgaar.wordpress.com/ [3]: https://watabou.itch.io/medieval-fantasy-city-generator/devlog
hownottowrite · 2017-08-11
"Here Dragons Abound"[0] is another interesting take on this topic. The guy's been working for about a year now to beef up Martin O'Leary's work[1]. Fascinating read through if you start at the first post. [0] https://heredragonsabound.blogspot.com [1] http://mewo2.com/notes/terrain/
roywiggins · 2016-11-11
This might be up your alley: http://mewo2.com/notes/terrain/
okaleniuk · 2023-08-29
Since we're sharing links, here's my collection of interactive pages too: Interactive visual explanations of math and algorithms, with motivating examples from computer games. https://www.redblobgames.com/ The world's first linear algebra book with fully interactive figures. http://immersivemath.com/ila/index.html The Textbook of the Future. Interactive. Personalised. Free. https://mathigon.org/ Structure and Interpretation of Computer Programs. Interactive Version https://xuanji.appspot.com/isicp/ An Interactive Introduction to Fourier Transforms http://www.jezzamon.com/fourier/index.html Clear, intuitive lessons about imaginary numbers, exponents, and more. https://betterexplained.com/ An Interactive Introduction To Quantum Computing http://davidbkemp.github.io/QuantumComputingArticle/ The website of Martin O'Leary artist, designer, teacher, researcher. http://mewo2.com/ A Visual and Interactive Guide to the Basics of Neural Networks https://jalammar.github.io/visual-interactive-guide-basics-neural-netw… Interactive demos on network theory, game theory, trust etc. https://ncase.me/ An interactive explanation of curves and surfaces https://ciechanow.ski/curves-and-surfaces/ Introduction to geometric algebra — an invertible vector product and the implication of having one. https://mattferraro.dev/posts/geometric-algebra Interactive visualizations for different topics from physics and mathematics. Includes trigonometry, polynomial regression, and Bézier…
crisbal_ · 2019-11-11
A few days ago I discovered this initiative that I found very interesting and fun: during the month on November you have to develop a program to generate a novel of around 50k words. This is the 7th edition of the event. I started reading the dev-logs (GitHub issues) of the past editions and discovered some great novels both in term of technology involved and also content. Some gems: * MARYSUE (https://github.com/catseye/MARYSUE), which aims to create an interesting novel with a plot and everything else (and the related write-up "A story compiler" (https://git.catseye.tc/MARYSUE/blob/master/doc/Overview%20of%20a%20Sto… * LIFE OF THE AZAR (https://github.com/NaNoGenMo/2017/issues/39), an archive/enciclopedia of some sort of an imaginary city of a couple of thousands of citizens describing the people, their relationships, events that happens in the city and much more * THE DESERT OF THE WEST (https://github.com/dariusk/NaNoGenMo-2015/issues/156), a generated guide of imaginary worlds together with a map generation alghoritm with rivers and erosion (http://mewo2.com/notes/terrain/) and a generator for city names based on natural language theories (http://mewo2.com/notes/naming-language/) * MEOW (https://github.com/dariusk/NaNoGenMo-2014/issues/50) meow meow meeeooow mew Some projects are based on Neural Networks, some on Markov Chains, some on simulations, some on Tracery grammars (https://tracery.io/), some on Prolog, some on "plain" text processing and…
rayalez · 2019-10-27
Looks amazing! Note that the author also has a fantasy city generator: https://watabou.itch.io/medieval-fantasy-city-generator And mansion generator: https://watabou.itch.io/procgen-mansion If you're into that kind of stuff, there's a world map generator(by different author): https://azgaar.github.io/Fantasy-Map-Generator/ and this amazing tutorial on generating maps: https://mewo2.com/notes/terrain/ ---- Also, kinda relevant - awesome talks about modern procedural generation techniques(with AI, Houdini, etc): How AI will change 3D industry https://youtube.com/watch?v=FlgLxSLsYWQ Procedural world generation for Far Cry https://youtube.com/watch?v=NfizT369g60 Procedurally generating Manhattan for Spider Man https://youtube.com/watch?v=4aw9uyj9MAE Mindblowing talks by Anastasia Opara (using cool math, deep learning, and a lot of creativity to create crazy cool stuff) https://www.anastasiaopara.com/talks She is the author of the most impressive procedural generation project I've ever seen: https://www.youtube.com/watch?v=U7J_9Xf_h_U ---- Also, I myself have made a little tutorial about procedurally generating a 3D landscape in Houdini: https://youtube.com/watch?v=o3mbIRZhv20
Svoka · 2018-09-07
I think you would also like https://mewo2.com/notes/terrain/
crashdown · 2018-09-07
throw0101a · 2020-11-28
In the same theme, and if one needs some help in seeding ideas, previous discussion about One Page Dungeon Generator: * https://news.ycombinator.com/item?id=21362382 Also, Medieval Fantasy City Generator: * https://news.ycombinator.com/item?id=17925666 Azgaar’s Fantasy Map Generator: * https://news.ycombinator.com/item?id=21099344 A tutorial on generating maps: * https://mewo2.com/notes/terrain/ And (American-style) City Map Generator: * https://news.ycombinator.com/item?id=23901242 * https://news.ycombinator.com/item?id=4734208

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