Loom Network Blog

medium.com/loom-network · Company blog · on HN since 2017

Loom Network's company blog covers Ethereum DApps, blockchain games, and explainers on consensus, plus its CryptoZombies tutorials.

What HN saysHN commenters cite its posts on blockchain games and on how CryptoKitties images are hosted centrally, while some argue about its scalability claims.
17HN people shared it
6linked it in comments
15stories submitted
79story points
5 years agolast shared
2017people per year2026

Most-shared posts

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    Ethereum Will Be the Backbone of the New Internet
    3 people · 10 points · first shared 2018 · 2 comments on HN
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    How to Code Your Own CryptoKitties-Style Game on Ethereum
    2 people · 21 points · first shared 2017 · 1 comments on HN
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    Loom Network – Scalable Ethereum DApps
    1 people · 2 points · first shared 2018 · discussion on HN
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    Homepage
    1 people · first shared 2018

What HN people wrote when they linked it

d1lanka · 2021-12-30
From https://medium.com/loom-network/blockchain-games-the-biggest-trojan-ho… > "I happily played World of Warcraft during 2007–2010, but one day Blizzard removed the damage component from my beloved warlock’s Siphon Life spell. > I cried myself to sleep, and on that day I realized what horrors centralized services can bring. I soon decided to quit." — Vitalik Buterin, Creator of Ethereum
sebmellen · 2020-08-16
I strongly disagree. This is a comment from someone who (I presume) is unaware of the advances in Proof-of-Stake blockchains, and other consensus protocols like the Stellar Consensus Protocol. Databases do not have a distributed way to manage consensus - one of the main things that sets a blockchain apart from a distributed database. This consensus mechanism is what's important when something important (like an election) hinges on the blockchain being an accurate representation of state. This requires a Byzantine-fault-tolerant agreement. See https://medium.com/loom-network/understanding-blockchain-fundamentals-…
atomical · 2019-05-30
Loom has better scalability. Most transactions can happen on a sidechain. https://medium.com/loom-network/everything-you-need-to-know-about-loom… Ethereum 2.0 will have sharding. That should speed up transactions but sidechains will probably always be cheaper and sometimes no fee.
kanwisher · 2018-04-03
Loom Network | Go Backend Engineer | Asia | Remote | Full-time Loom Network(Techstars '18) famous for Cryptozombies. Is looking for senior Go backend engineerings to work remotely on scaling blockchain software for Ethereum. We have our own core blockchain technologies, and looking for devs that are interested in consensus, distributed computing, and databases. Knowledge of Go is required. Bonus if you know k8s, Raft, Paxos or other consensus systems. Solidity bonus also. Please email [email protected] with your resume. Check our website https://loomx.io or read one of our blog posts about our tech. https://medium.com/loom-network
z28w · 2018-01-11
As far as I know pictures of cats are hosted in some centralized server. https://medium.com/loom-network/your-crypto-kitty-isnt-forever-why-dap… Anyhow I agree with your point
jmduffy · 2018-01-10
One of the CryptoZombies creators here. This comment is spot-on. In the realm of gaming, digital ownership of in-game assets is one area we're really excited about. Economies have already sprung up in many online games around selling items for real-world cash. With something like ERC721 tokens on Ethereum, you would truly own your items outside of the company's web server. No one could take them away from you, the items could be provably scarce, and you would have full control over selling or trading them on decentralized marketplaces (in a secure way). Or take collectible card games like Magic the Gathering — these types of games are an ideal fit for the blockchain for the same reasons as above — rare, collectible, and tradable assets with a real-world value. You could even have multiple games or apps that read the same crypto assets. This means you could build a new game, but use the assets of an existing game with a large user-base. You would be able to tap into a large community of players who could instantly jump into your game world with their existing characters. This lends itself to some really interesting new possibilities — imagine a World of Warcraft type game, where players were playing in the towns and worlds created by players of a totally different MineCraft or Sim-City-like game. Two sets of players playing entirely different games, but they could be playing in the same game-world where their actions have real effects on the other game through…

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