Google Design

medium.com/google-design · Company blog · on HN since 2015

Google's design teams publish articles on product design, covering Google Photos, Material Design components, charts, motion, and Chrome.

What HN saysHN links it for the Google Photos web UI article, while commenters criticize Material Design, citing the text field study as a sign of poor practices.
39HN people shared it
10linked it in comments
31stories submitted
473story points
6 months agolast shared
2015people per year2026

Most-shared posts

  1. 1
    Building the Google Photos Web UI
    9 people · 108 points · first shared 2018 · 18 comments on HN
  2. 2
  3. 3
    Google: Prototyping a Smoother Map
    4 people · 5 points · first shared 2018 · discussion on HN
  4. 4
    Evolution of Android Homescreen and Navigation
    3 people · 10 points · first shared 2018 · discussion on HN
  5. 5
    Six Principles for Designing Any Chart
    3 people · 5 points · first shared 2019 · discussion on HN
  6. 6
    Redesigning Chrome desktop
    3 people · 2 points · first shared 2016 · discussion on HN
  7. 7
    Motion design doesn’t have to be hard
    2 people · 4 points · first shared 2018 · discussion on HN
  8. 8
    The Obvious UI Is Often the Best UI
    1 people · 241 points · first shared 2019 · 99 comments on HN
  9. 9
    Redesigning Chrome Android. Part 1 of 2
    1 people · 37 points · first shared 2015 · 18 comments on HN
  10. 10
    Redesigning Android Emoji – Google Design
    1 people · 22 points · first shared 2017 · 10 comments on HN
  11. 11
    How I Do Developer UX at Google
    1 people · 11 points · first shared 2017 · discussion on HN
  12. 12
  13. 13
    Human-Centered Machine Learning
    1 people · 4 points · first shared 2017 · discussion on HN
  14. 14
    Understanding Android Adaptive Icons
    1 people · 3 points · first shared 2017 · discussion on HN
  15. 15

What HN people wrote when they linked it

mrccc · 2024-11-28
Have you looked into row-based presentation of the images? I usually feel like pages with row-based image grids have a higher-quality look to them. See e.g. [1] and [2] for more info and [3] for an implementation. [1]: https://medium.com/google-design/google-photos-45b714dfbed1 [2]: https://blog.vjeux.com/2014/image/google-plus-layout-find-best-breaks.… [3]: https://www.npmjs.com/package/react-photo-gallery
troupo · 2023-09-16
> primitives and best practices, something like Material or MUI Material is very far from best practices. Their "designers" had to conduct user studies with hundreds of people to figure out that "text fields have to look like text fields" and still failed to do that: https://medium.com/google-design/the-evolution-of-material-designs-tex…
illiarian · 2023-04-08
No one should ever recommend Material Design for anything. In their original iteration they had to do a study with 600 people to find out that text inputs should look like text inputs: https://medium.com/google-design/the-evolution-of-material-designs-tex… (Edit: and their text fields by default still don't look like text fields, you have to specifically set them to `outlined`) Their latest abomination has almost nothing aligned optically: https://twitter.com/dmitriid/status/1643607965935476737 When there are 5 elements, they follow 5 different guidelines: https://twitter.com/dmitriid/status/1643682248959328258
deanclatworthy · 2020-12-31
There was a fantastic article by one of the frontend engineers at Google about how they built the UI for photos to be scalable: https://medium.com/google-design/google-photos-45b714dfbed1 There's no reason why the lessons learnt here couldn't be incorporated into an OS project.
dmitriid · 2020-12-09
Material UI is ... well. It just is. It's mediocre at best, and hilariously bad at worst: - Insufficient contrast everywhere https://grumpy.website/post/0TEJkwzPA - Inconsistent use of their own guidelines: https://grumpy.website/post/0Ra93yy33 (references the old design of the site, but the new one is just as bad) - Bad physical metaphors: https://grumpy.website/post/0UnXYXhD9 - Or the hilarious story where they needed a user study involving 600 people to tell them that if a text field doesn't look like a text field, people won't be able to tell it's a text field: https://medium.com/google-design/the-evolution-of-material-designs-tex… And that's just off the top of my head. But all of that could be forgiven if Google bothered or cared. They don't.
jmtulloss · 2018-12-27
Google photos is the best I've found. Your privacy feature seems to be a "nice to have", so I would use that. The UX and cross-device syncing is far better than anything else I've used. To your bonus points: Google photos web UI is truly impressive even ignoring the awesome search capabilities. They wrote an article[0] on how they built it and since then I've been keeping an eye out to use similar techniques in different applications. [0]: https://medium.com/google-design/google-photos-45b714dfbed1
ArmandGrillet · 2017-11-13
I just installed Firefox 57 (thanks jacek for the link) and the first things I noticed are: - The cross to close a tab and the one to create a tab are aligned in a weird way. - Opening a tab is laggy (I'm on a MBP with an Intel Iris chip and 16GB of RAM). - The scrolling still does not feel native (I'm on macOS High Sierra). I'm very impressed by the work that has been done for this release as a dev but this does not give me a great first impression as a user (I haven't used Firefox these past 5 years). Google Chrome since its Material UI redesign (https://medium.com/google-design/redesigning-chrome-desktop-769aeb5ab9… is snappy and has a clean UI, I hope that Firefox will also reach this point. Anyway, this release is a major achievement. Congrats to the contributors!
webmaven · 2017-02-25
Hmm. There is a (minor) flaw in your argument. But before I get to that, there are a few places where non-developers have user interfaces that reward expertise. One prominent example are Bloomberg terminals: http://graphics8.nytimes.com/images/2013/05/13/business/sub-jp-bloombe… Notice that the interface (which is extremely customizable, feel free to look up other images, each will be rather different) is more-or-less a tiling window manager with terminals in each window that have rich media, nice fonts, non-ASCII UI elements (albeit ones that seem somewhat stuck in the '90s), etc. Quite bit to learn from there. So here is the flaw: I am afraid the reason most interfaces that non-technologists have to use cater to intuition and a pleasant appearance rather than rewarding expertise is all to simple: No one wants to spend any time becoming an expert at using a gajillion specialized, but infrequently used, software interfaces, each of which would, according to your ideal, be optimally designed to allow an expert to perform the associated task efficiently and well. The average person pays off their credit card once a month, and pays their taxes once a year. The incentive for them to learn to do these things more efficiently isn't very compelling, and the number of people who have 20 active credit cards for whom it would be compelling isn't large enough to be worth creating an expert UI for (that may change as another couple of billion people…
16bytes · 2026-03-25
If you think this is an easy problem to solve, here's an old article that discusses some of the challenges in doing so: https://medium.com/google-design/google-maps-cb0326d165f5
cpeterso · 2020-12-14
Here's a 2019 Google blog post about Google's user studies to redesign their Material Design text field. They ran three separate studies testing over 140 combinations of 7 text field characteristics with 600 participants. The end result is better but they basically just discovered that users couldn't identify text fields that had only subtle visual affordances (like a light gray underline instead of a black rectangle). The exercise reminded me of the Google designer story about testing "63 shades of blue links". https://medium.com/google-design/the-evolution-of-material-designs-tex…

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