Embark Studios Blog
medium.com/embarkstudios · Company blog · on HN since 2019
Embark Studios, a Swedish game developer, writes about using Rust in game development, rendering, tooling, and open-source projects.
What HN saysCommenters cite it as evidence of Rust use at a game studio, with posts on Rust at Embark and rendering, while debating how much of their games use Rust.
18HN people shared it
6linked it in comments
15stories submitted
135story points
11 months agolast shared
2019people per year2026
Most-shared posts
- 1Homegrown Rendering with Rust (2021)5 people · 112 points · first shared 2021 · 28 comments on HN
- 2Rust at Embark (2019)5 people · 5 points · first shared 2020 · discussion on HN
- 3Transforming Animation with Machine Learning3 people · 5 points · first shared 2021 · 1 comments on HN
- 4Embark – Our Continued Journey2 people · 1 points · first shared 2020 · discussion on HN
- 5Embarks creative playground call for early players 2e1d56d21ede2 people · first shared 2022
- 6Iterating Faster with Open-Source1 people · 3 points · first shared 2020 · discussion on HN
- 7A Love Letter to Blender1 people · 3 points · first shared 2019 · discussion on HN
- 8Quilkin, an open-source UDP proxy for game servers1 people · 3 points · first shared 2021 · discussion on HN
- 9Our Old and Peculiar House1 people · 2 points · first shared 2020 · discussion on HN
- 10Texture Synthesis and Remixing from a Single Example1 people · 1 points · first shared 2019 · discussion on HN
What HN people wrote when they linked it
yagizdegirmenci · 2021-02-10
Embark Studio has a great blog post about this.
Inside Rust at Embark: https://medium.com/embarkstudios/inside-rust-at-embark-b82c06d1d9f4
olah_1 · 2023-03-05
> This is why no one has successfully done a major game on Rust. The foundations are too weak to support it.
The Finals open beta is happening on the 6th. Check it out https://www.reachthefinals.com/
Here is a blog post about their usage of Rust: https://medium.com/embarkstudios/inside-rust-at-embark-b82c06d1d9f4
pjmlp · 2022-12-29
Mozilla gave up on Firefox with lots of completly useless activities burning their bank accounts, Rust suffered by association.
Here, Embark new game engine in Rust hasn't gone anywhere,
https://medium.com/embarkstudios/embarks-creative-playground-call-for-…
It even got a new release quite recently,
"we here at Embark been using this for over a year in production now for our Creative Playground & custom Rust engine that uses Vulkan, and hope it can be of use for more developers as we continue to build it out."
-- https://old.reddit.com/r/rust/comments/zrskiq/rustgpu_v04_released_ray…
Yes they are also using Unreal for other titles, plenty of studios have more than one engine.
gooseserbus · 2022-11-08
The Finals is an Unreal based game, not Rust, you can see the Unreal logo on their homepage:
https://www.reachthefinals.com/
They have a Rust game:
https://medium.com/embarkstudios/embarks-creative-playground-call-for-…
Which maybe be using their PhysX bindings but it's not The Finals
homarp · 2021-12-28
see also https://medium.com/embarkstudios/homegrown-rendering-with-rust-1e39068… , a technical post where "Tomasz, a software engineer at Embark explains on how [they] approach 3D rendering of user-created worlds, how Rust helps achieve [their] goals, and share some exciting open source news."
(no discussion on https://news.ycombinator.com/item?id=29636218 )
follower · 2021-04-30
> If you want the "canary in the coal mine", watch what the game developers use for the game engines
On this front two relevant data points are:
* Embark Studios: https://medium.com/embarkstudios/inside-rust-at-embark-b82c06d1d9f4
* Ready at Dawn Founder/CTO: https://twitter.com/AndreaPessino/status/1021532074153394176
Also, there is a specific Rust GameDev Working Group: https://www.rust-lang.org/governance/wgs/gamedev