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Matt Greer

mattgreer.dev · Personal blog · on HN since 2021

Matt Greer's personal blog on retro game development, including Nintendo E-Reader and Arduboy projects, emulator debugging, and React internals.

What HN saysCommenters point to his posts as follow-up reading, especially the E-Reader and Arduboy projects, one saying the Arduboy devlog will make you buy one.
17HN people shared it
5linked it in comments
17stories submitted
743story points
4 months agolast shared
2021people per year2026

Most-shared posts

  1. 1
    Cramming Solitaire onto a Nintendo E-Reader card
    3 people · 249 points · first shared 2024 · 43 comments on HN
  2. 2
    MAME Debugging
    2 people · 146 points · first shared 2024 · 21 comments on HN
  3. 3
    Balatro for the Nintendo E-Reader
    2 people · 129 points · first shared 2025 · 30 comments on HN
  4. 4
    Squeezing the Arduboy for Every Byte (2018)
    2 people · 1 points · first shared 2022 · discussion on HN
  5. 5
    Mate and i3
    2 people · first shared 2021
  6. 6
    Neo Geo Dev: Fixed Point Numbers
    1 people · 90 points · first shared 2024 · 47 comments on HN
  7. 7
    React Internals (2017)
    1 people · 86 points · first shared 2021 · 25 comments on HN
  8. 8
    An E-Reader Mystery
    1 people · 27 points · first shared 2025 · 1 comments on HN
  9. 9
    Neo Geo ROM Hacking Guide Part 1: Intro and Background
    1 people · 4 points · first shared 2024 · discussion on HN
  10. 10
    Using MAME's Lua integration for better retro dev
    1 people · 3 points · first shared 2024 · discussion on HN
  11. 11
    Game Boy Advance Dev: Link Cable Networking
    1 people · 3 points · first shared 2026 · discussion on HN
  12. 12
    I built this static site with Next.js
    1 people · 2 points · first shared 2021 · discussion on HN
  13. 13
    Game Boy Advance Dev: Drawing Pixels
    1 people · 1 points · first shared 2026 · discussion on HN
  14. 14
    Neo Geo ROM Hacking: SMA Encrypted P ROMs
    1 people · 1 points · first shared 2025 · discussion on HN
  15. 15
    Game Boy Advance Dev: Logging to the Console
    1 people · 1 points · first shared 2026 · discussion on HN

What HN people wrote when they linked it

city41 · 2021-01-07
My output is HTML and CSS, but my stack is React with Next.JS. I just tell Next to not emit JS at build time. This is the best of both worlds. You get an excellent dev experience with TypeScript, fast refresh, the world of React components (granted many don't work when reduced to being static HTML), and I can also opt back into React on a page by page basis if I have the need. With Next's static site generation and export, the output is just HTML and CSS (and optionally JavaScript), no need for a server. If anyone is curious, my personal site was done this way: https://mattgreer.dev
azhenley · 2025-06-21
The author also wrote about his experience making a space shooter game for the E-Reader: https://mattgreer.dev/blog/making-a-shooter-for-the-ereader/
palsecam · 2024-12-08
You might also like “Cramming Solitaire onto a Nintendo E-Reader card” https://mattgreer.dev/blog/cramming-solitaire-onto-a-nintendo-ereader-… Discussed lately on HN: https://news.ycombinator.com/item?id=42010136
asp_hornet · 2022-02-14
Here is a devlog on developing for it. Warning, it will make you buy one. https://mattgreer.dev/blog/squeezing-the-arduboy-for-every-byte/
daniel-thompson · 2021-10-31
You can run i3 with MATE, see https://mattgreer.dev/blog/mate-and-i3/

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