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Matt Greer
mattgreer.dev · Personal blog · on HN since 2021
Matt Greer's personal blog on retro game development, including Nintendo E-Reader and Arduboy projects, emulator debugging, and React internals.
What HN saysCommenters point to his posts as follow-up reading, especially the E-Reader and Arduboy projects, one saying the Arduboy devlog will make you buy one.
17HN people shared it
5linked it in comments
17stories submitted
743story points
4 months agolast shared
2021people per year2026
Most-shared posts
- 1Cramming Solitaire onto a Nintendo E-Reader card3 people · 249 points · first shared 2024 · 43 comments on HN
- 2MAME Debugging2 people · 146 points · first shared 2024 · 21 comments on HN
- 3Balatro for the Nintendo E-Reader2 people · 129 points · first shared 2025 · 30 comments on HN
- 4Squeezing the Arduboy for Every Byte (2018)2 people · 1 points · first shared 2022 · discussion on HN
- 5Mate and i32 people · first shared 2021
- 6Neo Geo Dev: Fixed Point Numbers1 people · 90 points · first shared 2024 · 47 comments on HN
- 7React Internals (2017)1 people · 86 points · first shared 2021 · 25 comments on HN
- 8An E-Reader Mystery1 people · 27 points · first shared 2025 · 1 comments on HN
- 9Neo Geo ROM Hacking Guide Part 1: Intro and Background1 people · 4 points · first shared 2024 · discussion on HN
- 10Using MAME's Lua integration for better retro dev1 people · 3 points · first shared 2024 · discussion on HN
- 11Game Boy Advance Dev: Link Cable Networking1 people · 3 points · first shared 2026 · discussion on HN
- 12I built this static site with Next.js1 people · 2 points · first shared 2021 · discussion on HN
- 13Game Boy Advance Dev: Drawing Pixels1 people · 1 points · first shared 2026 · discussion on HN
- 14Neo Geo ROM Hacking: SMA Encrypted P ROMs1 people · 1 points · first shared 2025 · discussion on HN
- 15Game Boy Advance Dev: Logging to the Console1 people · 1 points · first shared 2026 · discussion on HN
What HN people wrote when they linked it
city41 · 2021-01-07
My output is HTML and CSS, but my stack is React with Next.JS. I just tell Next to not emit JS at build time.
This is the best of both worlds. You get an excellent dev experience with TypeScript, fast refresh, the world of React components (granted many don't work when reduced to being static HTML), and I can also opt back into React on a page by page basis if I have the need.
With Next's static site generation and export, the output is just HTML and CSS (and optionally JavaScript), no need for a server.
If anyone is curious, my personal site was done this way: https://mattgreer.dev
azhenley · 2025-06-21
The author also wrote about his experience making a space shooter game for the E-Reader:
https://mattgreer.dev/blog/making-a-shooter-for-the-ereader/
palsecam · 2024-12-08
You might also like “Cramming Solitaire onto a Nintendo E-Reader card” https://mattgreer.dev/blog/cramming-solitaire-onto-a-nintendo-ereader-…
Discussed lately on HN: https://news.ycombinator.com/item?id=42010136
asp_hornet · 2022-02-14
Here is a devlog on developing for it. Warning, it will make you buy one.
https://mattgreer.dev/blog/squeezing-the-arduboy-for-every-byte/
daniel-thompson · 2021-10-31
You can run i3 with MATE, see https://mattgreer.dev/blog/mate-and-i3/