Lofibucket
lofibucket.com · Personal blog · on HN since 2014
Lofibucket is a hobbyist site covering demoscene work, graphics tricks, and latency measurements, including Quake running on an oscilloscope.
What HN saysHN links its oscilloscope Quake demo with delight, and cites its articles on desktop compositing latency and making a 64k intro.
26HN people shared it
12linked it in comments
14stories submitted
3.2Kstory points
7 months agolast shared
2014people per year2026
Most-shared posts
- 1Quake on an oscilloscope11 people · 1.2K points · first shared 2014 · 70 comments on HN
- 2How a 64k intro is made7 people · 693 points · first shared 2017 · 59 comments on HN
- 3Desktop compositing latency is real4 people · 538 points · first shared 2017 · 291 comments on HN
- 4TV Backlight Compensation2 people · 731 points · first shared 2020 · 122 comments on HN
- 5Speed comparison.jpg1 people · first shared 2014
- 6E1m1 fast 48khz.flac1 people · first shared 2017
What HN people wrote when they linked it
userbinator · 2021-02-09
The classic theme is simple enough that it doesn't need GPU assistance (besides the usual 2D acceleration); and you get a noticeable decrease in latency from it:
http://www.lofibucket.com/articles/dwm_latency.html
AHTERIX5000 · 2018-04-15
Another great writeup of making of a 64k: http://www.lofibucket.com/articles/64k_intro.html
HideousKojima · 2025-03-23
Quake actually: https://www.lofibucket.com/articles/oscilloscope_quake.html
garaetjjte · 2024-03-12
>Can it show pictures from the web?
Even better, you can play Quake on it! https://www.lofibucket.com/articles/oscilloscope_quake.html
nathell · 2023-09-25
Ultimate test: can I plug in the audio from http://www.lofibucket.com/articles/oscilloscope_quake.html as a signal?
z303 · 2023-05-07
Lots of resource from the demoscene, especially 1K, 4K and 64K intros
- How a 64k intro is made [1]
- in4k site creation of demoscene 1kb, 4kb and 8kb intros [2]
- SizeCoding.org is a wiki dedicated to the art of creating very tiny programs [3]
[1] http://www.lofibucket.com/articles/64k_intro.html
[2] https://in4k.github.io/wiki/about
[3] http://www.sizecoding.org/wiki/Main_Page
alxlaz · 2020-02-26
And it does! Even when it's the only form of lag in existence, it's still noticeable -- see http://www.lofibucket.com/articles/dwm_latency.html for the notes of someone else who's noticed it.
I usually disable it on my work machine, too. I don't use flat themes anywhere, so I don't really need shadows, and I'm more than happy about the reduced latency.
sebazzz · 2018-05-07
Not to talk specifically about Windows 95, but older is better in regarding that until Windows 8 desktop composition could be turned off, which is a major source of latency [1]. I surely do miss that.
http://www.lofibucket.com/articles/dwm_latency.html
lloeki · 2017-11-25
That's it! The specific scene is at 1:14[0], and the article, is titled "How a 64k intro is made"[1].
<3 <3 <3
[0]: https://youtu.be/yei3mJm33SQ?t=1m14s
[1]: http://www.lofibucket.com/articles/64k_intro.html
htor · 2017-11-09
pretty darn cool to listen to as well: http://www.lofibucket.com/download/e1m1_fast_48khz.flac
yoklov · 2014-12-30
Part of it would be done on a shader (mainly the visual portion, like the glowing and whatnot) but I think most of the effect would need to be done on the CPU.
You might be able to make it work with clever usage of geometry or tesselation shaders though, and maybe also transform feedback.
Honestly though, since the effect necessitates simple, low-poly geometry, doing the effect on the CPU shouldn't be too unreasonable, and would be where I would start.
EDIT: Actually, now that I look closer, the one on the right here[0] could be done more reasonably in a shader, I was thinking closer to the one on the left (and how it actually looks in the video).
[0]: hhttp://www.lofibucket.com/articles/img/speed_comparison.jpg
Sharlin · 2014-12-29