Irrlicht3D

irrlicht3d.org · Personal blog · on HN since 2010

Personal site of the developer behind the Irrlicht 3D engine, with posts on Windows UI frameworks, programmer pay, and indie game sales.

What HN saysHN links it for the history of Windows UI frameworks and the post on paying programmers. Commenters use these in discussions about Windows and wages.
18HN people shared it
7linked it in comments
77stories submitted
2.1Kstory points
1 year agolast shared
2010people per year2026

Most-shared posts

  1. 1
    Short history of all Windows UI frameworks and libraries
    6 people · 62 points · first shared 2023 · 47 comments on HN
  2. 2
    Want good programmers? Then pay them.
    2 people · 481 points · first shared 2012 · 483 comments on HN
  3. 3
    JavaScript vs. C++: Creating the same 3D game in both
    2 people · 50 points · first shared 2016 · discussion on HN
  4. 4
  5. 5
    CSS Has 42 Units
    2 people · 15 points · first shared 2025 · 1 comments on HN
  6. 6
    Why you should not develop apps for Windows 10
    1 people · 386 points · first shared 2016 · 269 comments on HN
  7. 7
    What is Microsoft smoking?
    1 people · 188 points · first shared 2013 · 246 comments on HN
  8. 8
    My secret Hobby: Applying for jobs
    1 people · 187 points · first shared 2011 · 127 comments on HN
  9. 9
    Why the Update Fever Is Bad
    1 people · 149 points · first shared 2017 · 110 comments on HN
  10. 10
    The Business Guy vs. the Programmer
    1 people · 100 points · first shared 2014 · 74 comments on HN
  11. 11
    Stop selling your Software for Peanuts
    1 people · 98 points · first shared 2013 · 85 comments on HN
  12. 12
    War of the 3D Engines
    1 people · 69 points · first shared 2014 · 47 comments on HN
  13. 13
    Programmer? Back Pain? Try archery
    1 people · 40 points · first shared 2013 · 52 comments on HN
  14. 14
    Amazon.com and my Indie Software Company
    1 people · 31 points · first shared 2011 · 3 comments on HN
  15. 15
    WebGL now faster than Flash?
    1 people · 26 points · first shared 2012 · 15 comments on HN

What HN people wrote when they linked it

basch · 2024-03-05
its sort of the business model at this point. you cant just subscribe to security updates without new features. to justify the cost they always have to cram new, and by new i mean change. google feels the same way. things that work need to be rebuilt and rereleased to justify headcount. the mail -> new outlook is just another in the long tradition of microsoft pushing a new native gui framework, only to abandon it in house. How can they ever expect developers developers developers to commit to another future abandonware. https://irrlicht3d.org/index.php?t=1626 they really should be going in reverse and making all their apps pure native and then getting them to also render as html.
Andrex · 2024-02-10
Oh wow, Irrlicht! I remember very briefly messing around with that in ~2008. Seems like it's still around but the OP left the project[1]. 1. https://irrlicht3d.org/impressum.html#:~:text=Irrlicht I wonder if Blitz BASIC is still going...
AlexandrB · 2023-11-01
> Its like nobody at windows really gives a fuck any more. I think this has been the case for a while. They're on their, what, fifth[1] UI framework since Windows 7? Most of the innovation seems to be in monetization and finding ways to install Edge or make it the default browser. [1] https://www.irrlicht3d.org/index.php?t=1626
verybitter92 · 2015-09-15
Why is there no Silicon Valley of Europe? Because programmers and other IT professionals are paid laughably low wages and shown even less respect than they are in the US. It's a similar situation in Japan and Australia. Yet whenever politicians talk about the need for startups to compete with Silicon Valley, you never hear them say a word about the insultingly low wages that are the norm in Germany, France, UK, Belgium, and others. Want to create a Silicon Valley of Europe? Then pay Silicon Valley wages, you cheap bastards! The Irrlicht guy wrote about this: http://www.irrlicht3d.org/pivot/entry.php?id=1295
irrlichthn · 2013-06-28
You are right there, but I blogged about why I made the game free here: http://www.irrlicht3d.org/pivot/entry.php?id=1367 I even posted the sales details: http://www.irrlicht3d.org/pivot/entry.php?id=1370 In short, after 5 years, the game makes more money through ads when it is free, in contrast to selling the game directly.
kuhsaft · 2024-10-08
> This would lose the security properties of iOS, which is a big part of the value proposition for iPhones and iPads. Right. Apple is adding more and more security features from iOS into macOS. But, people are going to complain about that too. > Other operating systems can run in _parallel_ with iOS Absolutely, but there is a performance hit and memory management becomes an issue. You still need a host OS as well to unify the UX. Also, there needs to be some way for IPC between the applications of different OSes. > Microsoft implemented WSL WSL has networking and memory management issues. WSLg sort of works. Its architecture is wild [1]. Display scaling is terrible though. IPC between Windows and WSL guests is limited. WSL 2 was released in 2020 and it still has issues. It's not a simple problem to solve. Microsoft has also gone from WinRT, UWP, WinUI, MAUI, and now WinUI 3 trying to unify application development [2]. Again, it's not a simple problem to solve. I think the only OS that has actually unified application development across all form factors is Android/Chrome OS. But, people complain about how limited Chrome OS is. [1] https://github.com/microsoft/wslg?tab=readme-ov-file#wslg-architecture… [2] https://www.irrlicht3d.org/index.php?t=1626
CodeCube · 2013-02-18
_I posted this on the techcrunch article, but thought it might be useful to post it here as well_ Perhaps one thing that the "startup world" could adopt is the practice of postmortems. The game industry, which many have pointed out have many parallels between a new game venture and a startup, embraces failure in the sense that they talk truthfully about "what went right, and what went wrong". There are postmortems at industry events (http://www.youtube.com/watch?v=OLqk4aqpXlQ), and the industry's media publishes them (http://www.gamasutra.com/features/postmortem/). Of course, in many cases the postmortems are of popular/successful games, but at least they speak freely about things that went wrong ... and there are even some small failures that work up the courage to post about it (http://www.irrlicht3d.org/pivot/entry.php?id=1289). The point is that the culture in the game industry does not look down on failure, even while celebrating successes. And yes, I do realize the irony of me using the game industry as an example of healthy culture (ea_spouse, etc.) :P

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