I
Indie Retro News
indieretronews.com · Group blog · on HN since 2014
Indie Retro News reports on new games and hardware for old systems like the Amiga and C64, plus retro-styled indie games.
What HN saysHN links it for news on new C64 and Amiga games, demoparty results and ports, and commenters recommend browsing it.
20HN people shared it
6linked it in comments
34stories submitted
243story points
5 months agolast shared
2014people per year2026
Most-shared posts
- 1ARMiga – home made prototype of the next Amiga1 people · 71 points · first shared 2014 · 35 comments on HN
- 2Grind – An epic first person shooter for Amiga 500 gets another playable tease1 people · 68 points · first shared 2024 · 12 comments on HN
- 3Mineshaft Gap – A real-time strategy game for the C64 by Drmortalwombat1 people · 22 points · first shared 2024 · discussion on HN
- 4Grind – A first person shooter for Amiga 5001 people · 21 points · first shared 2023 · 2 comments on HN
- 5Someone ported my 1995 PC game Speed Haste to the Amiga1 people · 6 points · first shared 2025 · 3 comments on HN
- 6The A1200 – Full-Size. Full Keyboard. Full Nostalgia1 people · 5 points · first shared 2025 · 1 comments on HN
- 7Elite and4 Flicker free Pi – A flicker free and UPDATED classic1 people · 3 points · first shared 2023 · discussion on HN
- 8Unreleased Amiga game Mutant League Hockey sees light of day thanks to Scoopex1 people · 3 points · first shared 2015 · discussion on HN
- 9Another Pig Quest1 people · 3 points · first shared 2025 · discussion on HN
- 10New look at the latest Amiga 1200 case design process and key cap announcement1 people · 3 points · first shared 2016 · discussion on HN
- 11Cubix – The first 3D platformer of its kind for the ZX Spectrum1 people · 3 points · first shared 2025 · discussion on HN
- 12Castlevania AGA – Castlevania for the Commodore Amiga1 people · 3 points · first shared 2025 · 1 comments on HN
- 13Command and Conquer – Westwood's hit strategy game is coming to the Atari ST1 people · 2 points · first shared 2026 · discussion on HN
- 14Indie Retro News1 people · 2 points · first shared 2020 · discussion on HN
- 15Yeti Mountain – An episodic Commodore 64 game has been released by Protovision1 people · 2 points · first shared 2024 · discussion on HN
What HN people wrote when they linked it
ibobev · 2020-05-18
Recently I browsed http://www.indieretronews.com/. This is a site with information about new games for old computers like Commodore 64, Amiga and so on, and also for retro styled indie games for modern systems. I even posted it to HN.
renaudg · 2017-03-23
I guess it's all about which 8-bit we have fond memories of but ... the C64 is not known for having a great palette. It looks rather dull and washed out.
The Amstrad CPC probably had the most vibrant palette of all of the 8-bits.
A C64 artist even tried to prove otherwise, but IMHO scored an own goal : http://www.indieretronews.com/2016/02/is-c64-palette-far-superior-to-a…
ChristopherDrum · 2022-11-22
The engine was completely reverse-engineered for the C64 (after first gaining expertise by creating an iOS version), and the project seems to have been in progress in some form or another since 2006.
Based on the news I've read in Indie Retro News, it actually sounds like the art is completely done from scratch. (which makes some sense, given C64 graphics quirks/limitations). Though the exact art process hasn't been revealed, art duties were split amongst a few notable C64 pixel artists who have explicit credit for their contribution.
So, near as I can tell it's 100% reverse-engineered from scratch.
(early screenshots and dev info here: https://www.indieretronews.com/2022/09/eye-of-beholder-c64128-could-th…
Zitrax · 2017-03-13
The Lunatico demo got 2nd place at X'2016. Here you can find videos of the winner and the rest: http://www.indieretronews.com/2016/11/x2016-c64-had-one-hell-of-demopa…
lportion · 2015-01-20
I just noticed the Shadow of the Beast demo (SOTB), this is one of the quintessential Amiga games. Wonderful art and music (also rock-hard difficulty).
Not long ago the game was ported to popular modern formats, for anyone interested: http://www.indieretronews.com/2014/10/shadow-of-beast-legacy-popular-r…
s_gourichon · 2019-11-08
TL;DR: Yes, good idea. I do that.
I write software for Amstrad CPC in C using SDCC compiler (wow that even claims to supports C11 see http://sdcc.sourceforge.net/ ).
I made a framework, available on https://github.com/cpcitor/ , that was forked into https://github.com/lronaldo/cpctelera/ used for a number of recent CPC games.
When transferring from the jack output of my PC to a CPC-464,
I use a "cassette jack adapter" that I bought second-hand for 1€.
Faster and more reliable that going through a cassette.
Even when transferring to a machine fitted with a disk drive (e.g. a CPC-6128) the audio cable option has the benefit of no moving part (no swapping disks, etc) and is thus faster than using a PC to write to a floppy disk to be read by the CPC. I use this cable: https://coolnovelties.co.uk/coolnovelties/amstrad-cpc-pcw/278-amstrad-… .
SD card readers exist for the CPC, and other ways to inject data from the PC, but nothing beats a 1-10€ adapter/cable, simplicity and cost-wise.
Similar things exist for the Commodore 64, e.g. http://www.indieretronews.com/2014/09/ucassette-best-tape-loader-for-c…
If you want to try my CPC software, it's on https://github.com/cpcitor/ with a very easy "getting started" method (git clone, a few extremely common dependencies, scripts fetch and compile specific tools for you, up to an emulator if your compilator can compile a SDL program). Details on…