Here Dragons Abound

heredragonsabound.blogspot.com · Personal blog · on HN since 2017

An author's blog on procedural generation and rendering of fantasy maps, including compasses, place names, forests and a pencil effect in SVG.

What HN saysCommenters recommend it repeatedly as a rich resource on fantasy map generation and layout, though one notes it has not been updated in a while.
22HN people shared it
13linked it in comments
20stories submitted
791story points
8 months agolast shared
2017people per year2026

Most-shared posts

  1. 1
  2. 2
    The Forever Project
    5 people · 78 points · first shared 2020 · 19 comments on HN
  3. 3
    Creating a Pencil Effect in SVG
    2 people · 523 points · first shared 2020 · 25 comments on HN
  4. 4
  5. 5
    The Naming of Places: At Bay
    1 people · 6 points · first shared 2018 · discussion on HN
  6. 6
    Knurden Style: Forests
    1 people · 4 points · first shared 2021 · discussion on HN
  7. 7
    Adding Compasses to Dragons Abound
    1 people · 2 points · first shared 2022 · discussion on HN
  8. 8
    Map Compasses (Part 1): Introduction
    1 people · 2 points · first shared 2021 · discussion on HN
  9. 9
    Haunted Forests
    1 people · 1 points · first shared 2021 · discussion on HN
  10. 10
    Knurden Style: Trees (Part 4)
    1 people · 1 points · first shared 2021 · discussion on HN
  11. 11
  12. 12
    Naming Forests
    1 people · 1 points · first shared 2019 · discussion on HN
  13. 13
  14. 14
    Knurden Style: Overview (Part 1)
    1 people · 1 points · first shared 2020 · discussion on HN
  15. 15
    Two mountains are better than one
    1 people · 1 points · first shared 2024 · discussion on HN

What HN people wrote when they linked it

xipho · 2026-03-09
Inspirational stuff, with lots of great references to the OGs at the bottom, and source available. Now can it be merged with the look/feel of https://heredragonsabound.blogspot.com/. ;)
_Microft · 2019-09-28
This blog is amazing as well: https://heredragonsabound.blogspot.com/ The latest entry is about the mentioned map generator by the way. Make sure to check earlier ones!
smcameron · 2025-05-22
Along similar lines is "Here Dragons Abound", a blog about procedural generation of fantasy maps, though it hasn't been updated in awhile. https://heredragonsabound.blogspot.com/
schubart · 2023-06-02
Related: The "Here Dragons Abound" blog [1] deals with pleasant layout of generated maps. [1] https://heredragonsabound.blogspot.com
Folcon · 2021-09-08
Finding good fantasy mapping blogs is hard, I don't know too many, to anyone else interested in this Here Dragons Abound[0] is really good resource. Any others people really like? -[0]: https://heredragonsabound.blogspot.com/
sronors · 2021-05-27
- https://heredragonsabound.blogspot.com/ - detailed posts about procedural generation of fantasy maps - https://thealexandrian.net/ - for tabletop rpg content
hownottowrite · 2017-08-11
"Here Dragons Abound"[0] is another interesting take on this topic. The guy's been working for about a year now to beef up Martin O'Leary's work[1]. Fascinating read through if you start at the first post. [0] https://heredragonsabound.blogspot.com [1] http://mewo2.com/notes/terrain/
leprechaun1066 · 2021-11-13
mrec · 2026-02-13
What you're describing reminds me very strongly of Here Dragons Abound's "Forever Project": https://heredragonsabound.blogspot.com/2020/02/the-forever-project.htm…
programd · 2023-12-21
Indeed. The Here Dragons Abound author's blog post on the overhead of maintaining this very cool open source project for the benefit of others [0] is rather eye opening. This is a blueprint for what it takes to do it correctly, often for very little reward. Also, apparently he is a contributor to Nethack. [0] https://heredragonsabound.blogspot.com/2022/06/map-compasses-retrospec…
bovermyer · 2021-04-02
If you like this sentiment, read "The Forever Project": https://heredragonsabound.blogspot.com/2020/02/the-forever-project.htm…
Pawka · 2022-02-15
This is beautiful! And must be even more beautiful from technology side. I have recently became interested into procedural generation as my free time hobby. As a backend software engineer I was looking for a side project with no commitment. Which would be flexible to apply different types of technologies, boring and interesting at the same time. "The Forever Project" [1] article describes motivation behind it. Since I had no experience with Rust, game development & procedural generated stuff, combining everything sounded pretty covering my "Forever Project" theme. I'm currently going through Rust Rougelike tutorial[2] to get basic understanding how games are being developed & maps are generated. I like the tutorial a lot because it covers so much different topics. From game dev, few libraries, to different approaches of maps generators. There is a lot of content there but I'm already raising questions to myself where to look next? What should I learn & focus so I could deepen my knowledge in procedural generated content? I understand I always can read random tutorials (what I'm doing) and try to glue something from them. But maybe you have advises or more guided content as books, long tutorials, courses? Thanks. [1] https://heredragonsabound.blogspot.com/2020/02/the-forever-project.htm… [2] https://bfnightly.bracketproductions.com/rustbook/chapter_0.html

Keyboard shortcuts

/Search
j kNext / previous blog
EnterOpen selected blog
vVisit the blog site
fFollow / unfollow
lSwitch grid / list view
dSwitch dark mode
g hHome
g pTop posts
g tTopics
g fFollowing
g lLiked
g yHistory
g qFAQ
EscBack / close