Here Dragons Abound
heredragonsabound.blogspot.com · Personal blog · on HN since 2017
An author's blog on procedural generation and rendering of fantasy maps, including compasses, place names, forests and a pencil effect in SVG.
What HN saysCommenters recommend it repeatedly as a rich resource on fantasy map generation and layout, though one notes it has not been updated in a while.
22HN people shared it
13linked it in comments
20stories submitted
791story points
8 months agolast shared
2017people per year2026
Most-shared posts
- 1Here Dragons Abound: Exploring procedural generation and display of fantasy maps8 people · 165 points · first shared 2017 · 8 comments on HN
- 2The Forever Project5 people · 78 points · first shared 2020 · 19 comments on HN
- 3Creating a Pencil Effect in SVG2 people · 523 points · first shared 2020 · 25 comments on HN
- 4Map Compasses: Philosophy of Design (of procedural generation)2 people · 3 points · first shared 2022 · discussion on HN
- 5The Naming of Places: At Bay1 people · 6 points · first shared 2018 · discussion on HN
- 6Knurden Style: Forests1 people · 4 points · first shared 2021 · discussion on HN
- 7Adding Compasses to Dragons Abound1 people · 2 points · first shared 2022 · discussion on HN
- 8Map Compasses (Part 1): Introduction1 people · 2 points · first shared 2021 · discussion on HN
- 9Haunted Forests1 people · 1 points · first shared 2021 · discussion on HN
- 10Knurden Style: Trees (Part 4)1 people · 1 points · first shared 2021 · discussion on HN
- 11Here Dragons Abound: Knurden Style: Labels and etc. (Part 6)1 people · 1 points · first shared 2021 · discussion on HN
- 12Naming Forests1 people · 1 points · first shared 2019 · discussion on HN
- 13Map Compasses (Part 14): Lodestone Loader and First Compasses1 people · 1 points · first shared 2022 · discussion on HN
- 14Knurden Style: Overview (Part 1)1 people · 1 points · first shared 2020 · discussion on HN
- 15Two mountains are better than one1 people · 1 points · first shared 2024 · discussion on HN
What HN people wrote when they linked it
xipho · 2026-03-09
Inspirational stuff, with lots of great references to the OGs at the bottom, and source available. Now can it be merged with the look/feel of https://heredragonsabound.blogspot.com/. ;)
_Microft · 2019-09-28
This blog is amazing as well:
https://heredragonsabound.blogspot.com/
The latest entry is about the mentioned map generator by the way. Make sure to check earlier ones!
smcameron · 2025-05-22
Along similar lines is "Here Dragons Abound", a blog about procedural generation of fantasy maps, though it hasn't been updated in awhile. https://heredragonsabound.blogspot.com/
schubart · 2023-06-02
Related: The "Here Dragons Abound" blog [1] deals with pleasant layout of generated maps.
[1] https://heredragonsabound.blogspot.com
Folcon · 2021-09-08
Finding good fantasy mapping blogs is hard, I don't know too many, to anyone else interested in this Here Dragons Abound[0] is really good resource.
Any others people really like?
-[0]: https://heredragonsabound.blogspot.com/
sronors · 2021-05-27
- https://heredragonsabound.blogspot.com/ - detailed posts about procedural generation of fantasy maps
- https://thealexandrian.net/ - for tabletop rpg content
hownottowrite · 2017-08-11
"Here Dragons Abound"[0] is another interesting take on this topic. The guy's been working for about a year now to beef up Martin O'Leary's work[1]. Fascinating read through if you start at the first post.
[0] https://heredragonsabound.blogspot.com
[1] http://mewo2.com/notes/terrain/
leprechaun1066 · 2021-11-13
Also check out https://heredragonsabound.blogspot.com/
mrec · 2026-02-13
What you're describing reminds me very strongly of Here Dragons Abound's "Forever Project":
https://heredragonsabound.blogspot.com/2020/02/the-forever-project.htm…
programd · 2023-12-21
Indeed. The Here Dragons Abound author's blog post on the overhead of maintaining this very cool open source project for the benefit of others [0] is rather eye opening. This is a blueprint for what it takes to do it correctly, often for very little reward.
Also, apparently he is a contributor to Nethack.
[0] https://heredragonsabound.blogspot.com/2022/06/map-compasses-retrospec…
bovermyer · 2021-04-02
If you like this sentiment, read "The Forever Project": https://heredragonsabound.blogspot.com/2020/02/the-forever-project.htm…
Aearnus · 2020-03-21
The other two posts he linked to here were real interesting as well:
* https://heredragonsabound.blogspot.com/2016/11/this-is-where-i-draw-li…
* https://heredragonsabound.blogspot.com/2018/12/hand-drawn-lines-revisi…
Pawka · 2022-02-15
This is beautiful! And must be even more beautiful from technology side.
I have recently became interested into procedural generation as my free time hobby. As a backend software engineer I was looking for a side project with no commitment. Which would be flexible to apply different types of technologies, boring and interesting at the same time. "The Forever Project" [1] article describes motivation behind it.
Since I had no experience with Rust, game development & procedural generated stuff, combining everything sounded pretty covering my "Forever Project" theme. I'm currently going through Rust Rougelike tutorial[2] to get basic understanding how games are being developed & maps are generated. I like the tutorial a lot because it covers so much different topics. From game dev, few libraries, to different approaches of maps generators.
There is a lot of content there but I'm already raising questions to myself where to look next? What should I learn & focus so I could deepen my knowledge in procedural generated content? I understand I always can read random tutorials (what I'm doing) and try to glue something from them. But maybe you have advises or more guided content as books, long tutorials, courses?
Thanks.
[1] https://heredragonsabound.blogspot.com/2020/02/the-forever-project.htm…
[2] https://bfnightly.bracketproductions.com/rustbook/chapter_0.html