Hardcore Gaming 101

hardcoregaming101.net · Group blog · on HN since 2012

Hardcore Gaming 101 is a long-running site on obscure and classic video games, covering game history, bootlegs and regional gaming scenes.

What HN saysHN commenters recommend it as a good entry point for obscure games and history, and cite its large ranked list of games.
22HN people shared it
12linked it in comments
13stories submitted
60story points
10 months agolast shared
2012people per year2026

Most-shared posts

  1. 1
    Kaze No Notam
    2 people · 3 points · first shared 2020 · discussion on HN
  2. 2
    Rare Bootlegged Zemina (MSX) NES Ports
    2 people · 1 points · first shared 2014 · discussion on HN
  3. 3
    GameFAN
    2 people · first shared 2020
  4. 4
    Homepage
    2 people · first shared 2016
  5. 5
    Hudson's Lost Mario Trilogy (2010)
    1 people · 43 points · first shared 2014 · 20 comments on HN
  6. 6
    Twinkle Star Sprites
    1 people · 2 points · first shared 2026 · discussion on HN
  7. 7
    This Means War!
    1 people · 2 points · first shared 2019 · discussion on HN
  8. 8
    A History of Korean Gaming
    1 people · 2 points · first shared 2021 · discussion on HN
  9. 9
    Sid Meier’s CPU Bach
    1 people · 2 points · first shared 2019 · discussion on HN
  10. 10
    Blood & Magic (2015)
    1 people · 1 points · first shared 2020 · discussion on HN
  11. 11
    Kabuki Quantum Fighter
    1 people · 1 points · first shared 2025 · discussion on HN
  12. 12
  13. 13
    Before Super Mario Marker, There Was Lunar Magic
    1 people · 1 points · first shared 2016 · discussion on HN
  14. 14
    Wiz 'n' Liz
    1 people · 1 points · first shared 2020 · discussion on HN
  15. 15
    Ecstatica2 6.jpg
    1 people · first shared 2015

What HN people wrote when they linked it

should-b-wrkng · 2024-06-20
One of my favorites of his is when he portrayed the protagonist's father in the point-and-click DOS game "KGB: Conspiracy" http://www.hardcoregaming101.net/kgb-conspiracy-starring-donald-suther… https://en.wikipedia.org/wiki/KGB_(video_game)
Tiktaalik · 2016-10-24
If you want to peek into some obscure video games and history HardcoreGaming101 is a good entry point. http://www.hardcoregaming101.net
bane · 2014-08-08
Japan in the 80s and into the 90s was like a vision of a an alternate future where technology could keep growing and happening infinitely. Some really interesting features from that time period. If people in the West thought all the 8-bit micro computers was hard to deal with, in Japan there were nearly countless models by many companies, sometimes competing with themselves! This went on into the 16 and 32-bit eras even. Japan really had a stunning alternative view of the future. Do you want to buy a NEC PC-9801 or a Sharp X68000? How about a nice FM Towns from Fujitsu, the first home computer with a built in optical drive? But all my friends have a MSX computers! Okay, should I get the MSX 2+ or the turboR, from which manufacturer? I like Panasonic's model, but I heard Yamaha's has a good music interface. My friend has an old Fujitsu FM-7, but man the X1 Twin looks cool with it's integrated PC Engine! http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers.htm Amazingly, not a single one of these machines made it to the U.S. Commodore and Atari were simply far too dominant. Jack Tramiel even addresses keeping the Japanese out of the U.S. market as a principle concern. https://www.youtube.com/watch?v=3gmODkpnjO0 Also, not a single one of these architectures lives on today. I think the FM-Towns (an almost PC clone) and the Sharp X68k series went on the longest. But it's a tremendous surprise that so many personal computers were available, in a country that's never…
crtified · 2023-12-13
It's interesting that, on long running and well regarded (but obviously, not authoritative) site "HG101’s Top 47k Games of All Time" [0], the top 50 ranked titles includes virtually no games - 1? 2? 3? arguably - of a technically more advanced pedigree (than the Switch's capabilities), in terms of applied processing grunt, 'graphical fidelity', etc. Expand that analysis further, to the top 100, and it remains true. 'Regard accumulated over time' would clearly be a factor in that bias, but not a definitive one. Relatively modest processors like the A57, and (vastly) weaker, are still the home of the majority of human video gaming enjoyment. [0] http://www.hardcoregaming101.net/hg101s-top-47k-games-of-all-time/
phjesusthatguy3 · 2019-06-27
- The skeletons stabbing you to death in Beyond the Forbidden Forest (C64) - The entire Chiller[0] arcade game. I still sometimes have nightmares about it, and I've only ever walked by it once. They both turn my stomach just thinking about them. [0]http://www.hardcoregaming101.net/chiller/
rasz_pl · 2016-12-08
sure http://www.hardcoregaming101.net/freescape/freescape.htm nothing like a rose tinted glasses and fanboizm when it comes to membering those fluid 60fps full color FPS Spectrum games.
highCs · 2015-04-29
FYI, a voxel (volumetric-pixel) is a 3D rendering primitive which is a competitor of the polygon (yes there is other primitives like elipsoide[0]). A point cloud carrying whatever augmented information isn't in itself a voxel model. Ultimately, a voxel is a voxel when it is rendered as such: when this is the 3D primitive used to support/make the rendering. So are minecraft lanscapes made of voxels? No, these are polygons. [0] http://www.hardcoregaming101.net/ecstatica/ecstatica2-6.jpg
millstone · 2014-12-31
I just replayed Space Quest 3. In the game, Roger Wilco visits ScumSoft, a dystopian software company. Check out the ScumSoft office layouts: http://www.hardcoregaming101.net/spacequest/sq3-15.png http://1.bp.blogspot.com/-Bp3Emd3jJVo/T7wcdqFTM_I/AAAAAAAAAuQ/p3gbPZD3… The layout is nice, notwithstanding the whipping.
niftich · 2017-05-17
Your analysis appears correct, as several sources write that Gunstar Heroes uses multi-sprite bosses [1][2]. F1 on the Mega Drive owes its existence to an earlier game for the Atari ST, Vroom [5]. The brainchild behind that game, "Dan McRae", talks in a video interview [3] about how he arrived at that particular version of the game from his earlier revisions on older platforms -- where techniques shown in Lou's Pseudo 3d Page [4] apply, to more advanced techniques [6] similar to the ones presented in this submission. F1 on the Mega Drive was done by the same dev studio that collaborated with McRae on Vroom, and at least one of the same programmers, but presumably had to do some advanced tilemap trickery specific to the console. Unfortunately, compared to other games in this series, there is very little information on the technical aspects of the Mega Drive version. [1] http://www.hardcoregaming101.net/gunstarheroes/gunstarheroes.htm [2] http://www.racketboy.com/retro/sega/genesis/best-sega-genesis-graphics… [3] https://youtu.be/ZTd-fFScLGA [4] http://www.extentofthejam.com/pseudo/ [5] https://youtu.be/ZTd-fFScLGA?t=7m33s [6] https://youtu.be/ZTd-fFScLGA?t=10m28s
CM30 · 2016-07-19
Well, people have already mentioned TV Tropes and Reddit, but they're definitely two places I can spend hours on end browsing for content. Other than that: http://www.hardcoregaming101.net/ - If you like obscure games, this will keep you reading for hours. The amount of Japan only arcade games you probably never knew you wanted is insane. http://www.spriters-resource.com/ - And its various associates for 3D models, textures and sounds. I can easily get sidetracked just looking for examples of strange games, tilesets or enemy sprites. If you're making a fan game or game mod... you'll probably spend more time here than actually making the game. Various Wikis in general. Super Mario Wiki, Zelda Wiki and Bulbapedia can keep you reading for weeks if you're a fan of those franchises. https://tcrf.net/The_Cutting_Room_Floor - A very large wiki for unused content in games. There's a lot of fascinating stuff there, and just looking for ridiculous developer rants can take up a fair amount of my time. For example, this rather amusing rant about warez teams and the demoscene: https://tcrf.net/Final_Fight_(Amiga) Forums in general. If I find a new forum, I'm probably not doing anything else for the next weekend or so while I try (and sometimes fail) at catching up on what happened over the last ten years. http://www.suppermariobroth.com/ - Yeah, it's pretty obvious what my focus is when it comes to the internet. But it's basically one very long feed of Mario tech gimmickry and…
aspenmayer · 2020-07-31
I remember seeing info about XBAND in hardcore (import) gaming magazines like GameFan and Electronic Gaming Monthly, but hardly any info in more mainstream mags like GamePro. Never heard much of anything in Nintendo Power, but it’s a glorified first-party game ad vehicle. https://en.wikipedia.org/wiki/GameFan http://www.hardcoregaming101.net/gamefan/GameFAN.htm https://archive.org/search.php?query=GameFan https://www.polygon.com/2014/9/29/6867993/egm-electronic-gaming-monthl… http://alifewellwasted.com/2009/01/23/episode-one-the-death-of-egm/
Lammy · 2021-08-01
Desktop publishing, especially after the release of the LaserWriter: https://en.wikipedia.org/wiki/LaserWriter It used to be really hard to get printer output to look the same on the page as what you saw on the screen, and the small details matter when people are laying out a complicated magazine (or whatever) page and need text to flow around images and other design elements. There was a whole Adobe-vs-everyone battle over things like outline (as opposed to bitmap) font technology since they controlled the standard for PostScript fonts as used by printers like LaserWriter: https://en.wikipedia.org/wiki/PostScript_fonts#Type_1 Then Apple created TrueType, and it is the biggest feature of System 7 that I never see anyone talk about: https://en.wikipedia.org/wiki/TrueType Then still lots of back and forth over things like Adobe's multi-master fonts vs TrueType GX which despite being part of the "failed" QuickDraw GX actually lives on in OpenType today: https://en.wikipedia.org/wiki/Multiple_master_fonts https://atadistance.net/2016/09/20/truetype-gx-model-lives-on-in-opent… https://tidbits.com/1994/09/26/preliminary-practical-primer-to-quickdr… --- e: "magazine page" is what always comes to mind because it makes me think of the Diehard GameFAN story: http://www.hardcoregaming101.net/gamefan/GameFAN.htm "he calls the layout artist (which was probably Jacob Riskin or George Weising at the time), 'my trusty [Macintosh] Quadra operator'.…

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