E

Emmanuel Lopez

elopezr.com · Personal blog · on HN since 2017

Emmanuel Lopez, a graphics programmer, writes breakdowns of how games and engines render frames.

What HN saysHN links his 'A Macro View of Nanite', which a commenter offers as an explanation of Unreal's Nanite based on inspecting it in RenderDoc.
15HN people shared it
1linked it in comments
15stories submitted
481story points
1 year agolast shared
2017people per year2026

Most-shared posts

  1. 1
    Life and Death of a Graphics Programmer
    5 people · 18 points · first shared 2024 · 1 comments on HN
  2. 2
    A Macro View of Nanite
    4 people · 133 points · first shared 2021 · 42 comments on HN
  3. 3
    Rendering of Rise of the Tomb Raider
    2 people · 229 points · first shared 2019 · 22 comments on HN
  4. 4
    The Rendering of Mafia: Definitive Edition
    2 people · 3 points · first shared 2021 · discussion on HN
  5. 5
    Temporal AA and the Quest for the Holy Trail
    2 people · 2 points · first shared 2022 · discussion on HN
  6. 6
    The Rendering of Middle Earth: Shadow of Mordor
    1 people · 96 points · first shared 2017 · 11 comments on HN

What HN people wrote when they linked it

Agentlien · 2021-05-31
There is this now, someone trying to explain it after looking at it in RenderDoc: http://www.elopezr.com/a-macro-view-of-nanite/ There's a little bit to be learned from the official documentation, too: https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/

Keyboard shortcuts

/Search
j kNext / previous blog
EnterOpen selected blog
vVisit the blog site
fFollow / unfollow
lSwitch grid / list view
dSwitch dark mode
g hHome
g pTop posts
g tTopics
g fFollowing
g lLiked
g yHistory
g qFAQ
EscBack / close