Christoph Pojer

cpojer.net · Personal blog · on HN since 2021

Christoph Pojer (Nakazawa), a former Meta engineer behind Jest, writes about JavaScript tooling, engineering management, LLM workflows, and his indie game studio.

What HN saysHN commenters respond to his open-source and game-preservation approach, and one includes his blog among recommended tech-focused reading lists.
15HN people shared it
2linked it in comments
31stories submitted
212story points
3 months agolast shared
2021people per year2026

Most-shared posts

  1. 1
    Dependency Managers Don’t Manage Your Dependencies
    5 people · 26 points · first shared 2021 · 2 comments on HN
  2. 2
    Fastest Frontend Tooling in 2022
    2 people · 5 points · first shared 2022 · discussion on HN
  3. 3
    My Latest LLM Workflow and Modern Engineering Values
    2 people · 5 points · first shared 2026 · discussion on HN
  4. 4
    Mastering Tech Lead Management
    2 people · 4 points · first shared 2022 · discussion on HN
  5. 5
    A Management Starter Pack
    2 people · 4 points · first shared 2021 · discussion on HN
  6. 6
  7. 7
    Building a JavaScript Testing Framework
    2 people · 4 points · first shared 2021 · discussion on HN
  8. 8
    You are absolutely right? – Christoph Nakazawa
    2 people · 3 points · first shared 2025 · discussion on HN
  9. 9
    Front End Engineer Archetypes
    2 people · 3 points · first shared 2022 · discussion on HN
  10. 10
  11. 11
    Building a JavaScript Bundler
    1 people · 51 points · first shared 2022 · 8 comments on HN
  12. 12
    Rethinking JavaScript Infrastructure
    1 people · 18 points · first shared 2021 · discussion on HN
  13. 13
    Set up a new Mac, Fast
    1 people · 3 points · first shared 2022 · discussion on HN
  14. 14
    Inclusion in a Distributed World
    1 people · 2 points · first shared 2021 · discussion on HN
  15. 15
    Principles of Developer Experience
    1 people · 2 points · first shared 2021 · discussion on HN

What HN people wrote when they linked it

cpojer · 2024-08-05
This is great! As an indie game developer I care a great deal about game preservation. The game I'm working on requires Internet upon the first start and seamlessly syncs game state across your devices, but I pushed for open sourcing as much code as possible. We released 75% of the game's code under the MIT License[1], even before the game's full release. With the infra we built, we can publish the entire source within minutes once the game is no longer commercially viable. [1] https://cpojer.net/posts/athena-crisis-open-source

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