Click to Release

clicktorelease.com · Personal blog · on HN since 2011

Click to Release is a creative developer's collection of WebGL, CSS 3D and Web Audio demos and experiments.

What HN saysHN commenters enjoy the visual demos, praising the shiny lighting effects and polygon shredder, and also discuss WebGL support on mobile devices.
34HN people shared it
8linked it in comments
40stories submitted
686story points
4 years agolast shared
2011people per year2026

Most-shared posts

  1. 1
    CSS 3D Clouds
    5 people · 323 points · first shared 2012 · 44 comments on HN
  2. 2
    Polygon Shredder
    4 people · 173 points · first shared 2016 · 29 comments on HN
  3. 3
  4. 4
    SVG Google Logo in 305 bytes
    2 people · 14 points · first shared 2015 · discussion on HN
  5. 5
  6. 6
    Creating Android Lens Blur Depth Viewer
    2 people · 2 points · first shared 2014 · discussion on HN
  7. 7
    Bumpy metaballs
    2 people · first shared 2016
  8. 8
    Depth data viewer for Google Camera
    1 people · 83 points · first shared 2014 · 15 comments on HN
  9. 9
    Nice HTML5/GLSL explosion demo
    1 people · 59 points · first shared 2012 · 12 comments on HN
  10. 10
    SVG Load with Service Worker – Blog – Clicktorelease
    1 people · 5 points · first shared 2015 · discussion on HN
  11. 11
  12. 12
    Show HN: Making of cru·ci·form (JavaScript and WebGL)
    1 people · 2 points · first shared 2015 · discussion on HN
  13. 13
    WebGL spherical environment mapping and normal mapping
    1 people · 2 points · first shared 2013 · 1 comments on HN
  14. 14
    Rendering Strange Attractors
    1 people · 2 points · first shared 2016 · discussion on HN
  15. 15
    Absolutely stunning cross-hatching and shading
    1 people · 2 points · first shared 2013 · discussion on HN

What HN people wrote when they linked it

Mithaldu · 2016-02-07
When i opened the page, this started from my playlist and it makes an excellent soundtrack: https://www.youtube.com/watch?v=i_hWIgEqibU Also, choosing an odd number of polys to be rendered creates frankenpolys: https://www.clicktorelease.com/code/polygon-shredder/#33
derpmeister · 2012-07-02
alphan0n · 2021-10-11
I though it silenced the people, like the speech jammer that made headlines in 2012 https://www.cbsnews.com/news/japanese-researchers-make-speech-jamming-… Here’s the same concept you can try with headphones. https://www.clicktorelease.com/code/speech-jammer/
dang · 2016-03-10
That gives more background, so we changed the URL to that from https://www.clicktorelease.com/code/bumpy-metaballs/. People who are interested should look at both.
spite · 2016-02-07
Well, regarding that small minority... WebGL was enabled on Android on KitKat, and according to starts, that's 70,8% of installations (http://developer.android.com/about/dashboards/index.html) WebGL was enabled on iOS on 8, and that's 93% of installations (https://developer.apple.com/support/app-store/) I'd say most of mobile browsers can run WebGL, it's just that the experiences are not designed for mobile platforms (this Polygon Shredder, for instance, it does work on mobile, it's just too slow to be good, but I can probably make it work) Other experiences like https://www.clicktorelease.com/code/cruciform/ or https://www.clicktorelease.com/code/xmas-virus/ are supported and do work as expected. You're right that there's a lot of phones that are too underpowered to run WebGL experiences, but the browsers themselves do support it perfectly.
kerosen · 2013-07-10
The internet is full of information and we've find this 3D Cloud Effect tutorial http://www.clicktorelease.com/blog/how-to-make-clouds-with-css-3d You should try it too.
mistercow · 2012-07-31
Actually, that's not because of the ASCII, but because of the GSVPano.js demo that it's based on: http://www.clicktorelease.com/code/street/ Pick a location and compare it to the standard street view on google maps, and you'll notice a similar "more 3D" appearance. The reason is that it's using three.js to map the panorama onto a spherical geometry. This is actually quite an old trick used to give a more immersive feel to panorama viewers dating at least back to the days of QTVR.

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