Cameron Moll
cameronmoll.com · Personal blog · on HN since 2007
Cameron Moll is a web and interface designer who writes about design practice, creativity, and the web, and shows his portfolio.
What HN saysHN commenters cite his 'nodes of inspiration' article on learning from existing work, and point to his portfolio as an example of admired design.
20HN people shared it
12linked it in comments
12stories submitted
140story points
2 years agolast shared
2007people per year2026
Most-shared posts
- 1Why thinking in the shower may be an ideal model for "creative pause"3 people · 66 points · first shared 2008 · 35 comments on HN
- 2Abraham Wald and the airplane diagram with red bullet holes2 people · 14 points · first shared 2024 · 8 comments on HN
- 3Homepage2 people · first shared 2008
- 4Portfolio2 people · first shared 2010
- 5Archives 0000162 people · first shared 2008
- 6Nine skills that separate good and great designers1 people · 17 points · first shared 2010 · 3 comments on HN
- 7Is it time to move beyond 960 pixels?1 people · 13 points · first shared 2009 · 15 comments on HN
- 8Mobile web usage nearly equal PC web in Japan1 people · 10 points · first shared 2007 · 8 comments on HN
- 9Extensible CSS - the most basic things your site's css/html should support1 people · 7 points · first shared 2008 · 1 comments on HN
- 10Overcoming blankcanvasphobia1 people · 5 points · first shared 2008 · 2 comments on HN
- 11The "5 P’s" of Twitter’s Runaway Success1 people · 2 points · first shared 2009 · discussion on HN
- 1212 resources for getting a jump on HTML 51 people · 2 points · first shared 2009 · discussion on HN
- 13The Highly Extensible CSS interface1 people · 2 points · first shared 2008 · discussion on HN
- 14On writing more betterer1 people · 1 points · first shared 2008 · discussion on HN
- 15The Highly Extensible CSS Interface1 people · 1 points · first shared 2008 · discussion on HN
What HN people wrote when they linked it
rmc00 · 2009-07-02
I've been asking the same questions lately and trying to find the answers. The problem that I've run into is that a lot of designers just feel what is right. It seems very instinctive, which makes it hard for them to pass on knowledge.
One designer that I found who seems to know and actively apply principles of good design is cameron moll (http://cameronmoll.com). Cameron gave a great talk a while back at the HOW Conference, and he posted a pdf to accompany the talk http://cameronmoll.com/archives/2009/05/free_download_good_vs_great_de… I think this document is a great starting point to learn about design. Obviously, a 10-page document doesn't cover everything possible, but it recommends a few books for learning more. I haven't been able to pick them up yet, but I suspect you will find them helpful.
1. How Designers Think by Bryan Lawson
2. The Elements of Typographic Style by Robert Bringhurst
3.Universal Principles of Design by William Lidwell, Kritina Holden, Jill Butler
4. The Design of Everyday Things by Donald A. Norman
alabut · 2011-04-20
This is a great article on why designers should seek visual inspiration from pre-existing work and I know exactly one on how to do it:
http://cameronmoll.com/archives/000016.html
Cameron Moll calls it "nodes of inspiration" and this was highly influential on my budding young design career at the time. In essence, never rip off one interface entirely, instead you should rip off many elements from different sources and put them together in a seamless way.
It's a good way to build up the skills to make your own stuff from scratch and is the design equivalent of studying someone else's code.
sjs382 · 2010-12-22
I think they just hire great people and trust them. The designer of the LDS website is someone who I look up to, wrt/design: http://www.cameronmoll.com/portfolio/
plainspace · 2009-08-26
Be intentional with what we steal
Here are some great articles on the topic:
http://www.sitepoint.com/article/copy-great-designers-steal/
http://www.alistapart.com/articles/redesignrealign
http://www.cameronmoll.com/archives/000016.html
http://www.ryanbrill.com/archives/stealing-design/
kkfx · 2024-08-22
To me the issue is what people read in data. There are many suffering numberitis or they trust ANY number or "data" completely ignoring how it was established, errors and so on. Some even read the summary of an article stating their conclusion came from a certain dataset and do not even try to see that said dataset. It's not a "data" issue per se of course, but it's still an issue coming from the present data-bound way of thinking where many seems to have lost the ability of reasoning with their own mind.
I generally suggest anyone rediscover the old Abraham Wald anecdote https://www.cameronmoll.com/journal/abraham-wald-red-bullet-holes-orig… before taking stanzas on data.
armandososa · 2014-12-10
I think this is the reason: http://www.cameronmoll.com/archives/2006/12/gridding_the_960/.
960px was the "standard" for so much time (before RWD was a thing) that I still use it as the default width when designing new stuff. Maybe this is a bow to the old masters of our craft.
tannerc · 2014-05-01
Surprised to see nobody yet mention here Edward de Bono's concept of creative pause.
It's through activities such as purposeless walking — or showering, or doing the dishes — that we allow our consciousness to subside into a routine task while subconscious feedback is allowed to subtly rise. In theory this allows for more of a connection to the deeper going-ons in the brain.
More thoughts on the matter from designer Cameron Moll, dated six years ago: http://www.cameronmoll.com/archives/2008/11/showering_and_thinking/
telemachos · 2010-12-22
Moll's comments on his porfolio page:
> While overseeing the redesign of LDS.org, the LDS web team asked me to step in towards the end of the project to add my take on the visuals, resulting in a few comped ideas within a very short timeframe.[1]
That sounds like he did just a bit of work late in the game. (Maybe you meant that, but my first take was "designed the whole site" from reading your "The designer of the LDS website.")
[1] http://www.cameronmoll.com/portfolio/
[2] The comparisons: http://www.cameronmoll.com/projects/lds/
thismat · 2009-08-31
I was the same way honestly, but I switched back to HTML4 Strict. It's not that hard of a switch, and you can still keep your xhtml practices and write very clean layouts with it.
Here's some food for thought by Cameron Moll: http://cameronmoll.com/archives/2009/06/coding_like_its_1999/
bdotdub · 2008-11-17
Agreed. Recognizable lyrics is usually not good, unless its music that'll pump me up when I need it.
I've been trying out listening to some sort of white noise, ie. running water, static, etc., borrowing from the idea on this post: http://cameronmoll.com/archives/2008/11/showering_and_thinking/
It can get pretty noisy where I work, so something that distracts me so constantly and blocks the noise out helps me focus.
noodle · 2008-06-25
i've not read any books on it, so i'm just going to throw up what i use and read for quality information and inspiration online:
http://www.zeldman.com/ (and his book)
http://www.alistapart.com/
http://www.cameronmoll.com/
http://www.smashingmagazine.com/ (inspiration and tools)
http://www.thinkvitamin.com/
http://psdtuts.com/ (for photoshoppy help)
jonny_noog · 2008-06-11
Even though every screen I use on a daily basis runs at least 1280x1024, in general, I still tend to work off 1024x768 as my baseline.
My feeling is that - as with 800x600 - I will likely stick with 1024x768 as the baseline for a little longer than I should... Just to be sure. A site that takes up a bit to little room is less annoying that a site that takes up too much, IMO.
See here for a somewhat old but useful discussion on the topic:
http://www.cameronmoll.com/archives/001220.html
Then yeah, there's the whole fluid width angle too... Most of the sites I have designed are actually fluid width (useable at 800x600 and up) rather than fixed. Fixed width is something that I have only more recently started experimenting with.