Angelo Pesce

c0de517e.blogspot.com · Personal blog · on HN since 2008

Angelo Pesce is a graphics programmer who writes about real-time rendering, game development, and software engineering practice.

What HN saysHN commenters link his posts on Unreal 5's Nanite and his learning resource list for graphics, and wonder where he works now.
33HN people shared it
7linked it in comments
47stories submitted
1.4Kstory points
2 years agolast shared
2008people per year2026

Most-shared posts

  1. 1
    Over-engineering (the root of all evil) (2016)
    6 people · 27 points · first shared 2016 · 1 comments on HN
  2. 2
    Thoughts on Unreal 5's Nanite
    4 people · 6 points · first shared 2020 · discussion on HN
  3. 3
    Hallucinations re: the rendering of Cyberpunk 2077
    2 people · 335 points · first shared 2020 · 204 comments on HN
  4. 4
    Is true hacking dead? What we lost
    2 people · 259 points · first shared 2019 · 182 comments on HN
  5. 5
  6. 6
    What I Learned at Activision
    2 people · 140 points · first shared 2019 · 17 comments on HN
  7. 7
    Where is my C++ replacement?
    2 people · 43 points · first shared 2014 · 36 comments on HN
  8. 8
    Raytracing won't simplify AAA real-time rendering
    1 people · 128 points · first shared 2020 · 185 comments on HN
  9. 9
    DOS Nostalgia: On using a modern DOS workstation
    1 people · 99 points · first shared 2022 · 80 comments on HN
  10. 10
  11. 11
    Surviving C++
    1 people · 44 points · first shared 2011 · 23 comments on HN
  12. 12
    Raytracing Myths
    1 people · 43 points · first shared 2011 · 9 comments on HN
  13. 13
    Rendering does not matter anymore?
    1 people · 27 points · first shared 2019 · 15 comments on HN
  14. 14
    Where is my C++ replacement?
    1 people · 25 points · first shared 2014 · 7 comments on HN
  15. 15
    How the GPU works
    1 people · 12 points · first shared 2011 · 7 comments on HN

What HN people wrote when they linked it

c0de517e · 2020-12-17
It's a lifelong journey of passion and learning :) I put together a list of resources here, just start somewhere and keep going, there are so many options nowadays the really the best thing is to chose a project/path and go from there http://c0de517e.blogspot.com/2020/11/baking-realistic-renderer-from-sc…
Patient0 · 2011-09-20
I'd love to know where this guy works now. I've always thought it would be cool to do computer graphics programming but never been sure which sort of companies pay for guys like this to work for them. All I could find was this: http://c0de517e.blogspot.com/2010/12/leaving-ea.html indicating that he used to work for EA in Canada.
liuliu · 2020-05-31
I am not so sure about that. GPU has been slowly moving away from having a fixed graphics pipline at all in the past a few years. See the recent Nanite technology from Unreal 5: http://c0de517e.blogspot.com/2020/05/some-thoughts-on-unreal-5s-nanite…
Impossible · 2017-07-06
I first heard about the Daltonize filter when I was working on Call of Duty. A large percentage of the Call of Duty audience is male, and by association a lot of the players are colorblind, so making the game colorblind friendly was important. This blog post by one of Activison central tech's technical directors has some interesting thoughts about colorblind filters http://c0de517e.blogspot.com/2013/02/color-blindness.html?m=1
corysama · 2015-06-03
Even though people are giving "The Order: 1886" a hard time for it's linear, QTE-heavy gameplay, I really want to play through it simply because it is so technically impressive. (It might help that I make 3D engines for a living.) http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-1886-rocks… https://www.youtube.com/watch?v=EOHTJiRQB9o http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013…
yoklov · 2015-04-29
Angelo Pesce (aka c0de517e) has written about using it as a rendering engineer on his blog[0]. I've heard of others using it in similar scenerios as well, but don't have a link to provide for them. [0]: http://c0de517e.blogspot.com/2013/10/wolframs-mathematica-101.html (among a couple other posts about using it for specific tasks. He also spends some time defending it on there as well)

Keyboard shortcuts

/Search
j kNext / previous blog
EnterOpen selected blog
vVisit the blog site
fFollow / unfollow
lSwitch grid / list view
dSwitch dark mode
g hHome
g pTop posts
g tTopics
g fFollowing
g lLiked
g yHistory
g qFAQ
EscBack / close