Angelo Pesce
c0de517e.blogspot.com · Personal blog · on HN since 2008
Angelo Pesce is a graphics programmer who writes about real-time rendering, game development, and software engineering practice.
What HN saysHN commenters link his posts on Unreal 5's Nanite and his learning resource list for graphics, and wonder where he works now.
33HN people shared it
7linked it in comments
47stories submitted
1.4Kstory points
2 years agolast shared
2008people per year2026
Most-shared posts
- 1Over-engineering (the root of all evil) (2016)6 people · 27 points · first shared 2016 · 1 comments on HN
- 2Thoughts on Unreal 5's Nanite4 people · 6 points · first shared 2020 · discussion on HN
- 3Hallucinations re: the rendering of Cyberpunk 20772 people · 335 points · first shared 2020 · 204 comments on HN
- 4Is true hacking dead? What we lost2 people · 259 points · first shared 2019 · 182 comments on HN
- 5Stuff that every programmer should know: Data Visualization2 people · 147 points · first shared 2014 · 20 comments on HN
- 6What I Learned at Activision2 people · 140 points · first shared 2019 · 17 comments on HN
- 7Where is my C++ replacement?2 people · 43 points · first shared 2014 · 36 comments on HN
- 8Raytracing won't simplify AAA real-time rendering1 people · 128 points · first shared 2020 · 185 comments on HN
- 9DOS Nostalgia: On using a modern DOS workstation1 people · 99 points · first shared 2022 · 80 comments on HN
- 102011: Current And Future Programming Languages For Videogames1 people · 54 points · first shared 2011 · 12 comments on HN
- 11Surviving C++1 people · 44 points · first shared 2011 · 23 comments on HN
- 12Raytracing Myths1 people · 43 points · first shared 2011 · 9 comments on HN
- 13Rendering does not matter anymore?1 people · 27 points · first shared 2019 · 15 comments on HN
- 14Where is my C++ replacement?1 people · 25 points · first shared 2014 · 7 comments on HN
- 15How the GPU works1 people · 12 points · first shared 2011 · 7 comments on HN
What HN people wrote when they linked it
c0de517e · 2020-12-17
It's a lifelong journey of passion and learning :) I put together a list of resources here, just start somewhere and keep going, there are so many options nowadays the really the best thing is to chose a project/path and go from there http://c0de517e.blogspot.com/2020/11/baking-realistic-renderer-from-sc…
Patient0 · 2011-09-20
I'd love to know where this guy works now.
I've always thought it would be cool to do computer graphics programming but never been sure which sort of companies pay for guys like this to work for them.
All I could find was this: http://c0de517e.blogspot.com/2010/12/leaving-ea.html indicating that he used to work for EA in Canada.
panic · 2017-07-25
Here are a bunch of blogs from my RSS reader that I think are worth reading. Some of them haven't updated in a while, but the archives may be worth a look anyway.
* Blogs with a math focus:
http://blog.sigfpe.com
http://bit-player.org
http://mathr.co.uk/blog/
https://www.johndcook.com/blog/
* Blogs with a programming languages focus:
https://existentialtype.wordpress.com
https://bluishcoder.co.nz
http://blog.ezyang.com
http://akkartik.name
http://lambda-the-ultimate.org
http://mrale.ph
* Blogs with a UI design focus:
http://www.brandonwalkin.com/blog/
http://ignorethecode.net/blog/
http://interuserface.net
* Blogs with a graphics / 3D rendering focus:
http://c0de517e.blogspot.com
http://diaryofagraphicsprogrammer.blogspot.com
https://directtovideo.wordpress.com
http://graphicrants.blogspot.com
http://www.reedbeta.com
http://www.realtimerendering.com/blog/
https://blog.demofox.org
http://eelpi.gotdns.org/blog.wiki.html
* Other interesting / more general programming blogs (many of these have a "systems" focus):
http://danluu.com
http://ewontfix.com
http://chneukirchen.org/blog/
http://neverworkintheory.org
http://apenwarr.ca/log/
https://www.snellman.net/blog/
https://www.pvk.ca
http://psy-lob-saw.blogspot.com
https://randomascii.wordpress.com
http://fastcompression.blogspot.com
https://fgiesen.wordpress.com
http://blog.plover.com
http://chneukirchen.org/trivium/
http://rachelbythebay.com/w/
liuliu · 2020-05-31
I am not so sure about that. GPU has been slowly moving away from having a fixed graphics pipline at all in the past a few years. See the recent Nanite technology from Unreal 5: http://c0de517e.blogspot.com/2020/05/some-thoughts-on-unreal-5s-nanite…
Impossible · 2017-07-06
I first heard about the Daltonize filter when I was working on Call of Duty. A large percentage of the Call of Duty audience is male, and by association a lot of the players are colorblind, so making the game colorblind friendly was important. This blog post by one of Activison central tech's technical directors has some interesting thoughts about colorblind filters
http://c0de517e.blogspot.com/2013/02/color-blindness.html?m=1
corysama · 2015-06-03
Even though people are giving "The Order: 1886" a hard time for it's linear, QTE-heavy gameplay, I really want to play through it simply because it is so technically impressive. (It might help that I make 3D engines for a living.)
http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-1886-rocks…
https://www.youtube.com/watch?v=EOHTJiRQB9o
http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013…
yoklov · 2015-04-29
Angelo Pesce (aka c0de517e) has written about using it as a rendering engineer on his blog[0]. I've heard of others using it in similar scenerios as well, but don't have a link to provide for them.
[0]: http://c0de517e.blogspot.com/2013/10/wolframs-mathematica-101.html (among a couple other posts about using it for specific tasks. He also spends some time defending it on there as well)