M

Mario Zechner

badlogicgames.com · Personal blog · on HN since 2010

Mario Zechner is the creator of the libGDX game framework and writes about Java game development, mobile tooling and Android quirks.

What HN saysHN commenters link it for libGDX roadmap updates, notes on RoboVM and Xamarin, and an explanation of touch event flooding on mobile.
17HN people shared it
5linked it in comments
16stories submitted
453story points
10 years agolast shared
2010people per year2026

Most-shared posts

  1. 1
  2. 2
    First RoboVM app approved by Apple
    2 people · 4 points · first shared 2013 · discussion on HN
  3. 3
    Kek or how I’ll waste my free time going forward
    2 people · 3 points · first shared 2016 · 1 comments on HN
  4. 4
    RoboVM is no more, what now?
    2 people · 2 points · first shared 2016 · discussion on HN
  5. 5
  6. 6
    LibGDX 1.0 released
    1 people · 171 points · first shared 2014 · 34 comments on HN
  7. 7
    The JVM – A Viable Platform For (Mobile) Games?
    1 people · 14 points · first shared 2013 · 2 comments on HN
  8. 8
  9. 9
    LibGDX 1.9.4, August 21 by Mario
    1 people · 3 points · first shared 2016 · discussion on HN
  10. 10
  11. 11
    Libgdx will go 1.0 next weekend
    1 people · 2 points · first shared 2014 · discussion on HN
  12. 12
  13. 13
    Libgdx on iOS - First blood
    1 people · 1 points · first shared 2012 · discussion on HN
  14. 14
    LibGDX Wins Duke’s Choice Award
    1 people · 1 points · first shared 2014 · discussion on HN
  15. 15
    Wordpress
    1 people · first shared 2012

What HN people wrote when they linked it

codeulike · 2016-04-15
LibGDX has a plan however - move to Intel Multi-OS Engine http://www.badlogicgames.com/wordpress/?p=3925
moondowner · 2014-03-21
Cool! libGDX works nice with RoboVM, so you can port the game to iOS too. https://github.com/libgdx/libgdx/wiki/Robovm-notes http://www.badlogicgames.com/wordpress/?p=3193
talklittle · 2014-03-18
Speaking of RoboVM, sounds like it is making very good progress [1]. And can't beat its price of free. LibGDX is using RoboVM these days instead of Xamarin, due to the price. Also anecdotally they found RoboVM runs even faster than Xamarin [2], despite being a young project. [1]: http://blog.robovm.org/2014/03/robovm-0010-is-here.html [2]: http://www.badlogicgames.com/wordpress/?p=3161
rubinelli · 2011-12-09
Touch gestures generate a ton of events, specially in early versions. The most common fix is sleeping for a few ms in the UI thread. http://www.badlogicgames.com/wiki/index.php/Touch_Event_Flooding
yareally · 2012-10-23
If I could possibly offer an alternative to MonoGame, perhaps try libgdx game framework with MonoTouch. Libgdx is a very well developed framework for Java, but the creator has also put together guides on how to use it with Monotouch. How to guides: http://www.badlogicgames.com/wordpress/?p=2602 http://www.badlogicgames.com/wordpress/?p=2450 http://www.badlogicgames.com/wordpress/?p=2454 http://www.badlogicgames.com/wordpress/?p=2457 http://www.badlogicgames.com/wordpress/?p=2459 There was also a discussion about using J2objc (http://code.google.com/p/j2objc/) in order to port it to iOS: http://www.badlogicgames.com/wordpress/?p=2593

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