M
Mario Zechner
badlogicgames.com · Personal blog · on HN since 2010
Mario Zechner is the creator of the libGDX game framework and writes about Java game development, mobile tooling and Android quirks.
What HN saysHN commenters link it for libGDX roadmap updates, notes on RoboVM and Xamarin, and an explanation of touch event flooding on mobile.
17HN people shared it
5linked it in comments
16stories submitted
453story points
10 years agolast shared
2010people per year2026
Most-shared posts
- 1Initial Thoughts on Android 2.3 from a Game Developer's Perspective2 people · 49 points · first shared 2010 · 11 comments on HN
- 2First RoboVM app approved by Apple2 people · 4 points · first shared 2013 · discussion on HN
- 3Kek or how I’ll waste my free time going forward2 people · 3 points · first shared 2016 · 1 comments on HN
- 4RoboVM is no more, what now?2 people · 2 points · first shared 2016 · discussion on HN
- 5How I sent 300k emails through Github's API in a matter of minutes1 people · 196 points · first shared 2013 · 47 comments on HN
- 6LibGDX 1.0 released1 people · 171 points · first shared 2014 · 34 comments on HN
- 7The JVM – A Viable Platform For (Mobile) Games?1 people · 14 points · first shared 2013 · 2 comments on HN
- 8Show HN: Source for Quantum, ambient RTS with massive unit counts1 people · 4 points · first shared 2015 · discussion on HN
- 9LibGDX 1.9.4, August 21 by Mario1 people · 3 points · first shared 2016 · discussion on HN
- 10Java apps on iOS via Libgdx plus RoboVM AOT compiler(alpha)1 people · 2 points · first shared 2013 · discussion on HN
- 11Libgdx will go 1.0 next weekend1 people · 2 points · first shared 2014 · discussion on HN
- 12Let’s write a Chip8 emulator in Kotlin [Part 1: A simple Disassembler]1 people · 1 points · first shared 2014 · discussion on HN
- 13Libgdx on iOS - First blood1 people · 1 points · first shared 2012 · discussion on HN
- 14LibGDX Wins Duke’s Choice Award1 people · 1 points · first shared 2014 · discussion on HN
- 15Wordpress1 people · first shared 2012
What HN people wrote when they linked it
codeulike · 2016-04-15
LibGDX has a plan however - move to Intel Multi-OS Engine
http://www.badlogicgames.com/wordpress/?p=3925
moondowner · 2014-03-21
Cool! libGDX works nice with RoboVM, so you can port the game to iOS too.
https://github.com/libgdx/libgdx/wiki/Robovm-notes
http://www.badlogicgames.com/wordpress/?p=3193
talklittle · 2014-03-18
Speaking of RoboVM, sounds like it is making very good progress [1]. And can't beat its price of free.
LibGDX is using RoboVM these days instead of Xamarin, due to the price. Also anecdotally they found RoboVM runs even faster than Xamarin [2], despite being a young project.
[1]: http://blog.robovm.org/2014/03/robovm-0010-is-here.html
[2]: http://www.badlogicgames.com/wordpress/?p=3161
rubinelli · 2011-12-09
Touch gestures generate a ton of events, specially in early versions. The most common fix is sleeping for a few ms in the UI thread. http://www.badlogicgames.com/wiki/index.php/Touch_Event_Flooding
yareally · 2012-10-23
If I could possibly offer an alternative to MonoGame, perhaps try libgdx game framework with MonoTouch. Libgdx is a very well developed framework for Java, but the creator has also put together guides on how to use it with Monotouch.
How to guides:
http://www.badlogicgames.com/wordpress/?p=2602
http://www.badlogicgames.com/wordpress/?p=2450
http://www.badlogicgames.com/wordpress/?p=2454
http://www.badlogicgames.com/wordpress/?p=2457
http://www.badlogicgames.com/wordpress/?p=2459
There was also a discussion about using J2objc (http://code.google.com/p/j2objc/) in order to port it to iOS: http://www.badlogicgames.com/wordpress/?p=2593