Alain Galvan

alain.xyz · Personal blog · on HN since 2018

Alain Galvan writes about graphics programming, including comparisons of graphics APIs, WebGPU and WebGL tutorials, ray tracing and game frame analyses.

What HN saysHN commenters link it as a reference on how modern graphics APIs are converging and for its raw WebGPU tutorial and frame analyses.
19HN people shared it
3linked it in comments
18stories submitted
396story points
1 year agolast shared
2018people per year2026

Most-shared posts

  1. 1
    A Comparison of Modern Graphics APIs
    6 people · 8 points · first shared 2018 · discussion on HN
  2. 2
    Raw WebGPU
    4 people · 102 points · first shared 2020 · 41 comments on HN
  3. 3
  4. 4
    Frame Analysis in Overwatch
    2 people · 2 points · first shared 2020 · discussion on HN
  5. 5
    Ray Tracing Denoising
    1 people · 138 points · first shared 2019 · 44 comments on HN
  6. 6
    A Review of Shader Languages
    1 people · 134 points · first shared 2022 · 52 comments on HN
  7. 7
    Ray Tracing Acceleration Structures (2022)
    1 people · 2 points · first shared 2023 · discussion on HN
  8. 8
    GUI Architecture with Graphics APIs
    1 people · 1 points · first shared 2022 · discussion on HN
  9. 9
    Frame Analysis of Minecraft RTX
    1 people · 1 points · first shared 2023 · discussion on HN
  10. 10
    GPGPU Compute Concepts
    1 people · 1 points · first shared 2024 · discussion on HN

What HN people wrote when they linked it

GeekyBear · 2025-10-08
You should probably read up on the subject. > Low level Graphics APIs such as Vulkan, DirectX, Metal, and WebGPU, are converging to a model similar to the way GPUs are currently built. https://alain.xyz/blog/comparison-of-modern-graphics-apis Proton is not some magic software that is immune to taking a performance hit when you translate from one API to another.
grovesNL · 2020-04-23
There are some resources for wgpu-rs linked from the blog post (such as https://sotrh.github.io/learn-wgpu/). There are also some tutorials available that demonstrate how to use the browser API directly: - Raw WebGPU https://alain.xyz/blog/raw-webgpu - Get started with GPU Compute on the Web https://developers.google.com/web/updates/2019/08/get-started-with-gpu…

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