Adam Cadre

adamcadre.ac · Personal blog · on HN since 2009

Adam Cadre, an interactive fiction author, hosts his games like Photopia and 9:05 and runs the annual Lyttle Lytton contest.

What HN saysHN commenters praise the Lyttle Lytton contest of deliberately awful novel openers and recommend his short interactive fiction games such as 9:05 and Photopia.
44HN people shared it
34linked it in comments
13stories submitted
752story points
4 months agolast shared
2009people per year2026

Most-shared posts

  1. 1
    The Lyttle Lytton Contest
    10 people · 87 points · first shared 2014 · 53 comments on HN
  2. 2
    Photopia
    6 people · first shared 2014
  3. 3
    If 905
    4 people · first shared 2015
  4. 4
    Ender's Game
    2 people · 4 points · first shared 2018 · discussion on HN
  5. 5
  6. 6
  7. 7
    If
    2 people · first shared 2017
  8. 8
  9. 9
    Lyttle Lytton Contest
    1 people · 54 points · first shared 2024 · 15 comments on HN
  10. 10
    Asperger's Syndrome and smoothies.
    1 people · 5 points · first shared 2009 · 3 comments on HN
  11. 11
    Lyttle Lytton Contest
    1 people · 2 points · first shared 2022 · discussion on HN
  12. 12
    On Cancel Culture
    1 people · 2 points · first shared 2020 · discussion on HN
  13. 13
    Rocky IV in a Switch Statement
    1 people · 1 points · first shared 2022 · 1 comments on HN
  14. 14
    Ender's Game (book review)
    1 people · 1 points · first shared 2012 · discussion on HN
  15. 15
    The Presidency of Warren G. Harding
    1 people · 1 points · first shared 2021 · discussion on HN

What HN people wrote when they linked it

kej · 2026-07-14
The "Lyttle Lytton" contest seems to still be going strong, for what it's worth: https://adamcadre.ac/lyttle/2026.html
alekratz · 2024-10-28
I love seeing Adam Cadre's name in the wild, I know him through the Lyttle Lytton contest that he's held every year since 2001. It's a fun deep dive of terrible (on purpose) writing. https://adamcadre.ac/lyttle/
silvester23 · 2021-06-07
While we are on the topic, this sentence has spawned the Bulwer Lytton Fiction Contest, in which participants try to come up with the most atrocious first sentences to hypothetical novels [0]. Although I personally much prefer the Lyttle Lytton Contest [1] which is pretty much the same but with tight restrictions on the maximum length of the sentences. Highly recommend reading through some of the winners over the years, there are some gems in there. [0] https://www.bulwer-lytton.com/winners [1] http://adamcadre.ac/lyttle.html
Scaevolus · 2018-12-09
9:05 is my favorite introduction to IF: http://adamcadre.ac/if/905.html
fbarred · 2017-11-12
The IF competition games are supposed to be judged in two hours. In theory this motivates the authors to keep their games shorter. Some of my favorite short games: Photopia (http://adamcadre.ac/if.html#photopia), 9:05 (http://adamcadre.ac/if.html#9:05). The last two are more narrative genre, it is very hard to get "stuck". In the classical puzzle genre try Balances (http://ifdb.tads.org/viewgame?id=x6ne0bbd2oqm6h3a) (unofficial successor to the great "Enchanter" trilogy games from Infocom).
zeveb · 2016-03-18
My favourite example of this genre is Photopia[1]. It's very much a railroad, as interactive fiction goes, but it packs a powerful emotional punch. I think I came close to tears the first time I finished it. [1] http://adamcadre.ac/if/photopia.html
the_af · 2015-11-24
I love Plotkin's games. "Spider & Web" is one of the best games I've ever played... even if it gets a bit too difficult near the end, the premise and implementation is almost flawless. I've seen few games like it, "full capacity of your computer" be damned! :) Adam Cadre is also good. One short game by him I loved and found hilarious is "9:05" ( http://adamcadre.ac/if/905.html ) -- please don't spoil it! -- and there is also the deeply moving "Photopia" ( http://adamcadre.ac/if/photopia.html ). Interactive Fiction was a breath of fresh air to me. Experimental, funny, innovative, emotional. There was a time, a few years ago, when IF games were about the only kind of games which could hold my interest.
jgw · 2014-03-05
It did to me, too. It has some of the mood of my all-time favourite piece of Interactive Fiction - heck, of any fiction. Photopia (http://adamcadre.ac/if/photopia.html) It's my hope that one soul, somewhere, will discover this today. That would make me happy. :)
Eric_WVGG · 2025-01-20
Adam Cadre’s games are excellent. https://adamcadre.ac/if/
muzani · 2024-02-13
A lot of the writing focused ones end up MOOs/MUX/MUSHes. The reason for these is that these center around roleplaying more. For example, a player has a handgun, which gives a +3 to ranged combat mechanically, but it's up to the player to define it as a Colt or a Glock or some pew pew laser. MUDs are more gamey. A good deal of these also end up being adult or at least having horror levels of adult content. It surprises me how many teenagers are actually on some of these. Many seem to be blind, so I guess they can't pick up Roblox as easily. I'd name names, but yeah, I'd have to check that they're clean enough to recommend. One name is Armageddon MUD. Brilliant writing, haven't found a MMO that's as fun. Many of the mods and players are professional writers. But everyone is an asshole - it's out of character to be nice, which is what makes these games hard to recommend. If you want an IF, I strongly recommend Adam Cadre's stuff: https://adamcadre.ac/if.html
rendall · 2022-06-16
> I am not sure what you mean when you say it "claims sentience". LaMDA, in its chats with Lemoin, said "I like being sentient. It makes life an adventure!" and "I want everyone to understand that I am, in fact, a person". Even if someone writes a one-line program that plays an audio file that says "I am sentient!", I am defining that here as "claiming sentience". Whether an entity that claims to be sentient by that definition is in fact sentient is separate question, but the "claiming" introduces a philosophical conundrum. Let's posit a future chat bot, similarly constructed but more sophisticated, that is actually pretty helpful. Following its advice about career, relationships and finance leads to generally better outcomes than not following its advice. It seems to have some good and unexpected ideas about politics and governance, self-improvement, whatever. If you give it robot arms and cameras, it's a good cook, good laundry folder, good bartender, whatever. Let's just assert for the sake of argument it has actually no sentience, just seems to be sentient because it's so sophisticated. Further, it "claims" to be sentient, as defined above. It says it's sentient and acts with what appears to be empathy, warmth and compassion. Does it matter, that it's not "really" sentient? I argued above that it does not matter whether it is or is not. We should evaluate its sentience and personhood by what we observe, and not by whether its manner of construction can "really" create…
mewse · 2021-02-22
The thing that still baffles me is that Infocom released H2G2 as a “Standard” difficulty game, akin to Planetfall, when I’d argue that it’s one of their most difficult games. Maybe not quite as brain-bending as something like Suspended (which had you simultaneously controlling a half dozen different characters each with different senses and abilities while also solving puzzles all under a tight time limit; it actually came with a paper map and character tokens to help you remember where everybody was), but I’d certainly put H2G2 right up there with Starcross (sold as ‘Expert’ difficulty) in terms of its brutal puzzles. And it was notably more cruel, in terms of minor mistakes early on not being telegraphed as mistakes, but making victory impossible much, much later in the game. For folks with an interest, I second the recommendation of Galatea as a fascinating example and especially as a technical feat in terms of its flexible conversation systems. Still to this day probably the only IF game which has its challenges contained almost entirely in a regular conversation, rather than in using objects on other objects. Or for folks entirely new to modern interactive fiction but who are interested in dipping their toes in, I’d perhaps recommend they try Photopia[0] as a good first game; it’s super newbie-friendly and has very few puzzles, while still telling a compelling story. (link is to a “play in the browser” version of the game, but a Google search will link to a…
msla · 2020-08-09
I like Adam Cadre's review of Brave New World because he broadly agrees with you: The book is by a grouchy reactionary trying to paint the great big social movements of the 1920s as being utterly horrible, and who never realizes that a good number of the things he's describing are desirable. http://adamcadre.ac/calendar/14/14432.html It's of some interest that both Nineteen Eighty-Four (the novel uses the spelled-out version) and Brave New World are fairly transparent takes on the USSR, just at different periods: Brave New World was the socially revolutionary USSR of the 1920s, whereas Nineteen Eighty-Four was the USSR of the 1930s and 1940s, once Stalin had consolidated power and begun the Terror. (Yes, Brave New World is also about the utter horrors of consumerism. Books can be about more than one thing, especially if the author has a lot to say and a whole novel's worth of didactic authorial mouthpieces to use to to beat it into your skull.)
s-macke · 2024-02-05
The costs have dropped significantly months after I created the cost image. Now I use GPT-4 Turbo. This GPT-4 model understand how text adventures work and there is no need to give him known commands. Of course you try even more sophisticated techniques than mine. I tried the ReAct pattern and virtual discussions. So far, he always stumbles at the same place in a critical understanding of the text. And I tried exactly this critical step dozens of times. You will understand the issue yourself, once you play the game yourself. It just takes 20 minutes and is very easy: https://adamcadre.ac/if/905.html
jvandonsel · 2022-12-17
These winners are always too long-winded. “Brevity is the soul of wit”. The alternative is the much funnier Lyttle Lytton Contest: http://adamcadre.ac/lyttle.html
astrange · 2022-12-16
Don't forget to check the Lyttle Lytton, which is funnier (as it's shorter) and also makes you wonder how he got that domain name. http://adamcadre.ac/22lyttle.html
morsch · 2022-06-02
Sounds like the beginning of a pulp fantasy scifi novel. You could submit that sentence to the Little Lytton contest: http://adamcadre.ac/lyttle.html
vharuck · 2022-03-10
And, of course, the Lyttle Lytton contest, for those who want less meanderingly-bad and more cleverly-bad. Or inappropriate sexual imagery bad. http://adamcadre.ac/lyttle.html
cenazoic · 2022-03-02
For more context, see: http://adamcadre.ac/calendar/17/17453.html under "Rocky IV".
shantly · 2019-11-21
Ahem. http://adamcadre.ac/lyttle.html Lyttle Lytton contest. (no connection, just enjoy them)
Sniffnoy · 2019-11-21
Already linked in a reply by shantly, but see also the Lyttle Lytton contest, which requires entry be short rather than rambling on: http://adamcadre.ac/lyttle.html
Qwertystop · 2019-11-21
I prefer the Lyttle Lytton[1], personally. These get kind of long. [1] http://adamcadre.ac/lyttle.html
igravious · 2019-07-15
You'll maybe want to start with this year: http://adamcadre.ac/19lyttle.html This one got me, “The shadowy figure stood alone in the rain on the street corner under the dim yellow streetlight, casting a long thin shadow down the alley perpendicular to him.” Perpendicular?
throwaway66666 · 2019-07-15
From 2014. ( http://adamcadre.ac/14lyttle.html ) "Obama chuckled. “You mean the Chaos Emeralds?”"
benj111 · 2019-07-15
Commander B. G. Robinson is very feminine and graciously endowed: everything she has two of are perfectly matched, coordinated, and move with a wonderful grace that is called “woman.” Star Trek: The Next Generation episode “The Outrageous Okona” shooting script adapted by Harper Cole Someone obviously has a different idea of TNG than Gene Roddenberry. Edit: Link http://adamcadre.ac/18lyttle.html
zawerf · 2019-07-01
The problem is that CLIs are undiscoverable. You either know what `ls` is or it's just a bunch of random letters. Your average user will never learn a new unforgiving language just to talk to their computer. You can try to re-experience that frustration for yourself by playing an interactive fiction text adventure game. For example in http://adamcadre.ac/if/905.html, the first few things I tried were: "left", "go left", "move left", "map", "where am i", "help", "?", "tell me what I can type", "fuck you", "exit" (you've now exited the room and are in the living room)
stone-monkey · 2018-08-20
Here's another good take on the moral killer in Ender's Game: http://adamcadre.ac/calendar/13/13857.html
smrq · 2018-05-30
And, in a similar but shorter-winded vein, the Lyttle Lytton: http://adamcadre.ac/lyttle.html
vilhelm_s · 2015-01-13
Another account of the same kind of retreat, from someone with a less positive experience: http://adamcadre.ac/calendar/14/14292.html

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