Taylor Troesh

taylor.town · Personal blog · on HN since 2022

Taylor Troesh writes about software engineering, programming languages, side projects, and personal knowledge, with a distinctive minimal site design.

What HN saysHN discusses the site's unusual look and light use of JavaScript; commenters read the blog and like his ScrapScript language project.
63HN people shared it
17linked it in comments
316stories submitted
3.2Kstory points
3 months agolast shared
2022people per year2026

Most-shared posts

  1. 1
    Homepage
    6 people · first shared 2022
  2. 2
    How to be a -10x Engineer
    5 people · 47 points · first shared 2023 · 9 comments on HN
  3. 3
    100M CROWPOWER and no horses on the moon
    4 people · 20 points · first shared 2025 · 1 comments on HN
  4. 4
    I'm leaving OpenAI to build Jurassic Park
    4 people · 11 points · first shared 2026 · 2 comments on HN
  5. 5
    Be the node you want to see in the network
    4 people · 11 points · first shared 2025 · discussion on HN
  6. 6
    I Hereby Pardon All Junior Engineers
    4 people · 8 points · first shared 2023 · 1 comments on HN
  7. 7
    Napkin Math Tool
    3 people · 139 points · first shared 2025 · 33 comments on HN
  8. 8
    How/why to sweep async tasks under a Postgres table
    3 people · 104 points · first shared 2023 · 38 comments on HN
  9. 9
    I Eat
    3 people · 10 points · first shared 2023 · discussion on HN
  10. 10
    On Nontrepeneurship
    3 people · 8 points · first shared 2024 · discussion on HN
  11. 11
    Host an indie-web yardsale on your /junk page
    3 people · 7 points · first shared 2024 · discussion on HN
  12. 12
    How to Win Titular Metagames
    3 people · 6 points · first shared 2025 · discussion on HN
  13. 13
  14. 14
    Apple should acquire Wolfram Research
    3 people · 4 points · first shared 2023 · 1 comments on HN
  15. 15
    IKEA-Oriented Development
    3 people · 4 points · first shared 2023 · discussion on HN

What HN people wrote when they linked it

surprisetalk · 2023-01-06
Hey David! It's Taylor from https://taylor.town For those who don't know, @schmudde runs a blog called Beyond the Frame: https://schmud.de He also has an excellent Strange Loop talk: https://www.youtube.com/watch?v=SU6NvkkF4Xk
justusthane · 2025-05-29
It hasn't changed. The linked page is an article about his website posted on a different site. Here is the site he's talking about: https://taylor.town/
KronisLV · 2025-05-29
Doesn't seem like the thing with the best usability for me (how my eyes scan information, in that regard the old site would be better), but it does seem aesthetically different and kinda cool. Plus, good job on not putting a whole bunch of JS into the site and letting it actually perform well without making my CPU sad. That said, https://taylor.town/android-chrome-512x512.png is about 225 KB and probably doesn't need to be quite that big. The first optimizer I found online turned it into a 55 KB image. There, this time I'm the nitpicky nerd, bwah. Not to miss the point though: it's cool that people are making things that are different!
BlackLotus89 · 2025-05-29
If you look at the screencap you see a mail to [email protected]. My first instinct was the same as yours so hf visiting https://taylor.town/ Edit: after posting this the taylor.town site became much slower - so maybe that's the hn hug of death gripping again
samsquire · 2023-05-02
I've been reading your blog (https://taylor.town/) and I think ScrapScript is awesome. Let's engage early and often. (I am looking forward to your email.) I hope we can build and inspire people to create some futuristic software. There's Conflict-free replicated data types, content addressable, Val Town, Nostr, scuttlebut, distributed computing, Node Package Manager, merkle trees, Rubygems, Git, ActivityPub, decentralized software, NixOS, repl.it, unison to draw inspiration from. https://dfinity.org/ (internet computer) https://nostr.com/
benjaminclauss · 2025-09-29
How do I submit https://taylor.town/?
dognaptr · 2024-09-21
His homepage is 10,000 times worse: https://taylor.town/
nyx · 2023-07-27
Wait... so this isn't satire? I read all the way through expecting a reveal, but when I got to the bottom all I found was a link to other chapters of "How to Productize Yourself"... which, again, I thought was a joke but upon clicking that I got a list of articles like this one and zero indication that the author is joking. I know this person is capable of sarcasm and irony and so on, because I remember seeing their "how to be a -10x engineer" article[0] before... if they're intentionally riding the line of believability here, then props to them, because this is hilarious and definitely sounds like something in the top quartile of unhinged LinkedIn-influencer-posting. > Create arbitrary rules and rituals. Ask your clients to participate in your personal process. Lead people on journeys. What's wrong with unassuming and consistent competence? Has the author ever actually worked with another one of these high-output culture-hacker people? It's possible to leave a great impression with nothing but technical excellence and solid communication, and I'd personally take that any day over someone who tries to turn a client meeting into some kind of spooky grindset seance. [0] https://taylor.town/-10x
high_priest · 2025-08-27
The website is a reflection of the man https://taylor.town/ready-matters
IshKebab · 2025-05-29
Yeah presumably because the ugly site has an awful background and poor font/colour choices that make it kind of hard to read. E.g. https://taylor.town/wealth-000 I made my website myself too and it isn't ugly. This guy's website is ugly because he decided to make it ugly out of some misguided sense of self-importance.
fergie · 2023-11-16
On a related note: this guy has the coolest workstation setup -> https://taylor.town/my-battlestation
misja111 · 2023-08-03
I found this on his site https://taylor.town/-10x, I like it even better
World177 · 2023-08-03
For $666/day the author also sells infinite exponential growth. [1] [1] https://taylor.town/hire-me
xwowsersx · 2023-07-27
haha yeah, the https://taylor.town/-10x post made me think this might be satire
esses · 2023-04-05
https://taylor.town/-10x > Hold 10 engineers hostage in a technical discussion.
seanw265 · 2025-12-01
After reading the post I kept thinking about two other pieces, and only later realized it was Taylor who had submitted it. His most recent essay [0] actually led me to the Commoncog piece “Are You Playing to Play, or Playing to Win?” [1], and the idea of sub-games felt directly relevant here. In this case, running a studio without using or promoting AI becomes a kind of sub-game that can be “won” on principle, even if it means losing the actual game that determines whether the business survives. The studio is turning down all AI-related work, and it’s not surprising that the business is now struggling. I’m not saying the underlying principle is right or wrong, nor do I know the internal dynamics and opinions of their team. But in this case the cost of holding that stance doesn’t fall just on the owner, it also falls on the people who work there. Links: [0] https://taylor.town/iq-not-enough [1] https://commoncog.com/playing-to-play-playing-to-win/
mrngm · 2025-04-09
A few thoughts, I tried this on mobile but got a bit confused by the initial "How to play" dialog (besides that it was too large to fit on screen). The dialog says: How to play. String together factors to answer the question. ... but the dialog doesn't pose a question! It just shows two factors with sliders, and the calculated answer, but no reason why we're sliding these two elements from left to right. I would skip the initial dialog for now, and perhaps make the "How to play" dialog very easy to reach to give a general description of the game, what is asked of the player, and how they could think about answering the question, instead of trying to explain the interface. For the question I got ("How many people are flying in airplanes right now?"), the influencing four factors were nicely chosen, although I would refrain from guiding the player too much with (too) narrow "x - y" bands. We're looking for orders of magnitude, so you could think about sliders that also suggest thinking in orders of magnitude, say "1, 10, 100, 1000" (e.g. number of passengers on a plane), and "10 minutes, 30 minutes, 1 hours, 2 hours, 8 hours" (e.g. flight duration). (Another angle here could be: how many flights and/or passengers does the nearest airport handle during a year, or how many flights/passengers do the global top 10 airports handle during a year, and how does that account for the total amount of flights in a year?). In other words: I don't think you want your players to do…

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