Socks Studio

socks-studio.com · Group blog · on HN since 2012

Socks Studio covers architecture, art, design history and visual culture, often with archival drawings and experimental projects.

What HN saysHN commenters link it as a source for architecture and art history, such as Ramon Llull's figures, Matta-Clark and Yves Klein.
17HN people shared it
5linked it in comments
14stories submitted
201story points
4 months agolast shared
2012people per year2026

Most-shared posts

  1. 1
    Claude Bragdon: Drawings of the Fourth Dimension (2022)
    1 people · 139 points · first shared 2023 · 21 comments on HN
  2. 2
    Walls as Rooms (2012)
    1 people · 31 points · first shared 2019 · 2 comments on HN
  3. 3
    Computer Graphics Archaeology: The HP 9845C Demo (2013)
    1 people · 14 points · first shared 2024 · 5 comments on HN
  4. 4
    Design fiction 1/2/3 by Casey Cripe
    1 people · 3 points · first shared 2024 · discussion on HN
  5. 5
    Architecture Without Humans – Socks
    1 people · 2 points · first shared 2024 · discussion on HN
  6. 6
  7. 7
  8. 8
    Richard Giblett’s Architectural Algorithms (2014)
    1 people · 2 points · first shared 2015 · discussion on HN
  9. 9
    The Paper Model Houses of Peter Fritz (2013)
    1 people · 1 points · first shared 2026 · discussion on HN
  10. 10
  11. 11
    How the world was imagined: early maps and atlases
    1 people · 1 points · first shared 2012 · discussion on HN
  12. 12
    “Autoprogettazione” by Enzo Mari (1974)
    1 people · 1 points · first shared 2020 · discussion on HN
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  14. 14
    Isometric Geological Diagrams
    1 people · 1 points · first shared 2023 · discussion on HN
  15. 15
    Tumblr lkshcyoNE81qhydr5o1 1280.png
    1 people · first shared 2014

What HN people wrote when they linked it

_spduchamp · 2021-10-17
Yves Klein used Methylene blue in the drinks at one of his shows to great effect... https://socks-studio.com/2019/11/23/iris-clert-yves-klein-the-void-arm…
ashark · 2015-06-06
You may be interested in the Alexander/Eisenman debate[1], if you've not encountered it before. On the one side, an architect who believes in designing buildings largely as a means of communicating artistic messages—even, and perhaps especially, designing the building to make people uncomfortable[2], because to make a building that comforts and reassures is a bit like lying about the state of the world, or doing a broader disservice by reinforcing the status quo. Buildings as statements, buildings as jokes[3], even. On the other, an architect who finds this view practically psychopathic, since, after all, people will live their lives in these places. Buildings, in his view, should serve people over communicating a message and, above all, should please the humans who will look at them and crawl around in them. [1] http://www.katarxis3.com/Alexander_Eisenman_Debate.htm [2] http://socks-studio.com/img/blog/eisenman-alexander-01-800x600.jpg [3] http://en.wikipedia.org/wiki/Peter_Eisenman#/media/File:Greater_Columb…
joshvm · 2014-05-19
Must do, the art is all very compact. 2 bits per pixel - so 4 colour palette or 2-bit grayscale in the first game. All you need is black, dark grey, light grey and white and you have Pokemon Red! Music is also pretty small, as it's synthesised you don't need to store samples, you can loop repeated sections to save space and so on. This is the entire overworld for Kanto, for instance. http://socks-studio.com/img/blog/tumblr_lkshcyoNE81qhydr5o1_1280.png (Red/Blue) http://1morecastle.com/wp-content/uploads/2012/09/MQ2-612x499.gif (Crystal) It's not as big as you remember it, I'll bet ;) Even Johto isn't much bigger: http://members.shaw.ca/dwarkentin/Webpage/graphics/mpics/johtoplain.gi… And as the person below also mentioned.. No, the credits for Pokemon are extensive. There may only have been four coders, but there were level designers, sprite designers, etc, etc.
walterbell · 2023-01-31
If these are too fluffy, here's an older (1305) mental model, https://socks-studio.com/2021/11/03/constructing-knowledge-through-geo… > Catalan polymath, Ramon Llull was the first person to conceive a device able to externalise the human mind. In his seminal opus, the Ars Magna, Llull conceived a series of figures that could replicate the mental ability to connect information in order to acquire knowledge. Thanks to these studies, he is considered a precursor of artificial intelligence research. > The Llullian figures, a series of instruments that organise and place concepts into relationships, exploit the ability of geometry to produce interconnections on two-dimensional, paper surfaces. They employ lines, concentric shapes, ladders and frames bearing a visual quality similar to that of architectural plans ... it revealed an intrinsic potential to work as a “logic machine”, an instrument producing knowledge in different fields through multiple combinations of ideas. Llull constructed the very first demonstration that showed that human way of thinking could be imitated by a device.

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