R

Rust GPU Blog

rust-gpu.github.io · Company blog · on HN since 2024

The Rust GPU project's blog covers writing GPU shaders and compute kernels in Rust, including Rust CUDA and community ownership.

What HN saysHN commenters link it as a path to GPU programming in Rust, and one welcomes a Rust alternative to C++-based CUDA.
15HN people shared it
2linked it in comments
19stories submitted
994story points
1 year agolast shared
2024people per year2026

Most-shared posts

  1. 1
    Rust GPU Transitions to Community Ownership
    4 people · 57 points · first shared 2024 · 2 comments on HN
  2. 2
    Rust running on every GPU
    3 people · 621 points · first shared 2025 · 205 comments on HN
  3. 3
    Shadertoys Ported to Rust GPU
    3 people · 164 points · first shared 2025 · 38 comments on HN
  4. 4
    Rebooting the Rust CUDA Project
    3 people · 5 points · first shared 2025 · discussion on HN
  5. 5
    Optimizing a Rust GPU matmul kernel
    2 people · 102 points · first shared 2024 · 12 comments on HN
  6. 6
    Rust GPU: The future of GPU programming
    2 people · 34 points · first shared 2024 · 28 comments on HN
  7. 7
    Rust CUDA Project Update
    2 people · 4 points · first shared 2025 · discussion on HN
  8. 8
    Porting GPU shaders to Rust 30x faster with AI
    2 people · 4 points · first shared 2025 · discussion on HN
  9. 9
    Welcoming two new Rust GPU maintainers
    1 people · 2 points · first shared 2024 · discussion on HN
  10. 10
    Rust CUDA August 2025 project update
    1 people · 1 points · first shared 2025 · discussion on HN
  11. 11
    Index
    1 people · first shared 2024
  12. 12
    Ecosystem
    1 people · first shared 2025
  13. 13
    Index
    1 people · first shared 2024

What HN people wrote when they linked it

mmastrac · 2025-02-02
I'm looking forward to this -- CUDA has been somewhat off-putting because I haven't really enjoyed C++ since the 2000s. I hope we can end up with something more generic that just a good CUDA frontend (ie: ROCm, SIMD), but obviously that's a step even further. I'd recommend skipping this somewhat fluffy blog post and just going to the source post: https://rust-gpu.github.io/blog/2025/01/27/rust-cuda-reboot/?s=09 The original post also linked to some very interesting documentation on the PTX IR that they will be targeting. I haven't personally seen this before but it helps understand a lot of fuzzy concepts that only seemed to exist in the docs of higher-level C++ API: https://docs.nvidia.com/cuda/parallel-thread-execution/
LegNeato · 2024-12-15
If you are interested in this, you might be interested in Rust GPU: https://rust-gpu.github.io/

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