Nuwen

nuwen.net · Personal blog · on HN since 2012

Nuwen is the site of Stephan T. Lavavej, who maintains Microsoft's C++ standard library, with MinGW builds and pages on Iain M. Banks's Culture.

What HN saysCommenters recommend its MinGW distribution over TDM for the libraries it includes, and point to its Culture page as an introduction to Banks's novels.
17HN people shared it
12linked it in comments
6stories submitted
17story points
3 years agolast shared
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Most-shared posts

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  2. 2
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What HN people wrote when they linked it

zabzonk · 2020-12-26
I used to recommend TDM, but it doesn't get updated very often. These days I would say that https://nuwen.net/mingw.html is a much better bet, particularly in view of all the libraries that come with it.
nly · 2015-06-07
Thanks for what you do STL (For those that don't know, Stephan maintains Microsofts C++ standard library). Even though I don't develop against MSVC at all, improving the state of C++ at Microsoft makes life easier for all of us in terms of portability and bringing nice new things in to common use. Thank you also for maintaining your GCC distro for Windows[0] and the the many great presentations you have given at CppCon, Channel 9, Going Native etc. [0] http://nuwen.net/mingw.html
krelian · 2013-06-28
I don't know if a command line interface is what we need. I just want more like sites like these (just a couple of examples of the top of my head but generally you just "know" these when you see them): http://nuwen.net/ http://starling.rinet.ru/music/index.htm http://bisqwit.iki.fi/ http://www.worldhistorymaps.info/maps.html
engtech · 2013-04-03
Here's Banks explaining the Culture, which is a great background that isn't even in the books. http://nuwen.net/culture.html
Sharlin · 2023-09-27
Username checks out. But yeah, a sneak-thief has the opportunity to enjoy the most of the game's writing, in the form of emails, data cubes and overheard conversations, and they just make the world so much richer and more alive. And all the allusions and pop culture references, the excerpts of the (real) novel The Man Who Was Thursday, exploring several themes common with the game, as well as the (fictional) thriller Jacob's Shadow, whose plot seems to reflect the player's progression in the game. No doubt Deus Ex is one of the most intellectual, literary video games of all time. For a trip down the memory lane, I recommend Stephan Lavavej's¹ Deus Ex page which, among other things, contains an annotated copy of all the non-dialogue text in the game: https://nuwen.net/dx.html ¹ Some of us may also recognize his name as the principal maintainer of Microsoft's C++ Standard Library implementation.
grownseed · 2013-10-31
Having read most of the other Culture novels, I'm actually reading this one at the moment, a fantastic read so far. I love the Culture novels, the universe that comes with it and all the intricate societal considerations. I've been thinking about, hell, craving for a screen adaptation of the Culture novels, though instead of a movie, I think it should probably be a show. It'd have to be really well done, there are a lot of things to take into account and I'm afraid a lot of TV producers/writers might cheapen it. I'm thinking the likes of HBO might be able to pull off something like that. I remember Iain M. Banks saying he was really worried about how TV writers might represent the ships, among other things, and I can totally get that. I can't find the source for this now, sorry, I thought it was in this http://nuwen.net/culture.html (amazing read by the way), but a quick scan didn't bring it up.
okanat · 2024-03-12
and for advanced developer tooling you can charge. This is what MS does. Visual Studio (not Code) is not free for businesses. One can still do C# development using only Windows SDK and/or dotnet SDK for "free". You cannot do C/C++ or Rust developement without a license but with MinGW you also can do it without MS SDK. MS doesn't prevent people from using GCC compilers. Their core C++ developers even use it: https://nuwen.net/mingw.html
nurettin · 2019-09-17
I would like to stop here and thank one of the microsoft STL contributors Stephan T. Lavavej[1] for all the work he has done on maintaining his own MinGW repository for many many years, keeping his hand compiled gcc, SDL and boost versions up to date. 1. https://nuwen.net/stl.html
masklinn · 2017-11-15
> Are you sure you're not thinking of interlaced GIF? Yes, interlaced JPEG has that property: each "pass" in the file adds detail, you can stop at any point. They're more expensive to process but compress better than non-progressive JPEG. PNG also has an interlaced mode, however it compresses less well than non-interlaced. Because of the way jpeg works, it also looks better early on, especially when the PNG renderer does no interpolation on the early interlacing phases. Interlaced GIF is actually pretty crappy as it's one-dimensional, so it has a "blinds" effect both during initial rendering and during refresh phases: https://nuwen.net/png.html
ivank · 2016-11-15
https://nuwen.net/dx.html also has a ton of information about the game
minot · 2015-06-19
Keyframe · 2012-06-14
I tend to grab MinGW from http://nuwen.net/mingw.html Have you looked at that yet?

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