Nicolas Cannasse

ncannasse.fr · Personal blog · on HN since 2009

Nicolas Cannasse, creator of the Haxe language, writes about Haxe, Flash, ActionScript and language and runtime design.

What HN saysHN commenters link it for Haxe's fast memory access API for Flash and for his posts on Flash tooling and his career moves.
16HN people shared it
4linked it in comments
15stories submitted
284story points
13 years agolast shared
2009people per year2026

Most-shared posts

  1. 1
    Virtual memory api
    2 people · first shared 2013
  2. 2
    Is NodeJS Wrong?
    1 people · 94 points · first shared 2011 · 40 comments on HN
  3. 3
    Getting Rid of Flash
    1 people · 56 points · first shared 2012 · 20 comments on HN
  4. 4
    HaXe 2.08
    1 people · 54 points · first shared 2011 · 11 comments on HN
  5. 5
    Optimizing your printer
    1 people · 49 points · first shared 2011 · 18 comments on HN
  6. 6
    Haxe 2.10 Release Candidate
    1 people · 8 points · first shared 2012 · discussion on HN
  7. 7
    Adobe switches off Alchemy opcodes for Flash 11.2
    1 people · 4 points · first shared 2011 · discussion on HN
  8. 8
    The Failure of ActionScript 3 ?
    1 people · 4 points · first shared 2009 · 1 comments on HN
  9. 9
  10. 10
    Interview with haXe creator Nicolas Cannasse
    1 people · 2 points · first shared 2009 · discussion on HN
  11. 11
    Adobe Announces Speed Tax
    1 people · 2 points · first shared 2012 · discussion on HN
  12. 12
    Flash is dead, again?
    1 people · 2 points · first shared 2011 · discussion on HN
  13. 13
  14. 14
    The arrival of haXe Programming Language (2005)
    1 people · 1 points · first shared 2012 · 1 comments on HN
  15. 15
    HaXe 2.07 released with powerful new macro feature
    1 people · 1 points · first shared 2011 · discussion on HN

What HN people wrote when they linked it

nubbee · 2014-03-22
Great example of this; adobe released alchemy[1] a couple years back with which you could compile very basic c/c++ code to a "swic" library which could then be referenced in flash. Although initially free to try adobe wanted to turn this into a premium feature[2]. It was quickly reverse engineered and turned into a haxe api, that made the step of using basic c/c++ and compiling it to a swic obsolete, keeping everything nicely in the haxe ecosystem[3]. If that was not impressive enough they did the same thing with "pixelbender3d"[4] and created hxsl[5]. [1] http://labs.adobe.com/technologies/alchemy/ [2] http://blogs.adobe.com/flashplayer/2011/09/updates-from-the-lab.html [3] http://ncannasse.fr/blog/virtual_memory_api [4] http://www.adobe.com/devnet/pixelbender.html [5] http://ncannasse.fr/blog/announcing_hxsl
Father · 2013-01-03
Another good feature I didn't see mentioned is haxes' quick memory access. http://haxe.org/api/flash/memory It's basically an api for the opcodes which adobe alchemy used if you compiled c/c++ to flash. More on it here http://ncannasse.fr/blog/virtual_memory_api
swah · 2010-04-09
Neko -> Haxe -> Cool flash stuff Related: http://ncannasse.fr/blog/physaxe [edit: oops, I think Haxe doesn't need Neko if you're targetting Flash]

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