Nicolas Cannasse
ncannasse.fr · Personal blog · on HN since 2009
Nicolas Cannasse, creator of the Haxe language, writes about Haxe, Flash, ActionScript and language and runtime design.
What HN saysHN commenters link it for Haxe's fast memory access API for Flash and for his posts on Flash tooling and his career moves.
16HN people shared it
4linked it in comments
15stories submitted
284story points
13 years agolast shared
2009people per year2026
Most-shared posts
- 1Virtual memory api2 people · first shared 2013
- 2Is NodeJS Wrong?1 people · 94 points · first shared 2011 · 40 comments on HN
- 3Getting Rid of Flash1 people · 56 points · first shared 2012 · 20 comments on HN
- 4HaXe 2.081 people · 54 points · first shared 2011 · 11 comments on HN
- 5Optimizing your printer1 people · 49 points · first shared 2011 · 18 comments on HN
- 6Haxe 2.10 Release Candidate1 people · 8 points · first shared 2012 · discussion on HN
- 7Adobe switches off Alchemy opcodes for Flash 11.21 people · 4 points · first shared 2011 · discussion on HN
- 8The Failure of ActionScript 3 ?1 people · 4 points · first shared 2009 · 1 comments on HN
- 9Open Letter to the Apache Flex Community from Nicolas Cannasse, creator of Haxe1 people · 4 points · first shared 2012 · discussion on HN
- 10Interview with haXe creator Nicolas Cannasse1 people · 2 points · first shared 2009 · discussion on HN
- 11Adobe Announces Speed Tax1 people · 2 points · first shared 2012 · discussion on HN
- 12Flash is dead, again?1 people · 2 points · first shared 2011 · discussion on HN
- 13HxSL Studio: 3D shader language HxSL written in haXe running in a browser1 people · 2 points · first shared 2011 · discussion on HN
- 14The arrival of haXe Programming Language (2005)1 people · 1 points · first shared 2012 · 1 comments on HN
- 15HaXe 2.07 released with powerful new macro feature1 people · 1 points · first shared 2011 · discussion on HN
What HN people wrote when they linked it
nubbee · 2014-03-22
Great example of this; adobe released alchemy[1] a couple years back with which you could compile very basic c/c++ code to a "swic" library which could then be referenced in flash. Although initially free to try adobe wanted to turn this into a premium feature[2]. It was quickly reverse engineered and turned into a haxe api, that made the step of using basic c/c++ and compiling it to a swic obsolete, keeping everything nicely in the haxe ecosystem[3]. If that was not impressive enough they did the same thing with "pixelbender3d"[4] and created hxsl[5].
[1] http://labs.adobe.com/technologies/alchemy/
[2] http://blogs.adobe.com/flashplayer/2011/09/updates-from-the-lab.html
[3] http://ncannasse.fr/blog/virtual_memory_api
[4] http://www.adobe.com/devnet/pixelbender.html
[5] http://ncannasse.fr/blog/announcing_hxsl
Father · 2013-01-03
Another good feature I didn't see mentioned is haxes' quick memory access. http://haxe.org/api/flash/memory
It's basically an api for the opcodes which adobe alchemy used if you compiled c/c++ to flash. More on it here http://ncannasse.fr/blog/virtual_memory_api
swah · 2010-04-09
Neko -> Haxe -> Cool flash stuff
Related: http://ncannasse.fr/blog/physaxe
[edit: oops, I think Haxe doesn't need Neko if you're targetting Flash]