UX Collective

medium.com/user-experience-design-1 · Group blog · on HN since 2013

UX Collective is a Medium publication collecting articles on user experience and interaction design from many authors.

What HN saysHN commenters link it for a humorous piece on flat design and use it as a starting point for ideas about LLM-built interfaces.
19HN people shared it
2linked it in comments
21stories submitted
636story points
1 year agolast shared
2013people per year2026

Most-shared posts

  1. 1
    Facebook and How UIs Twist Your Words
    2 people · 254 points · first shared 2016 · 74 comments on HN
  2. 2
    The Three Laws of Interaction Design
    2 people · 3 points · first shared 2014 · discussion on HN
  3. 3
    The State of UX in 2016 – User Experience Design (UX)
    2 people · 3 points · first shared 2016 · discussion on HN
  4. 4
    The anatomy of a credit card form
    1 people · 226 points · first shared 2015 · 124 comments on HN
  5. 5
  6. 6
    Practice safe design. Use a Grid
    1 people · 4 points · first shared 2014 · discussion on HN
  7. 7
    Bring the data forward (UX)
    1 people · 2 points · first shared 2015 · discussion on HN
  8. 8
    Why Typography Matters
    1 people · 2 points · first shared 2014 · discussion on HN
  9. 9
    The Tyranny of the Minimum Viable Product
    1 people · 2 points · first shared 2015 · discussion on HN
  10. 10
    Examining First Time Use
    1 people · 2 points · first shared 2014 · discussion on HN
  11. 11
    Offline: When Your Apps Can’t Connect to the Internet
    1 people · 2 points · first shared 2015 · discussion on HN
  12. 12
    #hashtag terms as a tool for _arbitrary_ deep-links
    1 people · 2 points · first shared 2013 · discussion on HN
  13. 13
  14. 14
    True Lessons of Freelancing
    1 people · 1 points · first shared 2014 · discussion on HN
  15. 15

What HN people wrote when they linked it

teaneedz · 2013-08-05
I thought this post was pretty funny : [Flat Design: Towards a Flatter Earth — User Experience Design - Brasil — Medium](https://medium.com/user-experience-design-1/fe8f583a4917) Design based on function and performance removes emotions that contribute to the overall user experience. A purely engineering approach can lead to boring design, IMO. I really don't understand the performance argument when we've been dealing with skeuo for some time. Of course, skeuo can be overdone, but in balance, it's what many users find useful.
ARKhoshghalb · 2025-06-04
Hypothesis: if you define the basic bricks of your branding and UI design, an LLM can build (not code) the UI on the fly, based on the particular user request. We are used to static layouts (you go to this page, then you can click on that button, ...). But seeing it from this POV feels like all apps are slow, and we are forced to learn how their operations work instead of them doing what we want. Unfortunately, Vercel has widely tied the term "Generative UI" with "coding agents focused on frontend". But this Medium post explains it many times better than I could: https://medium.com/user-experience-design-1/an-introduction-to-generat… I've started building an MVP for just one app, and it hasn't disappointed so far. It doesn't replace the entire app, but it does replace the main graphical parts the user interacts with. I've put a couple of mockups on the website linked above. I'm planning to make it a generic framework for any app to be generative. Looking for thoughts, comments, ideas, or interest in trying it out as an early user (you will need some coding skills, it's not fully no-code).

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