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Matt Montag

mattmontag.com · Personal blog · on HN since 2013

Personal site of Matt Montag, who writes about audio, music software, and small projects like an NES VST and a chiptune player.

What HN saysHN links it for his research on Universal's audible watermark in streamed music, plus a listening test and NES sound tools.
15HN people shared it
11linked it in comments
4stories submitted
184story points
7 months agolast shared
2013people per year2026

Most-shared posts

  1. 1
    Universal's Audible Watermark (2012)
    7 people · 182 points · first shared 2013 · 97 comments on HN
  2. 2
    An Update on UMG Watermarks – Matt Montag
    2 people · 1 points · first shared 2020 · discussion on HN
  3. 3
    Nintendo vst
    2 people · first shared 2021
  4. 4
    Audio listening test
    2 people · first shared 2022
  5. 5
    How to type emoji in one keystroke on a Mac
    1 people · 1 points · first shared 2024 · discussion on HN
  6. 6
    Chip player js
    1 people · first shared 2024
  7. 7
    Mac os x speech synthesis markup
    1 people · first shared 2023

What HN people wrote when they linked it

klodolph · 2025-01-17
For those who want to try it out, you can also access these sounds in a somewhat easier way by using an NES audio emulator in your favorite DAW, or by using one of the various tracker programs: https://www.mattmontag.com/projects-page/nintendo-vst http://famitracker.com
bane · 2024-12-26
I guess this is the time I ask the question I ask whenever a new self-hosted media streaming server gets posted...does anybody know of any similar server for demoscene tracker files and/or retroconsole music format (bit tunes) hosting, transcoding and serving the stream? chip-player-js [1][2] has more or less exactly what I'm looking for, and I'd be perfectly happy with it, but I can't seem to get any of the docker containers I find to build properly or the repo to build due to dependency issues (probably ignorance on my part) [3][4]. 1 - https://chiptune.app/ 2 - https://www.mattmontag.com/music/chip-player-js 3 - https://github.com/mmontag/chip-player-js 4 - https://github.com/soltune/chip-player-js-docker
bouncing · 2022-04-19
I thought the watermarks were UMG, and on all streaming services, not just Spotify? EDIT: Apparently fixed for most tracks: https://www.mattmontag.com/music/an-update-on-umg-watermarks
adamgordonbell · 2022-04-19
Archive: https://web.archive.org/web/20210515132130/https://www.mattmontag.com/… Website is down at this time for me, but web archive works. There is a listening test up here that trains you to hear it. I couldn't hear it at first. http://mattmontag.com/audio-listening-test/
qbasic_forever · 2021-07-25
The NES sound hardware is pretty simple and easily emulated, you can find some nice virtual synths: https://www.mattmontag.com/projects-page/nintendo-vst You might even just be able to use any old synth and its basic square, triangle, etc. waves to get really close to the NES sound.
dehrmann · 2021-01-19
A former colleague did an analysis of UMG watermarks its tracks on Spotify: https://www.mattmontag.com/music/universals-audible-watermark
handedness · 2019-05-23
lozf · 2018-09-03
There are cases where "inaudible" watermarks in paid audio downloads are actually audible[0], meaning that buying the FLAC download gives a worse experience than a properly ripped CD. [0]: https://www.mattmontag.com/music/universals-audible-watermark
musesum · 2016-05-05
Wow! Just listened to an A/B test: http://www.mattmontag.com/music/universals-audible-watermark Pretty awful. I wonder why Spotify doesn't correct? Have been listening mostly to electronica on Premium account. So, this is the first I've heard. UMG. Had suggested a mobile collaboration on iOS to UMG, a few years back. But, they were focused on Blackberry, back then. [EDIT] Just tried the example song from the above link. And, yes, the watermark is still there. Wow!

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