Johnny Holland
johnnyholland.org · Group blog · on HN since 2009
Community magazine on user experience and interaction design, with articles on usability, product design and minimum viable products.
What HN saysHN commenters link it for design concepts like affordances, progress bar effects, and critiques of the MVP idea and Nielsen's iPad study.
26HN people shared it
5linked it in comments
31stories submitted
330story points
7 years agolast shared
2009people per year2026
Most-shared posts
- 1Making sense of minimum viable products3 people · 18 points · first shared 2012 · 2 comments on HN
- 2Usability Ain’t Everything – A Response to Jakob Nielsen’s iPad Usability Study2 people · 14 points · first shared 2010 · 20 comments on HN
- 3Looking for a new infinitely flexible organization scheme2 people · 2 points · first shared 2011 · discussion on HN
- 4The iPhone is Not Easy to Use: A New Direction for User Experience Design1 people · 67 points · first shared 2009 · 29 comments on HN
- 5How Your Coffee Mug Controls Your Feelings (& What You Can Do About It)1 people · 63 points · first shared 2011 · 24 comments on HN
- 6Lessons Learned for Getting Better Results from Developers1 people · 44 points · first shared 2010 · 15 comments on HN
- 7"Push me. Wait... you can't" -- Designing task flow for everyday things1 people · 37 points · first shared 2010 · 4 comments on HN
- 8Android & iPhone App Design: Is it twice the work?1 people · 28 points · first shared 2010 · 10 comments on HN
- 9Excellent UX Videos – It's all about interaction1 people · 24 points · first shared 2010 · discussion on HN
- 10The 'IxD Bauhaus' - What Happens Next?1 people · 8 points · first shared 2011 · 1 comments on HN
- 11Methods & theory Utopians & Idealists:[Customer/User Validation]1 people · 5 points · first shared 2009 · 2 comments on HN
- 12Beyond Staggered Sprints: How TheLadders.com Integrated UX into Agile1 people · 3 points · first shared 2010 · discussion on HN
- 13Mobile Diaries: discovering daily life - Johnny Holland1 people · 2 points · first shared 2010 · discussion on HN
- 14Push or Pull - redesigning the way we open or close doors1 people · 1 points · first shared 2010 · discussion on HN
- 154 Web project problems content strategy can solve1 people · 1 points · first shared 2010 · discussion on HN
What HN people wrote when they linked it
pveugen · 2011-12-20
This Quora thread might be an interesting starting point if you're looking for freelancers:
- http://www.quora.com/Who-are-the-best-web-designers-under-25?q=Best+de…
Strolling through Dribble might also give you some inspiration:
- http://dribbble.com/
The UX world gathers on blogs like:
- http://uxbooth.com
- http://konigi.com
- http://usabilitypost.com
- http://uxdesign.smashingmagazine.com
- http://johnnyholland.org
Some of them might offer job postings as well.
savolai · 2020-03-27
The term for this in the field of human machine interaction is (perceived) affordance, popularized by Norman.
This sounds like less active guidance than nudging or shepherding. Creating affordances is still an active design choice though.
https://en.wikipedia.org/wiki/Affordance
http://johnnyholland.org/2010/04/perceived-affordances-and-designing-f…
corysama · 2016-02-27
I don't think this paper is the source I remember. I seem to recall something from Microsoft Research. But, it reaches the same conclusion.
Article with easy summary and link to paper: http://johnnyholland.org/2008/11/the-effect-of-the-progress-bar/
Edit: here's a large collection of articles
https://github.com/Zhouzi/reactivedesign/blob/gh-pages/README.md
DanielRibeiro · 2012-02-17
Just keep in mind that Your Product is NOT “The Product”[1]
and that MVP is a deceptive concept[2].
[1] http://www.ashmaurya.com/2011/06/your-product-is-not-the-product/
[2] http://johnnyholland.org/2012/02/making-sense-of-minimum-viable-produc…