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Engineers Need Art
engineersneedart.com · Personal blog · on HN since 2022
Engineers Need Art is a personal site of small projects, retro Mac nostalgia and shareware work.
What HN saysHN commenters like its SystemSix project, a retro Mac design by John Calhoun, and enjoyed its post on the Apple interview from 1995.
21HN people shared it
10linked it in comments
22stories submitted
1.5Kstory points
8 months agolast shared
2022people per year2026
Most-shared posts
- 1Apple Interview – 19955 people · 242 points · first shared 2022 · 103 comments on HN
- 2SystemSix5 people · 88 points · first shared 2022 · 9 comments on HN
- 3Tom Dowdy (2022)3 people · 23 points · first shared 2024 · 3 comments on HN
- 4Move Fast and Abandon Things2 people · 480 points · first shared 2024 · 220 comments on HN
- 5Stereographer2 people · 59 points · first shared 2024 · 31 comments on HN
- 6Balsa M2-F3 Lifting Body2 people · 3 points · first shared 2026 · discussion on HN
- 7Soft Dorothy Software – Shareware Projects2 people · 3 points · first shared 2024 · discussion on HN
- 8Jigsaw Puzzle2 people · 1 points · first shared 2022 · discussion on HN
- 9The first time I was almost fired from Apple1 people · 345 points · first shared 2025 · 149 comments on HN
- 10Adam74: A terminal for a small 8-bit computer1 people · 130 points · first shared 2022 · 19 comments on HN
- 11Experiments in Printmaking, Part 11 people · 65 points · first shared 2024 · 7 comments on HN
- 12Virtual Pinhead1 people · 50 points · first shared 2024 · 10 comments on HN
- 13Remembering Duane Blehm1 people · 9 points · first shared 2025 · 2 comments on HN
- 14Same Stop: Life after 26 years as a programmer for Apple1 people · 8 points · first shared 2023 · discussion on HN
- 15Camera Genealogica1 people · 8 points · first shared 2025 · discussion on HN
What HN people wrote when they linked it
JKCalhoun · 2026-01-03
I saw the "TADA" post a week or so back (like "TODO" but you finished it—"Tada!") and I regretted not having done write ups for projects I did in 2025. So I'm doing that belatedly. (https://engineersneedart.com)
Also playing with building analog computers so I can understand them (and will not wait until 2027 to post about what I learned/did).
SirFatty · 2026-02-24
For some reason, this project reminds me of this one:
https://engineersneedart.com/systemsix/systemsix.html
TheJoeMan · 2025-07-07
I found the linked article about his interview even more fascinating!
I heard once about a mechanical engineer who brought printed photos of his previous projects to the interview instead of a typed resume, to good results. Once you’ve had to interview someone, you realize many times the interviewer is as nervous as the interviewee, so breaking the ice is valuable.
https://engineersneedart.com/blog/interview/interview.html
akdor1154 · 2025-07-07
Tangent, but for all we whinge about flat UIs and pine for the bezelled good old days, that colour picker from the oldest good old days is really bloody flat!
https://www.engineersneedart.com/blog/almostfired/HSL_RGB_Pickers.png
hedgehog · 2025-04-22
I really like this design by John Calhoun (known to me originally for his game Glider, I think he posts on HN as well):
https://www.engineersneedart.com/systemsix/systemsix.html
A wire-free version running a Mac emulator would be pretty slick. Very usable with MacWrite or a HyperCard deck of recipes.
CharlesW · 2025-02-06
Tom Dowdy was such a kind soul.
https://www.engineersneedart.com/blog/dowdy/dowdy.html
http://www.poubelle.com/butterpig/
deepzn · 2023-05-22
I really enjoyed reading other posts from your blogs as well - https://www.engineersneedart.com/blog/interview/interview.html
I have bookmarked many tech blogs, but find it hard to get the time to read or catch up with them. There are so many interesting stories out there. I hope to collect as many cool stories throughout my life and career.
ofrzeta · 2023-05-22
He's a hackernews member, too. You can be pretty sure if he posts something it will show up here, for instance some time ago https://www.engineersneedart.com/systemsix/systemsix.html
iainmerrick · 2024-02-05
I was thinking about this when reading John Calhoun's post about Tom Dowdy, which has been doing the rounds recently (probably via Daring Fireball): https://www.engineersneedart.com/blog/dowdy/dowdy.html
This was the 2nd half of the 90's and Apple was at that point in its history when it was circlng the drain. It was another lesson that would be reinforced over and over in my three-decade career as a programmer: if you work very long in this field, know that everything will eventually change.
It was the supposed "dark times" to be at Apple: whole teams would be suddenly let go (the rest of us that lingered still might go through the abandoned offices of once co-workers looking to pull RAM out of their hardware for our own development machines). Some engineers like Tom, could see the writing on the wall early enough and knew when to switch teams. Tom ended up moving to the QuickTime team where he was able to continue to use his graphics talents. Later he worked on the iTunes visualizer if I recall correctly.
It's possible to join a company at a bad time and still have a good experience there.
(I don't know if everyone is aware how bad things got for Apple back then. IIRC they tried to sell the company to Sony, but Sony turned them down. They only survived due to investment from arch-nemesis Microsoft.)
haunter · 2023-05-22