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Datagubbe
datagubbe.se · Personal blog · on HN since 2020
Datagubbe, a Swedish writer, covers the Amiga, retro computing, pixel art, the demo scene, and the decline of software usability.
What HN saysCommenters praise his pixel art and his article on little things that made the Amiga great, and link it for Amiga desktop features.
98HN people shared it
19linked it in comments
169stories submitted
6.4Kstory points
3 months agolast shared
2020people per year2026
Most-shared posts
- 1Is software abstraction killing civilization? (2021)8 people · 244 points · first shared 2021 · 207 comments on HN
- 2Little Things That Made Amiga Great7 people · 259 points · first shared 2020 · 193 comments on HN
- 3Commodore, IBM, OS/2, ARexx: Deal or No Deal?5 people · 13 points · first shared 2026 · discussion on HN
- 4The Decline of Usability4 people · 1.1K points · first shared 2020 · 695 comments on HN
- 5The effect of CRTs on pixel art4 people · 291 points · first shared 2024 · 104 comments on HN
- 6An Ode to Deluxe Paint (2023)4 people · 206 points · first shared 2023 · 55 comments on HN
- 7Using an Amiga in 2021: Making an intro4 people · 203 points · first shared 2022 · 34 comments on HN
- 8Copyright and the Demo Scene4 people · 111 points · first shared 2025 · 25 comments on HN
- 9The Decline of Usability: Revisited (2023)4 people · 104 points · first shared 2023 · 80 comments on HN
- 10Fleeting memories of youth and the increasing impermanence of culture (2021)4 people · 93 points · first shared 2021 · 43 comments on HN
- 11Subversive Computing4 people · 56 points · first shared 2020 · 25 comments on HN
- 12Circumstantial Complexity, LLMs and Large Scale Architecture4 people · 9 points · first shared 2026 · discussion on HN
- 13Amiga Desktops Worth Seeing4 people · 8 points · first shared 2026 · discussion on HN
- 14No Config for Old Men3 people · 386 points · first shared 2020 · 299 comments on HN
- 15Computers Built to Last3 people · 200 points · first shared 2022 · 54 comments on HN
What HN people wrote when they linked it
sgt · 2024-08-02
Some of his pixel art. Absolutely lovely, and it really gives off 90s vibes. Wish he built an adventure game.
https://www.datagubbe.se/pix/pixman.png
https://www.datagubbe.se/pixels/Grip-Frog.png
https://www.datagubbe.se/pixels/Grip-ShroomWithAView.png
mark_round · 2023-09-05
There is a fantastic article which I've linked to before that goes into a lot of that: https://datagubbe.se/ltmag/
Datatypes in particular are amazing! I really wish some of these features (see also: ASSIGNs) made it over to other platforms. Which makes me think... A really nice hack (after I finally port SetCmd back to 68k and then bring it to more platforms) would be to add an ARexx port. Rexx itself is a pretty decent scripting language and the ubiquity of it on later-day Amiga systems meant that glue-ing components together and automating big chunks of platform behavior was very simple. Off down the rabbit hole again ;)
invaliduser · 2023-04-20
The X-COPY user interface[1] was very powerful, watching the little squares slowly fill with color while hearing the floppy drive painfully squeaking and grinding was an experience in itself.
Operating system standardization have killed this kind of creative interface, it's probably for the best, but I'm pretty sure something bold and colorful can still happen and make a difference to users.
[1] https://www.datagubbe.se/utildisks/a5003-crop-2302041155-01.png
LeoPanthera · 2022-01-05
I highly recommend this blog post (not mine), "Little Things That Made the Amiga Great":
https://datagubbe.se/ltmag/
Some people loved the Amiga just because of its games, but Workbench, its desktop OS, did an awful lot of advanced desktop features very early, many of which are now common, and some which still aren't.
amiga386 · 2025-10-06
It's not, the same thing happened even in the 1980s and 1990s. Think of it like "stolen valour".
Let's say you enjoy Skyrim. All the people are like "Yay Bethesda!". Bethesda gets the warm fuzzies (and lots of money)
Then PERSON X introduces the HORSE ARMOUR mod. All the people are like "Yay PERSON X!". PERSON X gets the warm fuzzies, and this keeps them going. To get the mod, you have to go to PERSON X's page on nexus, read their spiel, download their file, read their README, install it just right, and so on. That's a lot of time the masses are spending with PERSON X because... they changed a piece of Bethesda's game.
Now PERSON Y introduces the PERSON Y's MEGAPACK mod, which combines multiple mods and makes sure they work together. PERSON X's HORSE ARMOUR mod is just a single bulletpoint on the list, along with hundreds of others. They are mere datapoints, what's important is PERSON Y, because PERSON Y made sure all these other modders' stuff worked together, and used their taste and discernment to decide what was worth including or not. All praise now goes to PERSON Y. PERSON Y gets the warm fuzzies while PERSON X gets the cold pricklies. Boo!
Now do you see why PERSON X doesn't like PERSON Y's modlists.... for Bethesda's game?
A side piece about who's "stealing" from who in the 1990s demo and piracy scene, which cracks games and makes painstakingly pixellated copies of famous artworks: https://www.datagubbe.se/scenecop/
unwind · 2022-10-14
This was a fantastic walk-through of the making of intro, including great descriptions of some Amiga tech and features, plus: quite the cute little intro!
Reminded me a lot of some of the quick-shot productions me and my friends used to do back then! It was very satisfying to do these little single-screen things, sometimes in a single day/night, that were perhaps (eh) less about showing off massive technical chops (never my forte, especially not back as a teenager) and more about mood, sometimes humor, or simply just ... saying something. Then when the thing was done, you got to start spreading it by (of course) using your modem and uploading it to some choice bulletin board systems.
Amazing that Datagubbe (which by the way is translated by the author [1] as "old computer fogey" although I feel the Swedish word "gubbe" is really hard to translate well) wrote this in AMOS by the way, I used that a lot but mostly for tooling and general playing around, never for any released productions, they were always in assembly.
[1]: https://datagubbe.se/colophon/
marttt · 2021-05-27
https://cheapskatesguide.org -- Cheapskate's Guide to Computers and Internet. Low-end and frugal computing in the 21st century. Long, opinionated posts on a pink(!) background.
http://ranprieur.com/ -- Ran Prieur. Frugality, societal collapse, "dropping out", and beyond. Has been constantly blogging for ages; it's really interesting to see how his views have changed in time.
http://joeyh.name/ -- Joey Hess, former long-time Debian developer, author of git-annex. Frugal living and computing in the wilderness (he used to do everything on a 9-inch Dell Mini 9).
https://datagubbe.se/ -- Carl Svensson. Great long-form essays on frugal computing and, uh, what has gone wrong after 1994 or so.
http://len.falken.ink/ -- I just really like the "layout", even if it feels a little pretentious to some. IIRC, his essay "Writing for the Internet across a Human Lifetime" also had some feedback on HN.
http://viznut.fi/en/ -- Viznut. Demoscene, "low-end technical extremism", permacomputing. Updates are rare, but the older pieces are well worth a read.
mrob · 2026-07-23
There's a good article about this:
https://www.datagubbe.se/stupidslow/
(previous discussion)
https://news.ycombinator.com/item?id=40604972
The Amiga feels fast because its slowness is predictable. Modern systems have unexpected slowness, and unexpected things are always more noticeable.
jonjacky · 2026-06-10
https://www.datagubbe.se/short/
Header, body, trailer panels with three complementary background shades that soften the large black sans-serif typography.
junon · 2026-03-03
It's a joke, a meme response to "games looked so bad back then" types of comments made about games built during the CRT era and played on modern "perfect pixel", so to say, monitors.
https://www.datagubbe.se/crt/
Also, yeah. The site was ugly, you're not missing or misunderstanding anything. It's pure nostalgia to those who experienced the web back then, a reminder of a simpler, more ideal time in the internet's life.
bleh · 2024-09-05
Actually is an update (2023) here https://www.datagubbe.se/usab2/.
pjc50 · 2024-07-26
Well, yes, staring at a screen is the digital art workflow just as it is the programming workflow, and deep work (or just most work!) requires not constantly getting distracted.
The artist is Avril Harrison. Other than that, seems to be lost to history. https://datagubbe.se/famous/
(this is a better process than the 1965 NASA version, which involved doing pixel art by hand on paper. A form of human "shader". https://science.nasa.gov/resource/first-tv-image-of-mars-hand-colored/ )
smetj · 2024-05-21
I remember the first moments switching from C64 to a 386AT PC with VGA card/screen and be blown away by Deluxe Paint II's included artwork named pueblo (http://www.randelshofer.ch/animations/anims_ibm/electronic_arts/screen… kingtut (https://www.datagubbe.se/dpaint/img/kingtut.png) and of course celtic (https://amiga.lychesis.net/assets/AvrilHarrison/AH_Celtic.png)
arexxbifs · 2022-06-12
Blow's talk does raise a few valid questions but is so full of factually incorrect statements, cherry picking and contradictions[0] I'm surprised anyone can take it seriously.
It's also very hard, for me at least, to interpret the sum of his arguments in the talk as anything except "If you're not managing memory, you're not a real programmer."
[0] https://datagubbe.se/endofciv/
Conlectus · 2021-12-10
I found this to be a compelling counterargument to Blow's alarmism about forgotten knowledge in tech https://www.datagubbe.se/endofciv/
A related point: numerically there are far more low level developers now than there were in past he idealizes. No such knowledge is being forgotten, it is used and innovated upon regularly. It may be in less frequent use, but is still there if needed.
api · 2021-06-22
Every company wants recurring revenue:
https://www.datagubbe.se/endofownership/
pjmlp · 2020-12-22
I know, I used Native Oberon back in the day. :)
Yes, those ideas are similar to ToonTalk (on Sun), CORBA, COM/DCOM/OLE, DBus,... just done in a more easier and approachable way.
I also happened to be the only PC dude among a circle of Amiga owning friends, so I know it relativity well.
Amiga had lots of good stuff, including a similar feature, and the ability to script whole applications via ARexx.
I advise a reading of https://datagubbe.se/ltmag/
mhd · 2023-05-15
Related: Sane VS Code[0]
[0]: https://datagubbe.se/vsc/
teddyh · 2020-11-28
He did: https://datagubbe.se/subversive/