catskull

catskull.net · Personal blog · on HN since 2015

catskull is a developer who writes about reverse engineering, terminal tools, video encoding, and web development.

What HN saysHN links it for the Game Boy boot logo write-up and the Ghostty shaders post, which came up in discussions of terminals and copy protection.
16HN people shared it
6linked it in comments
30stories submitted
536story points
4 months agolast shared
2015people per year2026

Most-shared posts

  1. 1
    Reverse Engineering the Gameboy Boot Screen
    5 people · 10 points · first shared 2015 · discussion on HN
  2. 2
  3. 3
    Fun with Ghostty Shaders
    4 people · 2 points · first shared 2025 · discussion on HN
  4. 4
    A note on iOS 12.2 input types
    2 people · 3 points · first shared 2019 · 2 comments on HN
  5. 5
    Where do you want to go today? (2024)
    2 people · 1 points · first shared 2025 · 1 comments on HN
  6. 6
    What is going on right now?
    1 people · 378 points · first shared 2025 · 317 comments on HN
  7. 7
    I'm Betting on HTML
    1 people · 42 points · first shared 2023 · 2 comments on HN
  8. 8
    Thoughts on Debugging
    1 people · 41 points · first shared 2024 · 36 comments on HN
  9. 9
  10. 10
    Assume people use reader mode
    1 people · 10 points · first shared 2025 · 2 comments on HN
  11. 11
    How to fail a technical interview
    1 people · 3 points · first shared 2015 · discussion on HN
  12. 12
    Public Web Comments with Cloudflare Email Workers
    1 people · 3 points · first shared 2024 · 2 comments on HN
  13. 13
    The Chrome Web Store feels 5 years old
    1 people · 3 points · first shared 2015 · 1 comments on HN
  14. 14
    Stop Using Grey Text
    1 people · 3 points · first shared 2026 · discussion on HN
  15. 15
    Is the Browser Up to Date?
    1 people · 3 points · first shared 2026 · 1 comments on HN

What HN people wrote when they linked it

catskull · 2026-03-01
Microsoft dumped $100 million on this huge marketing campaign with a simple question: “Where do you want to go today?” I love it. It really captures the seemingly endless new digital world that was emerging in the 90’s and in many ways is still evolving 30 years later. I love the promo video they made too: https://youtu.be/KNLDLVJZx0o I love it so much I wrote a blog post inspired by it: https://catskull.net/where-do-you-want-to-go-today.html Where do you want to go today?
crims0n · 2025-12-03
One fun thing, it supports shaders: https://catskull.net/fun-with-ghostty-shaders.html
mindcrash · 2025-12-03
While foot focuses on minimalism, Ghostty brings along a shit ton of features like support for Kitty's (https://sw.kovidgoyal.net/kitty/) graphics protocol (in terminal images! - https://sw.kovidgoyal.net/kitty/graphics-protocol/), advanced window management (windows, tabs, splits) and OpenGL pixelshaders (https://catskull.net/fun-with-ghostty-shaders.html) Given features it's more comparable to Kitty than foot IMO.
graypegg · 2024-01-04
I quite like the licensing trick Nintendo used on the gameboy as an example of this. [0] Essentially, the gameboy expected a bitmap of the Nintendo logo to be present on the cartridge rom, and was shown on screen at boot. It had to match a version stored on the gameboy itself or else the game wouldn’t start. The thinking (that I’m not sure was ever tested) was that someone producing a game that tried to trick consumers into thinking it was an official Nintendo product, would be liable for damages in a trademark lawsuit. Since the game would never start without an official Nintendo logo, the hope was to make the legal system enforce Nintendo’s licensing scheme. [0] https://catskull.net/gameboy-boot-screen-logo.html
coldpie · 2019-08-15
The Gameboy did similar. For some odd reason they only verified the top half of the logo, though, so some devs got creative http://fuji.drillspirits.net/?post=87 Technical details here: https://catskull.net/gameboy-boot-screen-logo.html

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