AMD Blogs
blogs.amd.com · Company blog · on HN since 2009
AMD's corporate blogs cover its processors, GPUs, open source work, and developer tools, with posts that argue against Intel and Nvidia.
What HN saysHN links it for AMD announcements such as the Aparapi Java-to-OpenCL project, the 48-core contest, and server-side game rendering.
20HN people shared it
3linked it in comments
19stories submitted
347story points
14 years agolast shared
2009people per year2026
Most-shared posts
- 1AMD to Nvidia: prove it, don’t just say it1 people · 126 points · first shared 2011 · 37 comments on HN
- 2AMD commits to coreboot1 people · 78 points · first shared 2011 · 13 comments on HN
- 3It's all about the cores. Why AMD doesn't use HyperThreading1 people · 48 points · first shared 2010 · 44 comments on HN
- 4AMD Aparapi: Java API for Expressing GPU Bound Data Parallel Algorithms1 people · 24 points · first shared 2010 · 2 comments on HN
- 5AMD Contest: What Would You Do With 48 Cores?1 people · 23 points · first shared 2010 · 32 comments on HN
- 6"x86 Open64 Compiler Suite" optimizes for AMD *and* Intel Processors1 people · 8 points · first shared 2010 · discussion on HN
- 7The Reality: AMD vs Intel Server Processors.1 people · 7 points · first shared 2011 · discussion on HN
- 8IE9 Takes Advantage of the GPU (AMD leaks IE9 canvas support)1 people · 7 points · first shared 2010 · 2 comments on HN
- 9AMD's 48-core Contest Winners Announced1 people · 5 points · first shared 2010 · discussion on HN
- 10Truth, the whole truth, and nothing but the truth1 people · 5 points · first shared 2009 · 1 comments on HN
- 11Get a Geek in Five Easy Lessons1 people · 3 points · first shared 2010 · discussion on HN
- 12AMD joins Intel and Nokia on MeeGo efforts1 people · 3 points · first shared 2010 · 1 comments on HN
- 13AMD: 3D Now Instructions Deprecated1 people · 3 points · first shared 2010 · discussion on HN
- 14Samsung, Vivante, others join the HSA Foundation1 people · 2 points · first shared 2012 · discussion on HN
- 15Introducing AMD CodeXL: Developer Tool Suite for Heterogeneous Compute1 people · 1 points · first shared 2012 · discussion on HN
What HN people wrote when they linked it
krisw · 2011-09-16
If you want an "easy" way get into GPU development, AMD recently launched an interesting (open source) project that transparently compiles JVM bytecode into OpenCL: http://blogs.amd.com/developer/2011/09/14/i-dont-always-write-gpu-code…
Definitely the easiest way I've seen to begin mucking around with GPU development.
andrewcooke · 2010-03-21
incidentally, this is a usa/canada competition only - http://blogs.amd.com/work/48-cores-official-contest-rules/
(posting because i was about to put some serious effort into this and suspect other "foreigners" here might be caught out in the same way)
jcl · 2009-04-17
Yup. In fact, some groups are looking to push this solution even further, so that all the game processing/rendering takes place on the server:
http://blogs.amd.com/unprocessed/2009/03/27/server-side-rendering-back…
It sounds like they still have some issues with latency and bandwidth to work out, but not all games need low latency. And this solution neatly solves the piracy problem -- even for single player games -- as well as eliminating publisher concerns over modchips, game resale, and client-side hacks. And it has much lower client-side hardware requirements, too, so you don't need to worry about who has what console.