AMD Blogs

blogs.amd.com · Company blog · on HN since 2009

AMD's corporate blogs cover its processors, GPUs, open source work, and developer tools, with posts that argue against Intel and Nvidia.

What HN saysHN links it for AMD announcements such as the Aparapi Java-to-OpenCL project, the 48-core contest, and server-side game rendering.
20HN people shared it
3linked it in comments
19stories submitted
347story points
14 years agolast shared
2009people per year2026

Most-shared posts

  1. 1
    AMD to Nvidia: prove it, don’t just say it
    1 people · 126 points · first shared 2011 · 37 comments on HN
  2. 2
    AMD commits to coreboot
    1 people · 78 points · first shared 2011 · 13 comments on HN
  3. 3
  4. 4
  5. 5
    AMD Contest: What Would You Do With 48 Cores?
    1 people · 23 points · first shared 2010 · 32 comments on HN
  6. 6
  7. 7
    The Reality: AMD vs Intel Server Processors.
    1 people · 7 points · first shared 2011 · discussion on HN
  8. 8
  9. 9
    AMD's 48-core Contest Winners Announced
    1 people · 5 points · first shared 2010 · discussion on HN
  10. 10
    Truth, the whole truth, and nothing but the truth
    1 people · 5 points · first shared 2009 · 1 comments on HN
  11. 11
    Get a Geek in Five Easy Lessons
    1 people · 3 points · first shared 2010 · discussion on HN
  12. 12
    AMD joins Intel and Nokia on MeeGo efforts
    1 people · 3 points · first shared 2010 · 1 comments on HN
  13. 13
    AMD: 3D Now Instructions Deprecated
    1 people · 3 points · first shared 2010 · discussion on HN
  14. 14
    Samsung, Vivante, others join the HSA Foundation
    1 people · 2 points · first shared 2012 · discussion on HN
  15. 15

What HN people wrote when they linked it

krisw · 2011-09-16
If you want an "easy" way get into GPU development, AMD recently launched an interesting (open source) project that transparently compiles JVM bytecode into OpenCL: http://blogs.amd.com/developer/2011/09/14/i-dont-always-write-gpu-code… Definitely the easiest way I've seen to begin mucking around with GPU development.
andrewcooke · 2010-03-21
incidentally, this is a usa/canada competition only - http://blogs.amd.com/work/48-cores-official-contest-rules/ (posting because i was about to put some serious effort into this and suspect other "foreigners" here might be caught out in the same way)
jcl · 2009-04-17
Yup. In fact, some groups are looking to push this solution even further, so that all the game processing/rendering takes place on the server: http://blogs.amd.com/unprocessed/2009/03/27/server-side-rendering-back… It sounds like they still have some issues with latency and bandwidth to work out, but not all games need low latency. And this solution neatly solves the piracy problem -- even for single player games -- as well as eliminating publisher concerns over modchips, game resale, and client-side hacks. And it has much lower client-side hardware requirements, too, so you don't need to worry about who has what console.

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