SIGGRAPH Blog
blog.siggraph.org · Company blog · on HN since 2017
The ACM SIGGRAPH blog covers computer graphics research, animation, visual effects, and emerging technologies.
What HN saysHN commenters link it for background on graphics topics like mesh shaders and light-field video, and for retrospectives on past emerging technology work.
16HN people shared it
10linked it in comments
8stories submitted
43story points
3 months agolast shared
2017people per year2026
Most-shared posts
- 1Siggraph Spotlight: Tim Sweeney and the Metaverse [audio]5 people · 33 points · first shared 2019 · 2 comments on HN
- 2A look back at past emerging technologies submission youre in control2 people · first shared 2023
- 3Do We Have Enough Shaders?1 people · 2 points · first shared 2024 · 1 comments on HN
- 45 Things to Know About the 2017 Computer Animation Festival – ACM SIGGRAPH Blog1 people · 2 points · first shared 2017 · discussion on HN
- 5Siggraph Spotlight: Episode 25 – Netflix and Stream: A Look at VFX for TV1 people · 2 points · first shared 2019 · discussion on HN
- 6Dinosaur sized leap forward in computer animation1 people · 2 points · first shared 2018 · discussion on HN
- 7Everything You Think You Know About Networking Is Wrong (2016)1 people · 1 points · first shared 2026 · discussion on HN
- 8Beyond Deterministic Surfaces: Uncertainty-Aware Geometry Processing1 people · 1 points · first shared 2026 · discussion on HN
- 9The magic of technical papers1 people · first shared 2020
- 10Leading the way celebrating 3 memorable siggraph leaders1 people · first shared 2021
- 11How google is making streamable light field video a reality1 people · first shared 2021
- 12Mesh shaders release the intrinsic power of a gpu1 people · first shared 2022
- 13Challenge accepted infinite walking in vr1 people · first shared 2020
What HN people wrote when they linked it
AJ007 · 2020-08-28
He was very vocal years back when Microsoft was trying to pull off with UWP - https://www.gamesindustry.biz/articles/2016-03-04-tim-sweeney-blasts-m… - That is too much to go in to here, but I would recommend reading about it if you are concerned about being able to do things like load the software you want on to Windows.
Tim Sweeney is thinking years ahead of most other people. In the case of Google and Apple, I suspect what he is actually concerned about is these two companies have control over a VR/AR/XR "metaverse" platform. There are hours of audio and transcripts about him talking about this as well.
https://blog.siggraph.org/2019/10/siggraph-spotlight-episode-30-tim-sw…
https://www.youtube.com/watch?v=h6ClJxjuRvw
pilingual · 2025-04-13
I thought this was a solved problem?
https://blog.siggraph.org/2021/02/a-look-back-at-past-emerging-technol…
ale42 · 2023-03-22
Some people at MIT media lab were working on similar stuff 20 years ago.
Paper: https://dl.acm.org/doi/10.1145/765891.766108
Other info: https://blog.siggraph.org/2021/02/a-look-back-at-past-emerging-technol…
e_y_ · 2022-09-09
I'm not a graphics programmer, but I found this article helpful for understanding the history and background behind mesh shaders: https://blog.siggraph.org/2021/04/mesh-shaders-release-the-intrinsic-p…
rmccue · 2021-05-18
The capture and compression part might be related to this Google Research:
https://augmentedperception.github.io/deepviewvideo/
Interview about the SIGGRAPH paper here: https://blog.siggraph.org/2020/08/how-google-is-making-streamable-ligh…
xedeon · 2021-04-25
Indeed. Ed Catmull (Pixar co-founder) is a pioneer in the 3D/CG space.
https://blog.siggraph.org/2019/01/leading-the-way-celebrating-3-memora…
aargh_aargh · 2021-03-08
Saving you a click... since I, for one, had no idea who Tim Sweeney was.
"Timothy Dean Sweeney (born 1970)[4] is an American video game programmer, businessman and conservationist, known as the founder and CEO of Epic Games and as the creator of the Unreal Engine, a game development platform."
https://en.wikipedia.org/wiki/Tim_Sweeney_%28game_developer%29
"Tune in to hear Tim Sweeney (founder and CEO, Epic Games) during his SIGGRAPH 2019 Talk, “THRIVE: Foundational Principles & Technologies for the Metaverse.” You’ll hear Sweeney posit the state of the games industry, the rise of creator-centric and social gaming, what the “metaverse” really is, and what it will take to build the medium on a larger scale."
https://blog.siggraph.org/2019/10/siggraph-spotlight-episode-30-tim-sw…
mkeeter · 2020-08-07
SIGGRAPH switched from single-blind (reviewers know the authors but not vice versa) to double-blind, starting in the 2019 conference:
https://blog.siggraph.org/2018/10/the-magic-of-technical-papers.html/
taneq · 2020-07-17
For the duration of the microsaccade, you're blind. So if something changes onscreen it's much harder to see.
IIRC people have used small orientation changes during microsaccades for redirected walking in VR. You feel like you're walking straight but you're actually curving back on yourself.
Edit: I think that was just detecting full-on saccades but a microsaccade version would be smoother and harder to detect.
Source: https://blog.siggraph.org/2018/05/challenge-accepted-infinite-walking-…
Toenex · 2019-12-25
This is indeed how Tim sees Fortnite. It's like the MVP of his metaverse idea.
https://blog.siggraph.org/2019/10/siggraph-spotlight-episode-30-tim-sw…