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Leap Motion Blog
blog.leapmotion.com · Company blog · on HN since 2012
Leap Motion, a hand-tracking hardware company, posts about its VR work, Project North Star AR headset, and APIs.
What HN saysHN links it for company announcements such as the Ultrahaptics merger and VR plans, and for its job postings.
33HN people shared it
15linked it in comments
19stories submitted
244story points
7 years agolast shared
2012people per year2026
Most-shared posts
- 1Unveiling Project North Star6 people · 6 points · first shared 2018 · discussion on HN
- 2Project North Star Is Now Open Source4 people · 8 points · first shared 2018 · discussion on HN
- 3Leap Motion Goes Mobile3 people · 51 points · first shared 2016 · 24 comments on HN
- 4Leap Motion: Our Journey to the North Star3 people · 8 points · first shared 2018 · discussion on HN
- 5Leap motion sets a course for vr2 people · first shared 2014
- 6Leap Motion Has Launched1 people · 153 points · first shared 2013 · 68 comments on HN
- 7Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion1 people · 5 points · first shared 2015 · discussion on HN
- 8Introducing Orion: Next-Generation Hand Tracking for VR1 people · 2 points · first shared 2016 · discussion on HN
- 9Leap Motion with Windows1 people · 2 points · first shared 2013 · discussion on HN
- 10Introducing LeapUVC: A New API for Education, Robotics and More1 people · 2 points · first shared 2018 · discussion on HN
- 11Leap Motion's AR headset lets you play ping pong1 people · 2 points · first shared 2018 · discussion on HN
- 12What Would a Truly 3D Operating System Look Like?1 people · 1 points · first shared 2015 · discussion on HN
- 13The Leap Motion Hackathon’s Augmented Reality Workspace1 people · 1 points · first shared 2015 · discussion on HN
- 14LeapMotion (no-touch gesture-UI) controlled Quadrotor1 people · 1 points · first shared 2012 · discussion on HN
- 15What Makes a Spoon a Spoon? Form and Function in VR Industrial Design1 people · 1 points · first shared 2016 · discussion on HN
What HN people wrote when they linked it
blockchainman · 2019-06-01
http://blog.leapmotion.com/leap-motion-and-ultrahaptics-join-forces/
This is the best Information I could find.
DavidHolz · 2018-10-02
Leap Motion | San Francisco | Full-Time | ONSITE or REMOTE
Leap Motion is seeking junior and senior engineers with experience in areas such as hardware, systems engineering, software engineering, machine learning, computer vision, cloud infrustructure, data engineering and graphics / game development.
Interested? Feel free to reach out directly at dholz at leapmotion.com
Background & More Information:
Leap is a world leader in natural user interfaces for Virtual and Augmented Reality.
We're known best for our cutting edge markerless hand tracking technology:
Video here: https://www.youtube.com/watch?v=oZ_53T2jBGg
And also most recently an open source Augmented Reality platform called North Star:
Announcement post: http://blog.leapmotion.com/northstar/
Technical deep dive: http://blog.leapmotion.com/our-journey-to-the-north-star/
leapmotion_kate · 2014-10-03
Hi,
Kate from Leap Motion here. Thanks for your interest! Wanted to flag a couple of our recent developments to you.
Most recently, we've been working on a series of developments specifically for VR, opening up our raw image API and beginning to optimize top-down tracking so that devs can begin experimenting with Leap Motion as a VR input tool in a bigger way:
Get the full scoop here: http://blog.leapmotion.com/leap-motion-sets-a-course-for-vr/
Also, our v2 software is available for download on our Developer Portal: https://developer.leapmotion.com/. If you have a device, I'd encourage you to give a spin. Would love to hear your thoughts.
digitalcreate · 2014-08-29
Amazing! They synced up the virtual world with the actual movements of the rollercoaster. The only thing left is to add Leap Motion for your hands, and create a seriously awesome super-hero game.
http://blog.leapmotion.com/leap-motion-sets-a-course-for-vr/
agar · 2019-06-07
I both agree and disagree.
A metaverse doesn't need to include games per se, though portals to standalone games will be important - the metaverse simply acts as a lobby.
However, the critical component is the unified physics and interaction model. Games in the real world emerge because people can rely on consistent actions around which rules can be based.
Let people throw and catch, and people will play basketball with trash cans. Provide good collision models and people will play baseball or hide-and-seek. Basic occlusion and grabbing mechanics enable card games. Yes, provide great hit boxes and collision detection and people will become swordsmen.
Right now, creating great (predictable and realistic) physics in VR is CPU expensive and with lots of finicky edge cases. Leap Motion and others have done good work here[1], but anyone that has spent time in VR knows the challenges of simply stacking boxes without everything randomly flying away when the corner of one box is accidentally placed "inside" another box.
A successful metaverse requires physics to be predictable, consistent, and fun. Games will emerge. But expecting a single universe to somehow also extend to the requirements of games like Fortnite, Minecraft, or GTA5 - each of which have their own physics, graphics, and gameplay optimizations - is a difficult, if not impossible, goal.
[1] http://blog.leapmotion.com/designing-physical-interactions-for-objects…
glenndebacker · 2019-03-14
Personally I see more in Augmented Reality than Virtual Reality, certainly regarding applications.
It's also not that commercial interesting that a big percentage of people gets sick of VR. We stopped demoing because of this. AR seems to have less of those problems from empirical experience. I can use a Hololens for hours without feeling anything while with an oculus rift I get queasy after a couple of minutes.
The only thing that I'm still waiting for is project northstar (http://blog.leapmotion.com/northstar/) so the devices becomes cheaper. The high price seems to hamper the adoption a lot.
whywhywhywhy · 2018-07-03
If you're thinking AR (Glass wasn't AR really) then Leap are apparently open sourcing their development rig http://blog.leapmotion.com/north-star-open-source/
Can't vouch for it because I haven't dug in yet.
gnl · 2018-06-16
Project North Star from Leap Motion seems like an affordable DIY solution if you don't mind getting your hands dirty.
http://blog.leapmotion.com/north-star-open-source/
modeless · 2018-04-13
Leap Motion (which is not Magic Leap) recently showed a design with a much larger FOV, using so-called "bird bath" optics (which Meta 2 is also based on). It's not anything you'd want to actually wear in everyday life, but it should be an interesting platform for prototyping AR software. http://blog.leapmotion.com/northstar/
detaro · 2018-04-09
Official announcement post from Leap Motion: http://blog.leapmotion.com/northstar/
sequence7 · 2016-12-05
Seems like this story should really be linking to the Leap Motion blog with the announcement.
http://blog.leapmotion.com/mobile-platform/
leapmotion_alex · 2016-09-15
How about 6 dimensions? Two hands, each able to move along 3 axes: http://blog.leapmotion.com/creating-a-hand-controlled-orchestra-with-g…
melling · 2016-05-31
The Leap Motion uses infrared light. It was hugely disappointing at first. Supposedly it got much better after the Orion SDK release.
http://blog.leapmotion.com/orion/
Here are a few other ideas gesture devices like the Mylo, FingerIO, and Intel Real Sense:
https://github.com/melling/ErgonomicNotes/blob/master/README.org#gestu…
rboyd · 2016-03-16
Those methods (not texturing, but animation at least) seem to be evolving with the introduction of accessible mocap and 6dof controllers.
http://blog.leapmotion.com/vr-transform-world-3d-animation/
https://www.youtube.com/watch?v=0a_M9VsZ6Lk
http://www.wired.co.uk/news/archive/2015-05/08/animating-in-vr-with-oc…
fapjacks · 2015-07-15
One of the major problems with this is that whatever you're hooking the Leap Motion up to will need to be pretty beefy, since the way the LM works is by offloading the processing needed by the sensors [0]. The Leap Motion is in such a small form factor precisely because it doesn't actually do very much on the inside. All of the processing is done on the connected host. I have no idea what the minimum requirements for that processing is, but I don't think a RPi or Edison is going to cut it.
[0]: http://blog.leapmotion.com/understanding-latency-part-1/