B

Bumblebee Labs

blog.bumblebeelabs.com · Personal blog · on HN since 2008

Bumblebee Labs is a blog on social software, online communities, user testing, and the web, written around 2010 and 2011.

What HN saysHN commenters cite its Evaporative Cooling Effect post to explain why online communities decline in quality as they grow, such as Convore and Grubwithus.
29HN people shared it
21linked it in comments
37stories submitted
761story points
6 years agolast shared
2008people per year2026

Most-shared posts

  1. 1
    The Evaporative Cooling Effect in Online Communities
    19 people · 204 points · first shared 2010 · 35 comments on HN
  2. 2
    The $5 Guerrilla User Test
    4 people · 160 points · first shared 2010 · 48 comments on HN
  3. 3
    Humor on the web and how to stop it
    2 people · 75 points · first shared 2010 · 46 comments on HN
  4. 4
    Facebook Places & Keeping up with the Joneses
    2 people · 7 points · first shared 2010 · 1 comments on HN
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    My Mega HN Dinner Party (32 people, 7 courses)
    1 people · 74 points · first shared 2010 · 30 comments on HN
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    Augmented Reality is the killer app for the iPhone 3GS
    1 people · 46 points · first shared 2009 · 23 comments on HN
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    Mechanical Turk changes how we understand labor
    1 people · 38 points · first shared 2009 · 21 comments on HN
  8. 8
    My HN Dinner Party #1
    1 people · 27 points · first shared 2010 · 9 comments on HN
  9. 9
    My HN Dinner Party #2
    1 people · 20 points · first shared 2010 · 4 comments on HN
  10. 10
    The billion dollar genius ego dilemma
    1 people · 17 points · first shared 2009 · 8 comments on HN
  11. 11
    My HN Dinner Party #6
    1 people · 16 points · first shared 2010 · 7 comments on HN
  12. 12
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    1 people · 14 points · first shared 2010 · discussion on HN
  13. 13
    Space & Narrative: Designing for Social Interaction
    1 people · 8 points · first shared 2010 · discussion on HN
  14. 14
    The Ego Dilemma
    1 people · 7 points · first shared 2009 · 3 comments on HN
  15. 15
    The Dream Job
    1 people · 5 points · first shared 2009 · 3 comments on HN

What HN people wrote when they linked it

seiji · 2015-07-14
The overall readership size isn't of great concern (the more the merrier), but it breaks down when people start interacting at scale. It breaks down when posts start getting thousands of upvotes or tens of thousands of comments. At that point, why bother? Depending on where you step in Reddit, it's either steeped in a common shock culture (relate everything back to racism, sexism, nazis, 4chan dirty memes, ...) or just friendly nonsense. You never know what will show up where. All this has happened before, all this will happen again. http://shirky.com/writings/group_enemy.html — http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ… You have to fit your thinking to fit the social masses because you can't manipulate the masses enough to fit your clever business model (unless you can demand monopolistic lock-in to force behavior).
shalmanese · 2015-06-19
This seems very similar to the now defunct grubwithus. I tried it in the early days and it was great but it suffered very noticeably from the Evaporative Cooling Effect [1]. It was very noticeable after about a year that the quality of people was much lower and I evaporatively cooled myself out as well. It's a huge challenge with models like this to avoid that problem. 1: http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ…
zx76 · 2011-02-09
I agree the new features are really useful but would also argue that there is an Evaporative Cooling Effect (http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ… taking place - there is hardly any noise on Convore at present. Even with a carefully maintained follow list on twitter I still get so much noise in my stream that I no longer check it regularly.
dredmorbius · 2015-07-09
First off, for anyone looking at web reputation systems, read the book on the subject: Randy Farmer and Bryce Glass, Building Web Reputation Systems: Book: http://shop.oreilly.com/product/9780596159801.do Wiki: http://buildingreputation.com/doku.php Blog: http://buildingreputation.com/ I can pretty much guarantee there are elements of this you're not considering which are addressed there (though there are also elements which Farmer and Glass don't hit either). But it's an excellent foundation. Second: If you're going to have a quality classification system, you need to determine what you are ranking for. As the Cheshire Cat said, if you don't know where you're going, it doesn't much matter how you get there. Rating for popularity, sales revenue maximization, quality or truth, optimal experience, ideological purity, etc., are all different. Beyond that I've compiled some thoughts of my own from 20+ years of using (and occasionally building) reputation systems myself: "Content rating, moderation, and ranking systems: some non-brief thoughts" http://redd.it/28jfk4 ⚫ Long version: Moderation, Quality Assessment, & Reporting are Hard ⚫ Simple vote counts or sums are largely meaningless. ⚫ Indicating levels of agreement / disagreement can be useful. ⚫ Likert scale moderation can be useful. ⚫ There's a single-metric rating that combines many of these fairly well -- yes, Evan Miller's lower-bound Wilcox score. ⚫ Rating for "popularity" vs. "truth" is very, very…
jcr · 2014-05-27
This is most likely the reference you were looking for: http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ…
gojomo · 2014-05-24
Some other influential writing on this subject: Clay Shirky: "A Group Is Its Own Worst Enemy" http://www.shirky.com/writings/herecomeseverybody/group_enemy.html Xianhang Zhang: "The Evaporative Cooling Effect" http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ…
visakanv · 2013-08-23
I can't downvote you, but I would if I could. Here's why: http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ… TL;DR: Witty comments might be funny but promoting them is anathemic to serious discussion (in the long run). You can always go to Reddit if you're out to be witty and funny. I realize this sounds harsh and dismissive, I apologize for the tone. (Interwebs and all.)
acabal · 2012-10-28
Oh, please. That comment is in reply to one at the very, very bottom. (As I'm viewing it.) Cherry-picking a single--frankly, not really that rude or terrible--comment isn't proving anything. In either case, the "good old days" never existed. See: http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ… I get it, though. It feels good to be self-righteous. So let's go nuts, let's have this little drama in this thread and give PG and the mods another headache they don't want or need. As the owner of a social network for over five years, I feel for them.
jfarmer · 2012-07-29
A slightly better article on the same topic from a few years ago: http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ… It's funny we couch it in such intellectual language. There's an everyday word for this: Potemkin village. http://en.wikipedia.org/wiki/Potemkin_village Or, a thought experiment. What's more valuable? A social network with 10,000 people who are all at most two degrees of separation from everyone else in real life? Or a social network filled with 10,000 people from around the world, selected at random? Could you even call the second thing a "social network?"
shashashasha · 2012-06-02
Xianhang Zhang has written a lot about social experience design (what you're talking about he touched on a little in the post about the Evaporative Cooling Effect): http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ…
ivanzhao · 2011-07-17
His reference article (on Evaporative Cooling Effect) is a lot more enlightening: http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ…
mikeleeorg · 2011-02-23
On reading this, the Evaporative Cooling effect comes to mind. http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ…
nickwsmith · 2011-02-04
Re: DrinkTank's policy of vetting attendees, it reminds me of a phenomenon that might be pertinent to this discussion http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ…
ryanwaggoner · 2010-11-23
Evaporative cooling...sigh. I can sympathize with some of his points here, and I've starting really limiting my time here as well, but it's disappointing to see the high-value members start to move on. It's only going to make it harder to keep quality high. http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ…
lotharbot · 2010-02-21
You may be interested in "the $5 Guerrilla User Test", which was posted on HN last week: http://news.ycombinator.com/item?id=1120820 and http://blog.bumblebeelabs.com/the-5-guerrilla-user-test/ the basic idea is to go into a bar and find someone who's a little bit drunk who'll spend 15 minutes using your software in exchange for a drink. "Watch your application crash & burn as people do all sorts of ridiculous ass shit they would never do in a lab but constantly do in real life", and learn from it.
vitovito · 2014-06-16
After this, he gave a much longer, more detailed talk about social software and small group theory, "A Group is its Own Worst Enemy": http://www.shirky.com/writings/group_enemy.html The talk is an accurate and accessible adaptation of 50 years of sociological research by Bion and others in "small group research" and "group dynamics." If this sort of thing interests you, you might also like social interaction designer Xianhang Zhang's compelling anecdotes: http://blog.bumblebeelabs.com/social-software-sundays-2-the-evaporativ… And my own essay on the Austin design community, with hypotheses about how communities work at the end: http://distance.cc/issues/01/01c-Vitorio-Miliano.html There are about 150 footnotes in the essay, but I pulled out all the references into a separate PDF, and linked to all of the papers and talks that are available online or out-of-copyright, which would be a good starter kit for anyone looking to do social software correctly: http://distance.cc/issues/01/vitorio-colophon.pdf ( I follow up that essay with another one, talking about professionalism in design and the future of design practices, and Distance is on clearance now for $5 if you want to read it: http://distance.cc/ ) After I wrote my essay, a couple scholars produced a book called "Successful Online Communities: Evidence-Based Social Design." I haven't read it cover-to-cover, but the parts I did read were very good, lots of well-researched advice for new social…

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