Keith Peters

bit-101.com · Personal blog · on HN since 2010

Keith Peters, a programmer and creative coder, writes about generative art, curves, raytracing, math and display technology.

What HN saysHN links his posts on circle inversion with interactive code and older Flash tools; a commenter uses his e-ink display post to discuss pixel density.
16HN people shared it
4linked it in comments
50stories submitted
1.6Kstory points
1 year agolast shared
2010people per year2026

Most-shared posts

  1. 1
    Kindle vs. iPad Displays: Up close and personal
    2 people · 275 points · first shared 2010 · 75 comments on HN
  2. 2
    Coding Curves
    2 people · 61 points · first shared 2022 · 4 comments on HN
  3. 3
    Kindle 3 under the microscope
    2 people · 7 points · first shared 2010 · discussion on HN
  4. 4
    My Raytracing Journey
    2 people · 6 points · first shared 2022 · discussion on HN
  5. 5
    SWFSheet – create sprite sheets from SWFs
    2 people · 2 points · first shared 2011 · discussion on HN
  6. 6
  7. 7
    Circle Inversion
    2 people · 2 points · first shared 2022 · discussion on HN
  8. 8
    A Programmer’s Introduction to Mathematics
    1 people · 365 points · first shared 2021 · 105 comments on HN
  9. 9
    Git-Based Wiki
    1 people · 136 points · first shared 2020 · 83 comments on HN
  10. 10
    Perlin vs. Simplex
    1 people · 132 points · first shared 2021 · 32 comments on HN
  11. 11
    Chaikin’s Algorithm: Drawing Curves
    1 people · 87 points · first shared 2021 · 12 comments on HN
  12. 12
    Catalina VM
    1 people · 75 points · first shared 2020 · 25 comments on HN
  13. 13
    Mapping Perlin Noise to Angles
    1 people · 67 points · first shared 2021 · 14 comments on HN
  14. 14
    Letting Go of Random
    1 people · 66 points · first shared 2022 · 24 comments on HN
  15. 15
    Creative Code Management
    1 people · 62 points · first shared 2021 · 19 comments on HN

What HN people wrote when they linked it

pixelbath · 2022-01-31
Great post! Here's one from Keith Peters with some interactive code examples: https://www.bit-101.com/blog/2022/01/circle-inversion/
mesh · 2012-03-14
You can export sprite sheets from animations created in the Adobe Flash authoring tool. There are a number of free third party tools that enable this: SWFSheet http://www.bit-101.com/blog/?p=2939 Zoe http://gskinner.com/blog/archives/2011/02/zoe-export-swf-animation-as-… This feature is also being built into the next version of Flash Professional (the authoring tool), with support for export to various JavaScript libraries (such as Easel.JS) for controlling the animation.
dailygrind · 2011-05-11
it might be some swfsheet (http://www.bit-101.com/blog/?p=2948) type of software. Having that sprite (what a design!!!), you can animate it with jquery easily...
bryanlarsen · 2011-03-02
"maybe such a high pixel density is unnecessary with e-ink?" That's right. E-ink pixels are not square, don't have gaps, and don't use three colour pixels to create white. A higher pixel density with e-ink would be nice, but isn't as necessary as it is with LCD. http://www.bit-101.com/blog/?p=2722

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