Austin Mann
austinmann.com · Personal blog · on HN since 2014
Austin Mann is a travel photographer who reviews each new iPhone camera by shooting on location in places like Kenya and Tanzania.
What HN saysHN commenters debate his photos: some find earlier reviews gorgeous, while others find recent images oversaturated, and they discuss ProRAW and what it adds.
30HN people shared it
9linked it in comments
30stories submitted
1.2Kstory points
1 year agolast shared
2014people per year2026
Most-shared posts
- 1iPhone 16 Pro Camera Review: Kenya6 people · 7 points · first shared 2024 · discussion on HN
- 2iPhone 8 Plus Camera Review4 people · 138 points · first shared 2017 · 64 comments on HN
- 3iPhone 13 Pro camera review: Tanzania3 people · 184 points · first shared 2021 · 183 comments on HN
- 4iPhone 7 Camera Review: Rwanda3 people · 39 points · first shared 2016 · 9 comments on HN
- 5iPhone 6s Camera Review3 people · 4 points · first shared 2015 · discussion on HN
- 6iPhone XS Camera Review3 people · 3 points · first shared 2018 · 1 comments on HN
- 7ProRAW Is Here3 people · 3 points · first shared 2020 · 1 comments on HN
- 8iPhone 12 Pro Camera Review2 people · 169 points · first shared 2020 · 140 comments on HN
- 9iPhone 12 Pro Max Camera Review: Zion NP2 people · 48 points · first shared 2020 · 70 comments on HN
- 10iPhone 17 Pro Camera Review: Dolomites – Travel Photographer – Austin Mann2 people · 16 points · first shared 2025 · 2 comments on HN
- 11MacBook Pro M1 Max for Photographers2 people · 2 points · first shared 2021 · discussion on HN
- 12iPhone 11 Pro Camera Review1 people · 377 points · first shared 2019 · 286 comments on HN
- 13iPhone 14 Pro Camera Review: Scotland1 people · 208 points · first shared 2022 · 221 comments on HN
- 14iPhone 6 Plus Camera Review: Iceland1 people · 9 points · first shared 2014 · discussion on HN
- 15MacBook Pro 2.9 ghz review: 20181 people · 2 points · first shared 2018 · discussion on HN
What HN people wrote when they linked it
andreygrehov · 2021-09-24
I'm a huge fan of Apple and love iPhones, however...
Take a look at photos taken with iPhone 8. They are gorgeous.
https://austinmann.com/trek/iphone-8-camera-review-india
If you are a professional photographer AND you are in Tanzania (or any other picturesque place), every photo is going to look like a piece of art.
altarius · 2020-12-15
I don't know, Austin Mann took some amazing photos in his previous camera reviews, but this time I'm not so impressed. The saturation in the fall tree and water shots is just somehow weirdly off the charts and the night photos look almost like impressionist paintings (nonetheless a great achievement with such a small sensor).
His photos from Rwanda with the iPhone 7 just looked so much more natural and "real" [1].
[1] http://austinmann.com/trek/iphone-7-camera-review-rwanda
manuelabeledo · 2021-12-10
> The M1 Max uses 120W when stressing GPU and CPU. The GPU by itself uses around 60W.
The article clearly states that it is 120W on the wall. The SoC goes up to 92W. Nowhere it says that the GPU itself uses 60W.
You have also glossed over the fact that the article asserts that the MacBook runs at half of the wattage of an Intel system with a RTX 3080, 120W v. 256W.
> The M1 Max GPU does use 60W and so do many 3060 Mobiles with worse overall performance
A 3060 runs on 60W at the very low end. Usual configurations are 80W and 115W, and the differences in performance between those two are quite noticeable [1].
And again, you seem to focus on gaming, which is fine, but not the target market of a MacBook Pro. Notice that all the games tested are not native, but running on top of Rosetta 2. The M1 Max does great when it comes to video [2], and I would say the same for other workloads [3] [4] that have been, at least historically, where Apple has mostly focused on.
> at almost three times the price
Citation needed. Three times the price of what? The Intel system used in the Anandtech article is $3,149.00 [5], is the MacBook Pro $9,000?
By the way, Nvidia also has pro versions of their GPUs, they don't perform as well in gaming as they do in other tasks, and they really are way more expensive than their consumer counterparts. Are we now going to dismiss a Quadro RTX because it does not do too well running Tomb Raider?
[1]…
CharlesW · 2023-03-11
> For example Apple can save ProRaw format which DOES include the postprocess magickery, but uncompressed and having more detail for post. BUT, it also provides apps with true RAW, which is true (or very close to true) raw.
Thank you for that detail. IMO, that makes "ProRAW" a really unfortunate naming decision on Apple's part. And I think you're saying that if you shoot in RAW with, say, Halide, the result will be an actual RAW (pre-demosaic) file in DNG format.
A couple of interesting articles on the topic: (1) https://lux.camera/understanding-proraw/ (2) https://www.austinmann.com/trek/iphone-proraw
mithr · 2021-10-14
I think that's largely true -- if you frequently need to take professional macro shots, you'll already have your own, better setup anyhow, and won't be switching to a phone camera anytime soon. However, somewhat surprisingly (for me at least), this seems to actually be good enough to also satisfy those that do carry fancy cameras, but don't need to take macro shots that often... from https://austinmann.com/trek/iphone-13-pro-camera-review-tanzania:
> As a photographer passionate about the natural world, I carry a macro lens with me no matter what project I’m working on, just because I never know what tiny detail of interest might present itself. Now with the macro capability of the iPhone 13 Pro, I feel like I have my “in-a-pinch” macro shots covered and I can leave the rarely-used macro lens at home.
runjake · 2019-09-19
For some perspective on this, go look at Austin's iPhone 6s camera review [1].
If you aren't shooting photos like his with your iPhone X, upgrading to an 11 series is not going to make much of a difference.
1. http://austinmann.com/trek/iphone-6s-camera-review-switzerland
gpmcadam · 2017-09-22
Low-light has been significantly improved on the 8/8 Plus, not just "small unnoticeable incremental updates" anymore:
https://imgur.com/a/YCegK
Source: https://www.reddit.com/r/apple/comments/71nvj7/low_light_photography_i…
EDIT Original source: http://austinmann.com/trek/iphone-8-camera-review-india
lurking_swe · 2024-10-05
is it easy? i’m not a photographer but i enjoy taking pictures as a hobby. Your opinion baffles me haha. People always wonder why their iphone can’t shoot photos that look as good as the iphone camera reviews.
https://www.austinmann.com/trek/iphone-16-pro-camera-review-kenya
Understanding why your camera performs well in certain conditions and how to tweak the camera, is a mini-science all of its own. Also i think the reason photography is appreciated is because of composition.
Knowing where to position yourself, and at what moment, can make photographs turn out magical. Your eyes are processing millions of frames a second, but a photographer often gets just ONE chance to capture some scenes. Some people appreciate the “art” in that. :)
Here’s a thought experiment. Do you consider all wedding photographers to be of equal value? If not, why? Anyone can do it according to you. just click a button. Something to think about…
Razengan · 2017-03-16
Taking a step makes it worse than doing nothing? How would you go about it?
iOS defaults to rendering sRGB (and Apple's devices do it pretty accurately [1][2]) so nothing changes for legacy images, unless your content or code specifically asks for P3.
Xcode and the App Store also handles thinning/slicing so that wide color content is only delivered to and stored on devices that can display it. [3]
Pretty much all of the leading content creation apps support the matching and embedding of color profiles.
----
> Changing image encoding from sRGB is change for the sake of change - the vast majority of real world image content fits in sRGB.
That's a terrible argument. Holding technology back for the sake of, what?
There were times when the vast majority of "real world" content and applications fit perfectly fine in 640 Kilobytes, 640×480, 256 colors, 2 audio channels and so on.
1920×1080 is still "good enough" and covers the vast majority of content so why bother with 4K?
Many people are happy with consoles yet why do PC owners resent it when a game's graphics are dumbed down?
In any case, wide color can make a considerable difference [4][5][6][7] (to be viewed on capable devices of course, but you can still see comparisons) and the cameras on the new iPads, iPhones and other devices take photos in wide color and do embed that information in the images.
[1] http://www.displaymate.com/iPad_Pro9_ShootOut_1.htm
[2] http://www.displaymate.com/iPhone7_ShootOut_1.htm
[3]…