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Animation Obsessive
animationobsessive.substack.com · Group blog · on HN since 2021
Weekly newsletter on animation history and craft, covering films, TV, artbooks and techniques from Disney to anime.
What HN saysHN commenters recommend it as worth subscribing to, calling its articles informative and well written, and link its free Cartoon Modern release.
24HN people shared it
10linked it in comments
101stories submitted
3.8Kstory points
3 months agolast shared
2021people per year2026
Most-shared posts
- 1The 'Toy Story' You Remember4 people · 1.2K points · first shared 2025 · 338 comments on HN
- 2What the 'UPA Style' Is3 people · 2 points · first shared 2021 · discussion on HN
- 3Designing the Characters of 'Cowboy Bebop'2 people · 299 points · first shared 2022 · 85 comments on HN
- 4Bringing back Cartoon Modern, a rare animation artbook2 people · 157 points · first shared 2021 · 24 comments on HN
- 5How They Painted 'Samurai Jack'2 people · 39 points · first shared 2021 · 2 comments on HN
- 6When Disney Went Digital2 people · 26 points · first shared 2025 · 2 comments on HN
- 7How the Little Guy Moved2 people · 4 points · first shared 2026 · discussion on HN
- 8The Flash Animation That Moved China2 people · 3 points · first shared 2022 · discussion on HN
- 9Designing 'One Hundred and One Dalmatians'2 people · 3 points · first shared 2026 · discussion on HN
- 10Hayao Miyazaki on the Art of Running2 people · 2 points · first shared 2023 · discussion on HN
- 11'Magnetic Rose'2 people · 1 points · first shared 2023 · discussion on HN
- 12Homepage2 people · first shared 2022
- 13Dangerous light2 people · first shared 2026
- 14The Visual World of 'Samurai Jack'1 people · 520 points · first shared 2025 · 89 comments on HN
- 15When stick figures fought1 people · 389 points · first shared 2025 · 143 comments on HN
What HN people wrote when they linked it
imp0cat · 2024-05-10
Oh it's nice to see Animation Obsessive here. Their blog https://animationobsessive.substack.com/ is worthy of a subscription - most of their articles are both informative and very well written.
rob74 · 2025-12-03
Stories like this regularly make the rounds when movies or shows that the original creators put a lot of love and thought into are "remastered" on the cheap. The last one I saw was the story about the garish colors in digital versions of old Pixar movies - amongst others, they intentionally exaggerated green hues in the digital original to compensate for the transfer process to analog film stock which was less sensitive to green. When Disney transferred the movies to digital formats and streaming, they took the digital original 1:1, so the colors now look off (https://animationobsessive.substack.com/p/the-toy-story-you-remember)
FuriouslyAdrift · 2025-06-20
The bigger short in "Memories", "Magnetic Rose", is one of my all time favorite stories (It's Satoshi Kon, Koji Morimoto, Katsuhiro Otomo, and Yoko Kanno !!!)
https://animationobsessive.substack.com/p/the-secrets-of-magnetic-rose
kyorochan · 2022-06-29
Cartoon Modern was recently made available digitally, for free [1]. Well worth the download.
[1] https://animationobsessive.substack.com/p/our-treat-to-you
chadcmulligan · 2022-04-11
Blender Guru (Andrew Price) has a newsletter I enjoy for all things Blender https://www.blenderguru.com/newsletter
Dave Verwer has IOS dev Weekly that always has something interesting https://iosdevweekly.com
Edit: and Animation Obsessive for a bit of weekly animation history https://animationobsessive.substack.com
calligram · 2026-08-02
If you enjoyed these UIs, I highly recommend this piece in Animation Obsessive about how some of the early anime light effects were achieved:
https://animationobsessive.substack.com/p/dangerous-light
Keu quote:
You have the normally painted animation, and you have a mask for the lighting element which is mostly black, leaving a hole where it shall shine... Repeat for each glowing element with a different color. First you film the animation, then rewind. Second [exposure] is the matte, with a light under the table switched on. Usually you will have a color filter or gel in front of the camera now. This pass will create some lighting with a sharp edge. Sometimes an additional frosted gel is used for blurring that shine, but that takes some light inside the edge of the matte which may not be desired. In that case a third pass is done with the same matte, but out of focus, or with a slightly frosted gel, and/or some additional effects lens
dlivingston · 2025-11-12
In some cases, the artifacts of the medium can be desirable -- especially when consuming media that was created with those artifacts in mind.
Take a look at pixel art on CRTs vs LCDs [0] and Toy Story on film vs. digital [1].
[0]: https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-are-better-…
[1]: https://animationobsessive.substack.com/p/the-toy-story-you-remember
Jackim · 2021-11-02
The first mention if UPA style in the article is a link to their article about it: https://animationobsessive.substack.com/p/what-the-upa-style-actually-…
egypturnash · 2021-11-02
The "Cal Arts style" owes a lot to UPA, yes. In part because one of the UPA people taught there for a while - see this article from the same blog: https://animationobsessive.substack.com/p/what-the-upa-style-actually-…
heliographe · 2026-04-10
> I now have a small library of simulated materials: watercolor washes, dry brush strokes, felt-tip pens, cracked glaze, pencil fills. None of them are physically accurate. I’m not simulating fluid dynamics or anything like that, I don’t need to. They’re impressions, heuristics that capture enough of the character of a material to be convincing and evoke an emotion.
I find this to be a key insight. I've been working on a black-and-white film app for a while now (it's on my website in profile if you're curious), and in the early stages I spent time poring over academic papers that claim to build an actual physical model of how silver halide emulsions react to light.
I quickly realized this was a dead end because 1) they were horribly inefficient (it's not uncommon for photographers to have 50-100MP photos these days, and I don't want my emulator to take several minutes to preview/export a full image), and 2) the result didn't even look that good/close to actual film in the end (sometimes to the point where I wondered if the authors actually looked at real film, rather than get lost into their own physical/mathematical model of how film "should behave").
Forgetting the physics for a moment, and focusing instead on what things look and feel like, and how that can be closely approximated with real time computer graphics approach, yielded far better results.
Of course the physics can sometimes shed some light on why something is missing from your results, and give you…