Amos Dudley

amosdudley.com · Personal blog · on HN since 2016

Amos Dudley writes about personal hardware projects such as 3D-printed cameras, custom tooth aligners, and printed protective gear for his dog.

What HN saysCommenters find the camera and 3D-printed orthodontics posts fascinating, especially the shutter mechanism, and link them as examples of DIY engineering.
17HN people shared it
9linked it in comments
12stories submitted
1.2Kstory points
3 months agolast shared
2016people per year2026

Most-shared posts

  1. 1
  2. 2
    3D Printed Camera
    4 people · 145 points · first shared 2016 · 27 comments on HN
  3. 3
    Puppy PPE
    3 people · 5 points · first shared 2021 · discussion on HN
  4. 4
    Stochastic Part Packing
    2 people · first shared 2017
  5. 5
    Casting Glass from 3D Printed Molds
    1 people · 147 points · first shared 2019 · 25 comments on HN
  6. 6
    Machining Steel with (Electroplated) Plastic
    1 people · 2 points · first shared 2021 · discussion on HN
  7. 7
    Orthoprint, or How I Open-Sourced My Face
    1 people · 1 points · first shared 2023 · discussion on HN

What HN people wrote when they linked it

ipsum2 · 2025-12-02
https://amosdudley.com/weblog/Designing-PPE-for-Hilde has a story of designing a 3d print for foxtails.
maxwell · 2024-06-21
Reminded of the guy who straightened his teeth in 16 weeks for $60 (with access to a university 3D printer): https://amosdudley.com/weblog/Ortho
camtarn · 2022-02-05
The blog about the camera is fascinating too, especially the shutter mechanism: http://amosdudley.com/weblog/SLO-Camera
quells · 2022-02-05
I think this article was mostly a summary of the engineer’s personal blog post: http://amosdudley.com/weblog/SLO-Camera - linked from the post with example photos in another comment.
exikyut · 2020-01-29
Stack not especially necessary. From 2016: http://amosdudley.com/weblog/Ortho
j_s · 2017-09-13
Video editing, 3D part packing -- anything other off-label uses for Blender? http://amosdudley.com/weblog/Stochastic-Part-Packing | https://news.ycombinator.com/item?id=15187108 > We used Blender’s physics engine to pour parts into a virtual volume, then exploited its collision-avoidance behavior to re-sort them into a tight 3D packing optimized for overlapping concavity.
dezork · 2017-09-06
There's a more detailed tutorial on how to use physics to do 3D part packing here: http://amosdudley.com/weblog/Stochastic-Part-Packing
ylem · 2017-05-09
Here is the actual blog post: http://amosdudley.com/weblog/Ortho Very cool!!!

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